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863 lines
17 KiB
Markdown
863 lines
17 KiB
Markdown
# JavaScript Style Guide
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## Attribution
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This JavaScript guide forked from the [node style guide](https://github.com/felixge/node-style-guide) created by [Felix Geisendörfer](http://felixge.de/) and is
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licensed under the [CC BY-SA 3.0](http://creativecommons.org/licenses/by-sa/3.0/)
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license.
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## 2 Spaces for indention
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Use 2 spaces for indenting your code and swear an oath to never mix tabs and
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spaces - a special kind of hell is awaiting you otherwise.
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## Newlines
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Use UNIX-style newlines (`\n`), and a newline character as the last character
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of a file. Windows-style newlines (`\r\n`) are forbidden inside any repository.
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## No trailing whitespace
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Just like you brush your teeth after every meal, you clean up any trailing
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whitespace in your JS files before committing. Otherwise the rotten smell of
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careless neglect will eventually drive away contributors and/or co-workers.
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## Use Semicolons
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According to [scientific research][hnsemicolons], the usage of semicolons is
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a core value of our community. Consider the points of [the opposition][], but
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be a traditionalist when it comes to abusing error correction mechanisms for
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cheap syntactic pleasures.
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[the opposition]: http://blog.izs.me/post/2353458699/an-open-letter-to-javascript-leaders-regarding
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[hnsemicolons]: http://news.ycombinator.com/item?id=1547647
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## 100 characters per line
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You should limit your lines to 100 chars. Prettier will check for that line width where enabled.
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## Use `const` for variables
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Your variable references should rarely be mutable, so use `const` for almost
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everything. If you absolutely *must* mutate a reference, use `let`.
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```js
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// good
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const foo = 'bar';
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// if absolutely necessary, OK
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let foo;
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// bad
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var foo = 'bar';
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```
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## Use single quotes for fixed strings
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Use single quotes, unless you are writing JSON.
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```js
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// good
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const foo = 'bar';
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// bad
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const foo = "bar";
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```
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## Use template strings to interpolate variables into strings
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```js
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// good
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const foo = `Hello, ${name}`;
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// bad
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const foo = 'Hello, ' + name;
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```
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## Use template strings to avoid escaping single quotes
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Because readability is paramount.
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```js
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// good
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const foo = `You won't believe this.`;
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// bad
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const foo = 'You won\'t believe this.';
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```
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## Use object destructuring
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This helps avoid temporary references and helps prevent typo-related bugs.
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```js
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// best
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function fullName({ first, last }) {
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return `${first} ${last}`;
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}
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// good
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function fullName(user) {
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const { first, last } = user;
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return `${first} ${last}`;
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}
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// bad
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function fullName(user) {
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const first = user.first;
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const last = user.last;
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return `${first} ${last}`;
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}
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```
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## Use array destructuring
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Directly accessing array values via index should be avoided, but if it is
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necessary, use array destructuring:
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```js
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const arr = [1, 2, 3];
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// good
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const [first, second] = arr;
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// bad
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const first = arr[0];
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const second = arr[1];
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```
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## Opening braces go on the same line
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Your opening braces go on the same line as the statement.
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```js
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// good
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if (true) {
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console.log('winning');
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}
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// bad
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if (true)
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{
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console.log('losing');
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}
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```
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Also, notice the use of whitespace before and after the condition statement.
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## Always use braces for conditionals and loops
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```js
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// good
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if (err) {
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return cb(err);
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}
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// bad
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if (err) cb(err);
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// bad
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if (err)
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return cb(err);
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```
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## Declare one variable per line, wherever it makes the most sense
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This makes it easier to re-order the lines. However, ignore
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[Crockford][crockfordconvention] when it comes to declaring variables deeper
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inside a function, just put the declarations wherever they make sense.
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```js
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// good
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const keys = ['foo', 'bar'];
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const values = [23, 42];
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// bad
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const keys = ['foo', 'bar'],
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values = [23, 42];
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```
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[crockfordconvention]: http://javascript.crockford.com/code.html
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## Use lowerCamelCase for variables, properties and function names
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Variables, properties and function names should use `lowerCamelCase`. They
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should also be descriptive. Single character variables and uncommon
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abbreviations should generally be avoided.
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```js
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// good
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const adminUser = getAdmin();
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// bad
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const admin_user = getAdmin();
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```
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## Use UpperCamelCase for class names (constructors)
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Class names should be capitalized using `UpperCamelCase`.
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```js
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// good
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class BankAccount {}
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// bad
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class bank_account {}
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class bankAccount {}
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```
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## Prefix private class methods with an underscore
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Identifying private class methods makes it easier to differentiate a class's public and internal
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APIs, and makes private methods easier to mark as `private` when the code is migrated to TypeScript.
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```js
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// good
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class BankAccount {
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addFunds() {}
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_calculateInterest() {}
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}
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```
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## Magic numbers/strings
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These are numbers (or other values) simply used in line in your code. *Do not
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use these*, give them a variable name so they can be understood and changed
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easily.
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```js
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// good
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const minWidth = 300;
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if (width < minWidth) {
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...
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}
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// bad
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if (width < 300) {
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...
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}
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```
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## Object properties and functions
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Use object method shorthand syntax for functions on objects:
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```js
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// good
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const foo = {
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bar() {
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...
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}
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};
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// bad
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const foo = {
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bar: function () {
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...
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}
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};
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```
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Use property value shorthand syntax for properties that share a name with a
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variable. And put them at the beginning:
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```js
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const bar = true;
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// good
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const foo = {
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bar
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};
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// bad
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const foo = {
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bar: bar
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};
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// also bad (bar should be first)
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const foo = {
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baz: false,
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bar
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};
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```
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## Modules
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Module dependencies should be written using native ES2015 syntax wherever
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possible (which is almost everywhere):
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```js
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// good
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import { mapValues } from 'lodash';
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export mapValues;
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// bad
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const _ = require('lodash');
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module.exports = _.mapValues;
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// worse
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define(['lodash'], function (_) {
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...
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});
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```
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In those extremely rare cases where you're writing server-side JavaScript in a
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file that does not pass run through webpack, then use CommonJS modules.
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In those even rarer cases where you're writing client-side code that does not
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run through webpack, then do not use a module loader at all.
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## Import only top-level modules
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The files inside a module are implementation details of that module. They
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should never be imported directly. Instead, you must only import the top-level
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API that's exported by the module itself.
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Without a clear mechanism in place in JS to encapsulate protected code, we make
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a broad assumption that anything beyond the root of a module is an
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implementation detail of that module.
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On the other hand, a module should be able to import parent and sibling
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modules.
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```js
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// good
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import foo from 'foo';
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import child from './child';
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import parent from '../';
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import ancestor from '../../../';
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import sibling from '../foo';
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// bad
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import inFoo from 'foo/child';
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import inSibling from '../foo/child';
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```
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## Use named exports only
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Favor named exports over default exports.
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```js
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// good
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import { foo } from 'foo';
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export foo;
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// bad
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import myDefaultModule from 'foo/child';
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export default myDefaultModule;
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```
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## Global definitions
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Don't do this. Everything should be wrapped in a module that can be depended on
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by other modules. Even things as simple as a single value should be a module.
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## Function definitions
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Use function declarations over function expressions, so that their names will
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show up in stack traces, making errors easier to debug.
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Also, keep function definitions above other code instead of relying on function
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hoisting.
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```js
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// good
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function myFunc() {
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...
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}
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// bad
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const myFunc = function () {
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...
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};
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```
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## Arrow functions
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If you must use a function expression, then use an arrow function:
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```js
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// good
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[1, 2, 3].map((n) => {
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const m = doSomething(n);
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return m - n;
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});
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// bad
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[1, 2, 3].map(function (n) {
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const m = doSomething(n);
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return m - n;
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});
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```
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If your function body does not include braces and only accepts one argument,
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then omit the argument parentheses:
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```js
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// good
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[1, 2, 3].map(n => n + 1);
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// bad
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[1, 2, 3].map((n) => n + 1);
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// bad
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[1, 2, 3].map(n => {
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return n + 1;
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});
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```
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If your arrow function is only returning an object literal, then wrap the
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object in parentheses rather than using an explicit return:
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```js
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// good
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() => ({
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foo: 'bar'
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})
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// bad
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() => {
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return {
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foo: 'bar'
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};
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}
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```
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## Object / Array creation
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Use trailing commas and put *short* declarations on a single line. Only quote
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keys when your interpreter complains:
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```js
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// good
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const a = ['hello', 'world'];
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const b = {
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good: 'code',
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'is generally': 'pretty'
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};
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// bad
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const a = [
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'hello', 'world'
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];
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const b = {'good': 'code'
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, is generally: 'pretty'
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};
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```
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## Object / Array iterations, transformations and operations
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Use native methods to iterate and transform arrays and objects where possible.
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Avoid `for` and `while` loops as they introduce the possibility of infinite
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loops and break out of our preferred convention of declarative programming.
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Use descriptive variable names in the closures.
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Use a utility library as needed and where it will make code more
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comprehensible.
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```js
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// best
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const userNames = users.map(user => user.name);
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// ok
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import { pluck } from 'lodash';
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const userNames = pluck(users, 'name');
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// bad
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const userNames = [];
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for (let i = 0; i < users.length; i++) {
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userNames.push(users[i].name);
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}
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```
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## Use the spread operator (...) for copying arrays
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This helps with expressiveness and readability.
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```js
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const arr = [1, 2, 3];
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// good
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const arrCopy = [...arr];
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// bad
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const arrCopy = arr.slice();
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```
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## Use the === operator
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Programming is not about remembering [stupid rules][comparisonoperators]. Use
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the triple equality operator as it will work just as expected.
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```js
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const a = 0;
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// good
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if (a !== '') {
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console.log('winning');
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}
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// bad
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if (a == '') {
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console.log('losing');
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}
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```
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[comparisonoperators]: https://developer.mozilla.org/en/JavaScript/Reference/Operators/Comparison_Operators
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## Only use ternary operators for small, simple code
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And *never* use multiple ternaries together, because they make it more
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difficult to reason about how different values flow through the conditions
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involved. Instead, structure the logic for maximum readability.
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```js
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// good, a situation where only 1 ternary is needed
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const foo = (a === b) ? 1 : 2;
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// bad
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const foo = (a === b) ? 1 : (a === c) ? 2 : 3;
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```
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## Do not extend built-in prototypes
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Do not extend the prototype of native JavaScript objects. Your future self will
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be forever grateful.
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```js
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// bad
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Array.prototype.empty = function () {
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return !this.length;
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}
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```
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## Use descriptive conditions
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Any non-trivial conditions should be converted to functions or assigned to
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descriptively named variables. By breaking up logic into smaller,
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self-contained blocks, it becomes easier to reason about the higher-level
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logic. Additionally, these blocks become good candidates for extraction into
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their own modules, with unit-tests.
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```js
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// best
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function isShape(thing) {
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return thing instanceof Shape;
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}
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function notSquare(thing) {
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return !(thing instanceof Square);
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}
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if (isShape(thing) && notSquare(thing)) {
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...
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}
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// good
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const isShape = thing instanceof Shape;
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const notSquare = !(thing instanceof Square);
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if (isShape && notSquare) {
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...
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}
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// bad
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if (thing instanceof Shape && !(thing instanceof Square)) {
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...
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}
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```
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## Name regular expressions
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```js
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// good
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const validPassword = /^(?=.*\d).{4,}$/;
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if (password.length >= 4 && validPassword.test(password)) {
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console.log('password is valid');
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}
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// bad
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if (password.length >= 4 && /^(?=.*\d).{4,}$/.test(password)) {
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console.log('losing');
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}
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```
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## Write small functions
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Keep your functions short. A good function fits on a slide that the people in
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the last row of a big room can comfortably read. So don't count on them having
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perfect vision and limit yourself to ~15 lines of code per function.
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## Use "rest" syntax rather than built-in `arguments`
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For expressiveness sake, and so you can be mix dynamic and explicit arguments.
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```js
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// good
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function something(foo, ...args) {
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...
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}
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// bad
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function something(foo) {
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const args = Array.from(arguments).slice(1);
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...
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}
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```
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## Default argument syntax
|
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Always use the default argument syntax for optional arguments.
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```js
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// good
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function foo(options = {}) {
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...
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}
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// bad
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function foo(options) {
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if (typeof options === 'undefined') {
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options = {};
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}
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...
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}
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```
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And put your optional arguments at the end.
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|
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```js
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// good
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function foo(bar, options = {}) {
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...
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}
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// bad
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function foo(options = {}, bar) {
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...
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}
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```
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## Return/throw early from functions
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To avoid deep nesting of if-statements, always return a function's value as early
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as possible. And where possible, do any assertions first:
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|
|
```js
|
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// good
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function doStuff(val) {
|
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if (val > 100) {
|
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throw new Error('Too big');
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}
|
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|
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if (val < 0) {
|
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return false;
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}
|
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|
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// ... stuff
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}
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|
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// bad
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function doStuff(val) {
|
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if (val >= 0) {
|
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if (val < 100) {
|
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// ... stuff
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|
} else {
|
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throw new Error('Too big');
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}
|
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} else {
|
|
return false;
|
|
}
|
|
}
|
|
```
|
|
|
|
## Chaining operations
|
|
|
|
When using a chaining syntax, indent the subsequent chained operations.
|
|
|
|
Also, if the chain is long, each method should be on a new line.
|
|
|
|
```js
|
|
// good
|
|
$http.get('/info')
|
|
.then(({ data }) => this.transformInfo(data))
|
|
.then((transformed) => $http.post('/new-info', transformed))
|
|
.then(({ data }) => console.log(data));
|
|
|
|
// bad
|
|
$http.get('/info')
|
|
.then(({ data }) => this.transformInfo(data))
|
|
.then((transformed) => $http.post('/new-info', transformed))
|
|
.then(({ data }) => console.log(data));
|
|
```
|
|
|
|
## Avoid mutability and state
|
|
|
|
Wherever possible, do not rely on mutable state. This means you should not
|
|
reassign variables, modify object properties, or push values to arrays.
|
|
Instead, create new variables, and shallow copies of objects and arrays:
|
|
|
|
```js
|
|
// good
|
|
function addBar(foos, foo) {
|
|
const newFoo = {...foo, name: 'bar'};
|
|
return [...foos, newFoo];
|
|
}
|
|
|
|
// bad
|
|
function addBar(foos, foo) {
|
|
foo.name = 'bar';
|
|
foos.push(foo);
|
|
}
|
|
```
|
|
|
|
## Use thunks to create closures, where possible
|
|
|
|
For trivial examples (like the one that follows), thunks will seem like
|
|
overkill, but they encourage isolating the implementation details of a closure
|
|
from the business logic of the calling code.
|
|
|
|
```js
|
|
// good
|
|
function connectHandler(client, callback) {
|
|
return () => client.connect(callback);
|
|
}
|
|
setTimeout(connectHandler(client, afterConnect), 1000);
|
|
|
|
// not as good
|
|
setTimeout(() => {
|
|
client.connect(afterConnect);
|
|
}, 1000);
|
|
|
|
// bad
|
|
setTimeout(() => {
|
|
client.connect(() => {
|
|
...
|
|
});
|
|
}, 1000);
|
|
```
|
|
|
|
## Use slashes for comments
|
|
|
|
Use slashes for both single line and multi line comments. Try to write
|
|
comments that explain higher level mechanisms or clarify difficult
|
|
segments of your code. *Don't use comments to restate trivial things*.
|
|
|
|
*Exception:* Comment blocks describing a function and its arguments
|
|
(docblock) should start with `/**`, contain a single `*` at the beginning of
|
|
each line, and end with `*/`.
|
|
|
|
|
|
```js
|
|
// good
|
|
|
|
// 'ID_SOMETHING=VALUE' -> ['ID_SOMETHING=VALUE', 'SOMETHING', 'VALUE']
|
|
const matches = item.match(/ID_([^\n]+)=([^\n]+)/));
|
|
|
|
/**
|
|
* Fetches a user from...
|
|
* @param {string} id - id of the user
|
|
* @return {Promise}
|
|
*/
|
|
function loadUser(id) {
|
|
// This function has a nasty side effect where a failure to increment a
|
|
// redis counter used for statistics will cause an exception. This needs
|
|
// to be fixed in a later iteration.
|
|
|
|
...
|
|
}
|
|
|
|
const isSessionValid = (session.expires < Date.now());
|
|
if (isSessionValid) {
|
|
...
|
|
}
|
|
|
|
// bad
|
|
|
|
// Execute a regex
|
|
const matches = item.match(/ID_([^\n]+)=([^\n]+)/));
|
|
|
|
// Usage: loadUser(5, function() { ... })
|
|
function loadUser(id, cb) {
|
|
// ...
|
|
}
|
|
|
|
// Check if the session is valid
|
|
const isSessionValid = (session.expires < Date.now());
|
|
// If the session is valid
|
|
if (isSessionValid) {
|
|
...
|
|
}
|
|
```
|
|
|
|
## Do not comment out code
|
|
|
|
We use a version management system. If a line of code is no longer needed,
|
|
remove it, don't simply comment it out.
|
|
|
|
## Classes/Constructors and Inheritance
|
|
|
|
If you must use a constructor, then use the native `class` syntax. *Never* use
|
|
third party "class" utilities, and never mutate prototypes.
|
|
|
|
```js
|
|
// best (no local state at all)
|
|
function addUser(users, user) {
|
|
return [...users, user];
|
|
}
|
|
const users = addUser([], { name: 'foo' });
|
|
|
|
// good
|
|
class Users {
|
|
add(user) {
|
|
...
|
|
}
|
|
}
|
|
const users = new Users();
|
|
users.add({ name: 'foo' });
|
|
|
|
// bad
|
|
function Users() {
|
|
...
|
|
}
|
|
Users.prototype.add = function () {
|
|
...
|
|
};
|
|
const users = new Users();
|
|
users.add({ name: 'foo' });
|
|
```
|
|
|
|
## Do not alias `this`
|
|
|
|
Try not to rely on `this` at all, but if you must, then use arrow functions
|
|
instead of aliasing it.
|
|
|
|
```js
|
|
// good
|
|
class Users {
|
|
add(user) {
|
|
return createUser(user)
|
|
.then(response => this.users.push(response.user));
|
|
}
|
|
}
|
|
|
|
// bad
|
|
class Users {
|
|
add(user) {
|
|
const self = this;
|
|
return createUser(user).then(function (response) {
|
|
self.users.push(response.user);
|
|
});
|
|
}
|
|
}
|
|
```
|
|
|
|
## Getters and Setters
|
|
|
|
Feel free to use getters that are free from [side effects][sideeffect], like
|
|
providing a length property for a collection class.
|
|
|
|
Do not use setters, they cause more problems than they can solve.
|
|
|
|
[sideeffect]: http://en.wikipedia.org/wiki/Side_effect_(computer_science) |