osquery-1/osquery/sql/sqlite_util.h

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/*
* Copyright (c) 2014-present, Facebook, Inc.
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* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#pragma once
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#include <atomic>
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#include <map>
#include <mutex>
#include <unordered_set>
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#include <sqlite3.h>
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#include <boost/noncopyable.hpp>
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#include <osquery/sql.h>
#define SQLITE_SOFT_HEAP_LIMIT (5 * 1024 * 1024)
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namespace osquery {
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class SQLiteDBManager;
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/**
* @brief An RAII wrapper around an `sqlite3` object.
*
* The SQLiteDBInstance is also "smart" in that it may unlock access to a
* managed `sqlite3` resource. If there's no contention then only a single
* database is needed during the life of an osquery tool.
*
* If there is resource contention (multiple threads want access to the SQLite
* abstraction layer), then the SQLiteDBManager will provide a transient
* SQLiteDBInstance.
*/
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class SQLiteDBInstance : private boost::noncopyable {
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public:
SQLiteDBInstance() { init(); }
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SQLiteDBInstance(sqlite3*& db, std::mutex& mtx);
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~SQLiteDBInstance();
/// Check if the instance is the osquery primary.
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bool isPrimary() const { return primary_; }
/// Generate a new 'transient' connection.
void init();
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/**
* @brief Accessor to the internal `sqlite3` object, do not store references
* to the object within osquery code.
*/
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sqlite3* db() const { return db_; }
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/// Allow a virtual table implementation to record use/access of a table.
void addAffectedTable(VirtualTableContent* table);
/// Clear per-query state of a table affected by the use of this instance.
void clearAffectedTables();
private:
/// An opaque constructor only used by the DBManager.
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explicit SQLiteDBInstance(sqlite3* db)
: primary_(true), managed_(true), db_(db) {}
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private:
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/// Introspection into the database pointer, primary means managed.
bool primary_{false};
/// Track whether this instance is managed internally by the DB manager.
bool managed_{false};
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/// Either the managed primary database or an ephemeral instance.
sqlite3* db_{nullptr};
/// An attempted unique lock on the manager's primary database access mutex.
std::unique_lock<std::mutex> lock_;
/// Vector of tables that need their constraints cleared after execution.
std::map<std::string, VirtualTableContent*> affected_tables_;
private:
friend class SQLiteDBManager;
private:
FRIEND_TEST(SQLiteUtilTests, test_affected_tables);
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};
using SQLiteDBInstanceRef = std::shared_ptr<SQLiteDBInstance>;
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/**
* @brief osquery internal SQLite DB abstraction resource management.
*
* The SQLiteDBManager should be the ONLY method for accessing SQLite resources.
* The manager provides an abstraction to manage internal SQLite memory and
* resources as well as provide optimization around resource access.
*/
class SQLiteDBManager : private boost::noncopyable {
public:
static SQLiteDBManager& instance() {
static SQLiteDBManager instance;
return instance;
}
/**
* @brief Return a fully configured `sqlite3` database object wrapper.
*
* An osquery database is basically just a SQLite3 database with several
* virtual tables attached. This method is the main abstraction for accessing
* SQLite3 databases within osquery.
*
* A RAII wrapper around the `sqlite3` database will manage attaching tables
* and freeing resources when the instance (connection per-say) goes out of
* scope. Using the SQLiteDBManager will also try to optimize the number of
* `sqlite3` databases in use by managing a single global instance and
* returning resource-safe transient databases if there's access contention.
*
* Note: osquery::initOsquery must be called before calling `get` in order
* for virtual tables to be registered.
*
* @return a SQLiteDBInstance with all virtual tables attached.
*/
static SQLiteDBInstanceRef get() { return getConnection(); }
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/// See `get` but always return a transient DB connection (for testing).
static SQLiteDBInstanceRef getUnique();
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/**
* @brief Check if `table_name` is disabled.
*
* Check if `table_name` is in the list of tables passed in to the
* `--disable_tables` flag.
*
* @param The name of the Table to check.
* @return If `table_name` is disabled.
*/
static bool isDisabled(const std::string& table_name);
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protected:
SQLiteDBManager();
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virtual ~SQLiteDBManager();
public:
SQLiteDBManager(SQLiteDBManager const&) = delete;
SQLiteDBManager& operator=(SQLiteDBManager const&) = delete;
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private:
/// Primary (managed) sqlite3 database.
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sqlite3* db_{nullptr};
/// The primary connection maintains an opaque instance.
SQLiteDBInstanceRef connection_{nullptr};
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/// Mutex and lock around sqlite3 access.
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std::mutex mutex_;
/// A write mutex for initializing the primary database.
std::mutex create_mutex_;
/// Member variable to hold set of disabled tables.
std::unordered_set<std::string> disabled_tables_;
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/// Parse a comma-delimited set of tables names, passed in as a flag.
void setDisabledTables(const std::string& s);
/// Request a connection, optionally request the primary connection.
static SQLiteDBInstanceRef getConnection(bool primary = false);
private:
friend class SQLiteDBInstance;
friend class SQLiteSQLPlugin;
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};
/**
* @brief A barebones query planner based on SQLite explain statement results.
*
* The query planner issues two EXPLAIN queries to the internal SQLite instance
* to determine a table scan plan and execution program.
*
* It is mildly expensive to run a query planner since most data is TEXT type
* and requires string tokenization and lexical casting. Only run a planner
* once per new query and only when needed (aka an unusable expression).
*/
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class QueryPlanner : private boost::noncopyable {
public:
explicit QueryPlanner(const std::string& query)
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: QueryPlanner(query, SQLiteDBManager::get()->db()) {}
QueryPlanner(const std::string& query, sqlite3* db);
~QueryPlanner() {}
public:
/**
* @brief Scan the plan and program for opcodes that infer types.
*
* This allows column type inference based on column expressions. The query
* column introspection may use a QueryPlanner to apply types to the unknown
* columns (which are usually expressions).
*
* @param column an ordered set of columns to fill in type information.
* @return success if all columns types were found, otherwise false.
*/
Status applyTypes(TableColumns& columns);
/**
* @brief A helper structure to represent an opcode's result and type.
*
* An opcode can be defined by a register and type, for the sake of the
* only known use case of resultant type determination.
*/
struct Opcode {
enum Register {
P1 = 0,
P2,
P3,
};
Register reg;
ColumnType type;
public:
Opcode(Register r, ColumnType t) : reg(r), type(t) {}
/// Return a register as its column string name.
static std::string regString(Register r) {
static std::vector<std::string> regs = {"p1", "p2", "p3"};
return regs[r];
}
};
private:
/// The results of EXPLAIN q.
QueryData program_;
/// The order of tables scanned.
std::vector<std::string> tables_;
};
/// Specific SQLite opcodes that change column/expression type.
extern const std::map<std::string, QueryPlanner::Opcode> kSQLOpcodes;
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/**
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* @brief SQLite Internal: Execute a query on a specific database
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*
* If you need to use a different database, other than the osquery default,
* use this method and pass along a pointer to a SQLite3 database. This is
* useful for testing.
*
* @param q the query to execute
* @param results The QueryData struct to emit row on query success.
* @param db the SQLite3 database to execute query q against
*
* @return A status indicating SQL query results.
*/
Status queryInternal(const std::string& q, QueryData& results, sqlite3* db);
/**
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* @brief SQLite Intern: Analyze a query, providing information about the
* result columns
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*
* This function asks SQLite to determine what the names and types are of the
* result columns of the provided query. Only table columns (not expressions or
* subqueries) can have their types determined. Types that are not determined
* are indicated with the string "UNKNOWN".
*
* @param q the query to analyze
* @param columns the vector to fill with column information
* @param db the SQLite3 database to perform the analysis on
*
* @return status indicating success or failure of the operation
*/
Status getQueryColumnsInternal(const std::string& q,
TableColumns& columns,
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sqlite3* db);
/// The SQLiteSQLPlugin implements the "sql" registry for internal/core.
class SQLiteSQLPlugin : SQLPlugin {
public:
Status query(const std::string& q, QueryData& results) const {
auto dbc = SQLiteDBManager::get();
auto result = queryInternal(q, results, dbc->db());
dbc->clearAffectedTables();
return result;
}
Status getQueryColumns(const std::string& q, TableColumns& columns) const {
auto dbc = SQLiteDBManager::get();
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return getQueryColumnsInternal(q, columns, dbc->db());
}
/// Create a SQLite module and attach (CREATE).
Status attach(const std::string& name);
/// Detach a virtual table (DROP).
void detach(const std::string& name);
};
/**
* @brief SQLInternal: SQL, but backed by internal calls.
*/
class SQLInternal : public SQL {
public:
/**
* @brief Instantiate an instance of the class with an internal query
*
* @param q An osquery SQL query
*/
explicit SQLInternal(const std::string& q) {
auto dbc = SQLiteDBManager::get();
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status_ = queryInternal(q, results_, dbc->db());
dbc->clearAffectedTables();
}
};
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/**
* @brief Get a string representation of a SQLite return code
*/
std::string getStringForSQLiteReturnCode(int code);
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/**
* @brief Accumulate rows from an SQLite exec into a QueryData struct.
*
* The callback for populating a std::vector<Row> set of results. "argument"
* should be a non-const reference to a std::vector<Row>.
*/
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int queryDataCallback(void* argument, int argc, char* argv[], char* column[]);
}