osquery-1/osquery/sql/sqlite_util.h

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/*
* Copyright (c) 2014, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
#pragma once
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#include <map>
#include <mutex>
#include <unordered_set>
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#include <sqlite3.h>
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#include <boost/thread/mutex.hpp>
#include <boost/noncopyable.hpp>
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#include <osquery/sql.h>
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namespace osquery {
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/**
* @brief An RAII wrapper around an `sqlite3` object.
*
* The SQLiteDBInstance is also "smart" in that it may unlock access to a
* managed `sqlite3` resource. If there's no contention then only a single
* database is needed during the life of an osquery tool.
*
* If there is resource contention (multiple threads want access to the SQLite
* abstraction layer), then the SQLiteDBManager will provide a transient
* SQLiteDBInstance.
*/
class SQLiteDBInstance {
public:
SQLiteDBInstance();
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explicit SQLiteDBInstance(sqlite3*& db);
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~SQLiteDBInstance();
/// Check if the instance is the osquery primary.
bool isPrimary() { return primary_; }
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/**
* @brief Accessor to the internal `sqlite3` object, do not store references
* to the object within osquery code.
*/
sqlite3* db() { return db_; }
private:
bool primary_;
sqlite3* db_;
};
/**
* @brief osquery internal SQLite DB abstraction resource management.
*
* The SQLiteDBManager should be the ONLY method for accessing SQLite resources.
* The manager provides an abstraction to manage internal SQLite memory and
* resources as well as provide optimization around resource access.
*/
class SQLiteDBManager : private boost::noncopyable {
public:
static SQLiteDBManager& instance() {
static SQLiteDBManager instance;
return instance;
}
/**
* @brief Return a fully configured `sqlite3` database object wrapper.
*
* An osquery database is basically just a SQLite3 database with several
* virtual tables attached. This method is the main abstraction for accessing
* SQLite3 databases within osquery.
*
* A RAII wrapper around the `sqlite3` database will manage attaching tables
* and freeing resources when the instance (connection per-say) goes out of
* scope. Using the SQLiteDBManager will also try to optimize the number of
* `sqlite3` databases in use by managing a single global instance and
* returning resource-safe transient databases if there's access contention.
*
* Note: osquery::initOsquery must be called before calling `get` in order
* for virtual tables to be registered.
*
* @return a SQLiteDBInstance with all virtual tables attached.
*/
static SQLiteDBInstance get();
/// See `get` but always return a transient DB connection (for testing).
static SQLiteDBInstance getUnique();
/**
* @brief Check if `table_name` is disabled.
*
* Check if `table_name` is in the list of tables passed in to the
* `--disable_tables` flag.
*
* @param The name of the Table to check.
* @return If `table_name` is disabled.
*/
static bool isDisabled(const std::string& table_name);
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/// When the primary SQLiteDBInstance is destructed it will unlock.
static void unlock();
protected:
SQLiteDBManager() : db_(nullptr), lock_(mutex_, boost::defer_lock) {
disabled_tables_ = parseDisableTablesFlag(Flag::getValue("disable_tables"));
}
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SQLiteDBManager(SQLiteDBManager const&);
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SQLiteDBManager& operator=(SQLiteDBManager const&);
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virtual ~SQLiteDBManager();
private:
/// Primary (managed) sqlite3 database.
sqlite3* db_;
/// Mutex and lock around sqlite3 access.
boost::mutex mutex_;
/// Mutex and lock around sqlite3 access.
boost::unique_lock<boost::mutex> lock_;
/// Member variable to hold set of disabled tables.
std::unordered_set<std::string> disabled_tables_;
/// Parse a comma-delimited set of tables names, passed in as a flag.
std::unordered_set<std::string> parseDisableTablesFlag(const std::string& s);
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};
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/**
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* @brief SQLite Internal: Execute a query on a specific database
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*
* If you need to use a different database, other than the osquery default,
* use this method and pass along a pointer to a SQLite3 database. This is
* useful for testing.
*
* @param q the query to execute
* @param results The QueryData struct to emit row on query success.
* @param db the SQLite3 database to execute query q against
*
* @return A status indicating SQL query results.
*/
Status queryInternal(const std::string& q, QueryData& results, sqlite3* db);
/**
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* @brief SQLite Intern: Analyze a query, providing information about the
* result columns
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*
* This function asks SQLite to determine what the names and types are of the
* result columns of the provided query. Only table columns (not expressions or
* subqueries) can have their types determined. Types that are not determined
* are indicated with the string "UNKNOWN".
*
* @param q the query to analyze
* @param columns the vector to fill with column information
* @param db the SQLite3 database to perform the analysis on
*
* @return status indicating success or failure of the operation
*/
Status getQueryColumnsInternal(const std::string& q,
TableColumns& columns,
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sqlite3* db);
/// The SQLiteSQLPlugin implements the "sql" registry for internal/core.
class SQLiteSQLPlugin : SQLPlugin {
public:
Status query(const std::string& q, QueryData& results) const {
auto dbc = SQLiteDBManager::get();
return queryInternal(q, results, dbc.db());
}
Status getQueryColumns(const std::string& q, TableColumns& columns) const {
auto dbc = SQLiteDBManager::get();
return getQueryColumnsInternal(q, columns, dbc.db());
}
/// Create a SQLite module and attach (CREATE).
Status attach(const std::string& name);
/// Detach a virtual table (DROP).
void detach(const std::string& name);
};
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/**
* @brief Get a string representation of a SQLite return code
*/
std::string getStringForSQLiteReturnCode(int code);
// the callback for populating a std::vector<row> set of results. "argument"
// should be a non-const reference to a std::vector<row>
int queryDataCallback(void* argument, int argc, char* argv[], char* column[]);
}