mirror of
https://github.com/valitydev/wazuh-kibana-app.git
synced 2024-11-07 02:15:24 +00:00
3929 lines
138 KiB
JavaScript
3929 lines
138 KiB
JavaScript
/**
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* @license AngularJS v1.4.7
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* (c) 2010-2015 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular, undefined) {'use strict';
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/* jshint ignore:start */
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var noop = angular.noop;
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var extend = angular.extend;
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var jqLite = angular.element;
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var forEach = angular.forEach;
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var isArray = angular.isArray;
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var isString = angular.isString;
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var isObject = angular.isObject;
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var isUndefined = angular.isUndefined;
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var isDefined = angular.isDefined;
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var isFunction = angular.isFunction;
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var isElement = angular.isElement;
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var ELEMENT_NODE = 1;
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var COMMENT_NODE = 8;
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var ADD_CLASS_SUFFIX = '-add';
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var REMOVE_CLASS_SUFFIX = '-remove';
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var EVENT_CLASS_PREFIX = 'ng-';
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var ACTIVE_CLASS_SUFFIX = '-active';
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var NG_ANIMATE_CLASSNAME = 'ng-animate';
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var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
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// Detect proper transitionend/animationend event names.
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var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
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// If unprefixed events are not supported but webkit-prefixed are, use the latter.
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// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
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// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
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// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
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// Register both events in case `window.onanimationend` is not supported because of that,
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// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
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// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
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// therefore there is no reason to test anymore for other vendor prefixes:
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// http://caniuse.com/#search=transition
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if (isUndefined(window.ontransitionend) && isDefined(window.onwebkittransitionend)) {
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CSS_PREFIX = '-webkit-';
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TRANSITION_PROP = 'WebkitTransition';
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TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
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} else {
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TRANSITION_PROP = 'transition';
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TRANSITIONEND_EVENT = 'transitionend';
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}
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if (isUndefined(window.onanimationend) && isDefined(window.onwebkitanimationend)) {
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CSS_PREFIX = '-webkit-';
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ANIMATION_PROP = 'WebkitAnimation';
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ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
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} else {
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ANIMATION_PROP = 'animation';
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ANIMATIONEND_EVENT = 'animationend';
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}
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var DURATION_KEY = 'Duration';
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var PROPERTY_KEY = 'Property';
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var DELAY_KEY = 'Delay';
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var TIMING_KEY = 'TimingFunction';
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var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
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var ANIMATION_PLAYSTATE_KEY = 'PlayState';
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var SAFE_FAST_FORWARD_DURATION_VALUE = 9999;
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var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY;
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var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY;
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var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY;
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var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY;
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var isPromiseLike = function(p) {
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return p && p.then ? true : false;
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};
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function assertArg(arg, name, reason) {
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if (!arg) {
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throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required"));
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}
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return arg;
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}
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function mergeClasses(a,b) {
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if (!a && !b) return '';
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if (!a) return b;
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if (!b) return a;
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if (isArray(a)) a = a.join(' ');
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if (isArray(b)) b = b.join(' ');
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return a + ' ' + b;
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}
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function packageStyles(options) {
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var styles = {};
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if (options && (options.to || options.from)) {
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styles.to = options.to;
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styles.from = options.from;
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}
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return styles;
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}
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function pendClasses(classes, fix, isPrefix) {
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var className = '';
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classes = isArray(classes)
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? classes
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: classes && isString(classes) && classes.length
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? classes.split(/\s+/)
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: [];
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forEach(classes, function(klass, i) {
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if (klass && klass.length > 0) {
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className += (i > 0) ? ' ' : '';
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className += isPrefix ? fix + klass
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: klass + fix;
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}
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});
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return className;
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}
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function removeFromArray(arr, val) {
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var index = arr.indexOf(val);
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if (val >= 0) {
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arr.splice(index, 1);
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}
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}
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function stripCommentsFromElement(element) {
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if (element instanceof jqLite) {
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switch (element.length) {
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case 0:
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return [];
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break;
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case 1:
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// there is no point of stripping anything if the element
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// is the only element within the jqLite wrapper.
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// (it's important that we retain the element instance.)
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if (element[0].nodeType === ELEMENT_NODE) {
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return element;
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}
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break;
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default:
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return jqLite(extractElementNode(element));
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break;
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}
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}
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if (element.nodeType === ELEMENT_NODE) {
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return jqLite(element);
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}
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}
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function extractElementNode(element) {
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if (!element[0]) return element;
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for (var i = 0; i < element.length; i++) {
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var elm = element[i];
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if (elm.nodeType == ELEMENT_NODE) {
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return elm;
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}
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}
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}
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function $$addClass($$jqLite, element, className) {
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forEach(element, function(elm) {
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$$jqLite.addClass(elm, className);
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});
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}
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function $$removeClass($$jqLite, element, className) {
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forEach(element, function(elm) {
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$$jqLite.removeClass(elm, className);
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});
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}
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function applyAnimationClassesFactory($$jqLite) {
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return function(element, options) {
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if (options.addClass) {
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$$addClass($$jqLite, element, options.addClass);
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options.addClass = null;
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}
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if (options.removeClass) {
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$$removeClass($$jqLite, element, options.removeClass);
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options.removeClass = null;
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}
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}
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}
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function prepareAnimationOptions(options) {
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options = options || {};
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if (!options.$$prepared) {
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var domOperation = options.domOperation || noop;
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options.domOperation = function() {
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options.$$domOperationFired = true;
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domOperation();
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domOperation = noop;
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};
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options.$$prepared = true;
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}
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return options;
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}
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function applyAnimationStyles(element, options) {
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applyAnimationFromStyles(element, options);
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applyAnimationToStyles(element, options);
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}
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function applyAnimationFromStyles(element, options) {
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if (options.from) {
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element.css(options.from);
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options.from = null;
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}
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}
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function applyAnimationToStyles(element, options) {
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if (options.to) {
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element.css(options.to);
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options.to = null;
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}
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}
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function mergeAnimationOptions(element, target, newOptions) {
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var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
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var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
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var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
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if (newOptions.preparationClasses) {
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target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses);
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delete newOptions.preparationClasses;
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}
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// noop is basically when there is no callback; otherwise something has been set
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var realDomOperation = target.domOperation !== noop ? target.domOperation : null;
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extend(target, newOptions);
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// TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this.
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if (realDomOperation) {
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target.domOperation = realDomOperation;
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}
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if (classes.addClass) {
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target.addClass = classes.addClass;
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} else {
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target.addClass = null;
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}
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if (classes.removeClass) {
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target.removeClass = classes.removeClass;
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} else {
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target.removeClass = null;
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}
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return target;
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}
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function resolveElementClasses(existing, toAdd, toRemove) {
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var ADD_CLASS = 1;
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var REMOVE_CLASS = -1;
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var flags = {};
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existing = splitClassesToLookup(existing);
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toAdd = splitClassesToLookup(toAdd);
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forEach(toAdd, function(value, key) {
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flags[key] = ADD_CLASS;
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});
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toRemove = splitClassesToLookup(toRemove);
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forEach(toRemove, function(value, key) {
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flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
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});
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var classes = {
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addClass: '',
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removeClass: ''
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};
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forEach(flags, function(val, klass) {
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var prop, allow;
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if (val === ADD_CLASS) {
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prop = 'addClass';
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allow = !existing[klass];
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} else if (val === REMOVE_CLASS) {
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prop = 'removeClass';
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allow = existing[klass];
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}
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if (allow) {
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if (classes[prop].length) {
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classes[prop] += ' ';
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}
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classes[prop] += klass;
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}
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});
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function splitClassesToLookup(classes) {
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if (isString(classes)) {
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classes = classes.split(' ');
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}
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var obj = {};
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forEach(classes, function(klass) {
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// sometimes the split leaves empty string values
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// incase extra spaces were applied to the options
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if (klass.length) {
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obj[klass] = true;
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}
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});
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return obj;
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}
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return classes;
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}
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function getDomNode(element) {
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return (element instanceof angular.element) ? element[0] : element;
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}
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function applyGeneratedPreparationClasses(element, event, options) {
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var classes = '';
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if (event) {
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classes = pendClasses(event, EVENT_CLASS_PREFIX, true);
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}
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if (options.addClass) {
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classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX));
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}
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if (options.removeClass) {
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classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX));
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}
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if (classes.length) {
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options.preparationClasses = classes;
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element.addClass(classes);
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}
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}
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function clearGeneratedClasses(element, options) {
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if (options.preparationClasses) {
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element.removeClass(options.preparationClasses);
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options.preparationClasses = null;
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}
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if (options.activeClasses) {
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element.removeClass(options.activeClasses);
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options.activeClasses = null;
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}
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}
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function blockTransitions(node, duration) {
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// we use a negative delay value since it performs blocking
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// yet it doesn't kill any existing transitions running on the
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// same element which makes this safe for class-based animations
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var value = duration ? '-' + duration + 's' : '';
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applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
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return [TRANSITION_DELAY_PROP, value];
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}
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function blockKeyframeAnimations(node, applyBlock) {
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var value = applyBlock ? 'paused' : '';
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var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
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applyInlineStyle(node, [key, value]);
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return [key, value];
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}
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function applyInlineStyle(node, styleTuple) {
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var prop = styleTuple[0];
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var value = styleTuple[1];
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node.style[prop] = value;
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}
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function concatWithSpace(a,b) {
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if (!a) return b;
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if (!b) return a;
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return a + ' ' + b;
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}
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var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
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var queue, cancelFn;
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function scheduler(tasks) {
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// we make a copy since RAFScheduler mutates the state
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// of the passed in array variable and this would be difficult
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// to track down on the outside code
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queue = queue.concat(tasks);
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nextTick();
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}
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queue = scheduler.queue = [];
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/* waitUntilQuiet does two things:
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* 1. It will run the FINAL `fn` value only when an uncancelled RAF has passed through
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* 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
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*
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* The motivation here is that animation code can request more time from the scheduler
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* before the next wave runs. This allows for certain DOM properties such as classes to
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* be resolved in time for the next animation to run.
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*/
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scheduler.waitUntilQuiet = function(fn) {
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if (cancelFn) cancelFn();
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cancelFn = $$rAF(function() {
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cancelFn = null;
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fn();
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nextTick();
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});
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};
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return scheduler;
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function nextTick() {
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if (!queue.length) return;
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var items = queue.shift();
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for (var i = 0; i < items.length; i++) {
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items[i]();
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}
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if (!cancelFn) {
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$$rAF(function() {
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if (!cancelFn) nextTick();
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});
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}
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}
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}];
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var $$AnimateChildrenDirective = [function() {
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return function(scope, element, attrs) {
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var val = attrs.ngAnimateChildren;
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if (angular.isString(val) && val.length === 0) { //empty attribute
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element.data(NG_ANIMATE_CHILDREN_DATA, true);
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} else {
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attrs.$observe('ngAnimateChildren', function(value) {
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value = value === 'on' || value === 'true';
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element.data(NG_ANIMATE_CHILDREN_DATA, value);
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});
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}
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};
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}];
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var ANIMATE_TIMER_KEY = '$$animateCss';
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/**
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* @ngdoc service
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* @name $animateCss
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* @kind object
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*
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* @description
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* The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
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* from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
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* to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
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* directives to create more complex animations that can be purely driven using CSS code.
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*
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* Note that only browsers that support CSS transitions and/or keyframe animations are capable of
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* rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
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*
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* ## Usage
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* Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
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* is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
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* any automatic control over cancelling animations and/or preventing animations from being run on
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* child elements will not be handled by Angular. For this to work as expected, please use `$animate` to
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* trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
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* the CSS animation.
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*
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* The example below shows how we can create a folding animation on an element using `ng-if`:
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*
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* ```html
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* <!-- notice the `fold-animation` CSS class -->
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* <div ng-if="onOff" class="fold-animation">
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* This element will go BOOM
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* </div>
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* <button ng-click="onOff=true">Fold In</button>
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* ```
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*
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* Now we create the **JavaScript animation** that will trigger the CSS transition:
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*
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* ```js
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* ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
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* return {
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* enter: function(element, doneFn) {
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* var height = element[0].offsetHeight;
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* return $animateCss(element, {
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* from: { height:'0px' },
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* to: { height:height + 'px' },
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* duration: 1 // one second
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* });
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* }
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* }
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* }]);
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* ```
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*
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* ## More Advanced Uses
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*
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* `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
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* like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
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*
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* This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
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* applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
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* `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
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* to provide a working animation that will run in CSS.
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*
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* The example below showcases a more advanced version of the `.fold-animation` from the example above:
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*
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* ```js
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* ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
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* return {
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* enter: function(element, doneFn) {
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* var height = element[0].offsetHeight;
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* return $animateCss(element, {
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* addClass: 'red large-text pulse-twice',
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* easing: 'ease-out',
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* from: { height:'0px' },
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* to: { height:height + 'px' },
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* duration: 1 // one second
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* });
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* }
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* }
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* }]);
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* ```
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*
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* Since we're adding/removing CSS classes then the CSS transition will also pick those up:
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*
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* ```css
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* /* since a hardcoded duration value of 1 was provided in the JavaScript animation code,
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* the CSS classes below will be transitioned despite them being defined as regular CSS classes */
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* .red { background:red; }
|
|
* .large-text { font-size:20px; }
|
|
*
|
|
* /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */
|
|
* .pulse-twice {
|
|
* animation: 0.5s pulse linear 2;
|
|
* -webkit-animation: 0.5s pulse linear 2;
|
|
* }
|
|
*
|
|
* @keyframes pulse {
|
|
* from { transform: scale(0.5); }
|
|
* to { transform: scale(1.5); }
|
|
* }
|
|
*
|
|
* @-webkit-keyframes pulse {
|
|
* from { -webkit-transform: scale(0.5); }
|
|
* to { -webkit-transform: scale(1.5); }
|
|
* }
|
|
* ```
|
|
*
|
|
* Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
|
|
*
|
|
* ## How the Options are handled
|
|
*
|
|
* `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
|
|
* works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
|
|
* styles using the `from` and `to` properties.
|
|
*
|
|
* ```js
|
|
* var animator = $animateCss(element, {
|
|
* from: { background:'red' },
|
|
* to: { background:'blue' }
|
|
* });
|
|
* animator.start();
|
|
* ```
|
|
*
|
|
* ```css
|
|
* .rotating-animation {
|
|
* animation:0.5s rotate linear;
|
|
* -webkit-animation:0.5s rotate linear;
|
|
* }
|
|
*
|
|
* @keyframes rotate {
|
|
* from { transform: rotate(0deg); }
|
|
* to { transform: rotate(360deg); }
|
|
* }
|
|
*
|
|
* @-webkit-keyframes rotate {
|
|
* from { -webkit-transform: rotate(0deg); }
|
|
* to { -webkit-transform: rotate(360deg); }
|
|
* }
|
|
* ```
|
|
*
|
|
* The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
|
|
* going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
|
|
* style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
|
|
* and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
|
|
* and spread across the transition and keyframe animation.
|
|
*
|
|
* ## What is returned
|
|
*
|
|
* `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
|
|
* start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
|
|
* added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
|
|
*
|
|
* ```js
|
|
* var animator = $animateCss(element, { ... });
|
|
* ```
|
|
*
|
|
* Now what do the contents of our `animator` variable look like:
|
|
*
|
|
* ```js
|
|
* {
|
|
* // starts the animation
|
|
* start: Function,
|
|
*
|
|
* // ends (aborts) the animation
|
|
* end: Function
|
|
* }
|
|
* ```
|
|
*
|
|
* To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
|
|
* If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and stlyes may have been
|
|
* applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
|
|
* and that changing them will not reconfigure the parameters of the animation.
|
|
*
|
|
* ### runner.done() vs runner.then()
|
|
* It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
|
|
* runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
|
|
* Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
|
|
* unless you really need a digest to kick off afterwards.
|
|
*
|
|
* Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
|
|
* (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code).
|
|
* Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works.
|
|
*
|
|
* @param {DOMElement} element the element that will be animated
|
|
* @param {object} options the animation-related options that will be applied during the animation
|
|
*
|
|
* * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
|
|
* to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
|
|
* * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
|
|
* * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`).
|
|
* * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
|
|
* * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
|
|
* * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
|
|
* * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
|
|
* * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
|
|
* * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
|
|
* is provided then the animation will be skipped entirely.
|
|
* * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
|
|
* used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
|
|
* of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
|
|
* CSS delay value.
|
|
* * `stagger` - A numeric time value representing the delay between successively animated elements
|
|
* ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
|
|
* * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
|
|
* * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
|
|
* * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occuring on the classes being added and removed.)
|
|
* * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once
|
|
* the animation is closed. This is useful for when the styles are used purely for the sake of
|
|
* the animation and do not have a lasting visual effect on the element (e.g. a colapse and open animation).
|
|
* By default this value is set to `false`.
|
|
*
|
|
* @return {object} an object with start and end methods and details about the animation.
|
|
*
|
|
* * `start` - The method to start the animation. This will return a `Promise` when called.
|
|
* * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
|
|
*/
|
|
var ONE_SECOND = 1000;
|
|
var BASE_TEN = 10;
|
|
|
|
var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
|
|
var CLOSING_TIME_BUFFER = 1.5;
|
|
|
|
var DETECT_CSS_PROPERTIES = {
|
|
transitionDuration: TRANSITION_DURATION_PROP,
|
|
transitionDelay: TRANSITION_DELAY_PROP,
|
|
transitionProperty: TRANSITION_PROP + PROPERTY_KEY,
|
|
animationDuration: ANIMATION_DURATION_PROP,
|
|
animationDelay: ANIMATION_DELAY_PROP,
|
|
animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
|
|
};
|
|
|
|
var DETECT_STAGGER_CSS_PROPERTIES = {
|
|
transitionDuration: TRANSITION_DURATION_PROP,
|
|
transitionDelay: TRANSITION_DELAY_PROP,
|
|
animationDuration: ANIMATION_DURATION_PROP,
|
|
animationDelay: ANIMATION_DELAY_PROP
|
|
};
|
|
|
|
function getCssKeyframeDurationStyle(duration) {
|
|
return [ANIMATION_DURATION_PROP, duration + 's'];
|
|
}
|
|
|
|
function getCssDelayStyle(delay, isKeyframeAnimation) {
|
|
var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
|
|
return [prop, delay + 's'];
|
|
}
|
|
|
|
function computeCssStyles($window, element, properties) {
|
|
var styles = Object.create(null);
|
|
var detectedStyles = $window.getComputedStyle(element) || {};
|
|
forEach(properties, function(formalStyleName, actualStyleName) {
|
|
var val = detectedStyles[formalStyleName];
|
|
if (val) {
|
|
var c = val.charAt(0);
|
|
|
|
// only numerical-based values have a negative sign or digit as the first value
|
|
if (c === '-' || c === '+' || c >= 0) {
|
|
val = parseMaxTime(val);
|
|
}
|
|
|
|
// by setting this to null in the event that the delay is not set or is set directly as 0
|
|
// then we can still allow for zegative values to be used later on and not mistake this
|
|
// value for being greater than any other negative value.
|
|
if (val === 0) {
|
|
val = null;
|
|
}
|
|
styles[actualStyleName] = val;
|
|
}
|
|
});
|
|
|
|
return styles;
|
|
}
|
|
|
|
function parseMaxTime(str) {
|
|
var maxValue = 0;
|
|
var values = str.split(/\s*,\s*/);
|
|
forEach(values, function(value) {
|
|
// it's always safe to consider only second values and omit `ms` values since
|
|
// getComputedStyle will always handle the conversion for us
|
|
if (value.charAt(value.length - 1) == 's') {
|
|
value = value.substring(0, value.length - 1);
|
|
}
|
|
value = parseFloat(value) || 0;
|
|
maxValue = maxValue ? Math.max(value, maxValue) : value;
|
|
});
|
|
return maxValue;
|
|
}
|
|
|
|
function truthyTimingValue(val) {
|
|
return val === 0 || val != null;
|
|
}
|
|
|
|
function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
|
|
var style = TRANSITION_PROP;
|
|
var value = duration + 's';
|
|
if (applyOnlyDuration) {
|
|
style += DURATION_KEY;
|
|
} else {
|
|
value += ' linear all';
|
|
}
|
|
return [style, value];
|
|
}
|
|
|
|
function createLocalCacheLookup() {
|
|
var cache = Object.create(null);
|
|
return {
|
|
flush: function() {
|
|
cache = Object.create(null);
|
|
},
|
|
|
|
count: function(key) {
|
|
var entry = cache[key];
|
|
return entry ? entry.total : 0;
|
|
},
|
|
|
|
get: function(key) {
|
|
var entry = cache[key];
|
|
return entry && entry.value;
|
|
},
|
|
|
|
put: function(key, value) {
|
|
if (!cache[key]) {
|
|
cache[key] = { total: 1, value: value };
|
|
} else {
|
|
cache[key].total++;
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
// we do not reassign an already present style value since
|
|
// if we detect the style property value again we may be
|
|
// detecting styles that were added via the `from` styles.
|
|
// We make use of `isDefined` here since an empty string
|
|
// or null value (which is what getPropertyValue will return
|
|
// for a non-existing style) will still be marked as a valid
|
|
// value for the style (a falsy value implies that the style
|
|
// is to be removed at the end of the animation). If we had a simple
|
|
// "OR" statement then it would not be enough to catch that.
|
|
function registerRestorableStyles(backup, node, properties) {
|
|
forEach(properties, function(prop) {
|
|
backup[prop] = isDefined(backup[prop])
|
|
? backup[prop]
|
|
: node.style.getPropertyValue(prop);
|
|
});
|
|
}
|
|
|
|
var $AnimateCssProvider = ['$animateProvider', function($animateProvider) {
|
|
var gcsLookup = createLocalCacheLookup();
|
|
var gcsStaggerLookup = createLocalCacheLookup();
|
|
|
|
this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout',
|
|
'$$forceReflow', '$sniffer', '$$rAFScheduler', '$animate',
|
|
function($window, $$jqLite, $$AnimateRunner, $timeout,
|
|
$$forceReflow, $sniffer, $$rAFScheduler, $animate) {
|
|
|
|
var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
|
|
|
|
var parentCounter = 0;
|
|
function gcsHashFn(node, extraClasses) {
|
|
var KEY = "$$ngAnimateParentKey";
|
|
var parentNode = node.parentNode;
|
|
var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
|
|
return parentID + '-' + node.getAttribute('class') + '-' + extraClasses;
|
|
}
|
|
|
|
function computeCachedCssStyles(node, className, cacheKey, properties) {
|
|
var timings = gcsLookup.get(cacheKey);
|
|
|
|
if (!timings) {
|
|
timings = computeCssStyles($window, node, properties);
|
|
if (timings.animationIterationCount === 'infinite') {
|
|
timings.animationIterationCount = 1;
|
|
}
|
|
}
|
|
|
|
// we keep putting this in multiple times even though the value and the cacheKey are the same
|
|
// because we're keeping an interal tally of how many duplicate animations are detected.
|
|
gcsLookup.put(cacheKey, timings);
|
|
return timings;
|
|
}
|
|
|
|
function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
|
|
var stagger;
|
|
|
|
// if we have one or more existing matches of matching elements
|
|
// containing the same parent + CSS styles (which is how cacheKey works)
|
|
// then staggering is possible
|
|
if (gcsLookup.count(cacheKey) > 0) {
|
|
stagger = gcsStaggerLookup.get(cacheKey);
|
|
|
|
if (!stagger) {
|
|
var staggerClassName = pendClasses(className, '-stagger');
|
|
|
|
$$jqLite.addClass(node, staggerClassName);
|
|
|
|
stagger = computeCssStyles($window, node, properties);
|
|
|
|
// force the conversion of a null value to zero incase not set
|
|
stagger.animationDuration = Math.max(stagger.animationDuration, 0);
|
|
stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
|
|
|
|
$$jqLite.removeClass(node, staggerClassName);
|
|
|
|
gcsStaggerLookup.put(cacheKey, stagger);
|
|
}
|
|
}
|
|
|
|
return stagger || {};
|
|
}
|
|
|
|
var cancelLastRAFRequest;
|
|
var rafWaitQueue = [];
|
|
function waitUntilQuiet(callback) {
|
|
rafWaitQueue.push(callback);
|
|
$$rAFScheduler.waitUntilQuiet(function() {
|
|
gcsLookup.flush();
|
|
gcsStaggerLookup.flush();
|
|
|
|
// DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable.
|
|
// PLEASE EXAMINE THE `$$forceReflow` service to understand why.
|
|
var pageWidth = $$forceReflow();
|
|
|
|
// we use a for loop to ensure that if the queue is changed
|
|
// during this looping then it will consider new requests
|
|
for (var i = 0; i < rafWaitQueue.length; i++) {
|
|
rafWaitQueue[i](pageWidth);
|
|
}
|
|
rafWaitQueue.length = 0;
|
|
});
|
|
}
|
|
|
|
function computeTimings(node, className, cacheKey) {
|
|
var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES);
|
|
var aD = timings.animationDelay;
|
|
var tD = timings.transitionDelay;
|
|
timings.maxDelay = aD && tD
|
|
? Math.max(aD, tD)
|
|
: (aD || tD);
|
|
timings.maxDuration = Math.max(
|
|
timings.animationDuration * timings.animationIterationCount,
|
|
timings.transitionDuration);
|
|
|
|
return timings;
|
|
}
|
|
|
|
return function init(element, options) {
|
|
var restoreStyles = {};
|
|
var node = getDomNode(element);
|
|
if (!node
|
|
|| !node.parentNode
|
|
|| !$animate.enabled()) {
|
|
return closeAndReturnNoopAnimator();
|
|
}
|
|
|
|
options = prepareAnimationOptions(options);
|
|
|
|
var temporaryStyles = [];
|
|
var classes = element.attr('class');
|
|
var styles = packageStyles(options);
|
|
var animationClosed;
|
|
var animationPaused;
|
|
var animationCompleted;
|
|
var runner;
|
|
var runnerHost;
|
|
var maxDelay;
|
|
var maxDelayTime;
|
|
var maxDuration;
|
|
var maxDurationTime;
|
|
|
|
if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
|
|
return closeAndReturnNoopAnimator();
|
|
}
|
|
|
|
var method = options.event && isArray(options.event)
|
|
? options.event.join(' ')
|
|
: options.event;
|
|
|
|
var isStructural = method && options.structural;
|
|
var structuralClassName = '';
|
|
var addRemoveClassName = '';
|
|
|
|
if (isStructural) {
|
|
structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true);
|
|
} else if (method) {
|
|
structuralClassName = method;
|
|
}
|
|
|
|
if (options.addClass) {
|
|
addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX);
|
|
}
|
|
|
|
if (options.removeClass) {
|
|
if (addRemoveClassName.length) {
|
|
addRemoveClassName += ' ';
|
|
}
|
|
addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX);
|
|
}
|
|
|
|
// there may be a situation where a structural animation is combined together
|
|
// with CSS classes that need to resolve before the animation is computed.
|
|
// However this means that there is no explicit CSS code to block the animation
|
|
// from happening (by setting 0s none in the class name). If this is the case
|
|
// we need to apply the classes before the first rAF so we know to continue if
|
|
// there actually is a detected transition or keyframe animation
|
|
if (options.applyClassesEarly && addRemoveClassName.length) {
|
|
applyAnimationClasses(element, options);
|
|
}
|
|
|
|
var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
|
|
var fullClassName = classes + ' ' + preparationClasses;
|
|
var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX);
|
|
var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
|
|
var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0;
|
|
|
|
// there is no way we can trigger an animation if no styles and
|
|
// no classes are being applied which would then trigger a transition,
|
|
// unless there a is raw keyframe value that is applied to the element.
|
|
if (!containsKeyframeAnimation
|
|
&& !hasToStyles
|
|
&& !preparationClasses) {
|
|
return closeAndReturnNoopAnimator();
|
|
}
|
|
|
|
var cacheKey, stagger;
|
|
if (options.stagger > 0) {
|
|
var staggerVal = parseFloat(options.stagger);
|
|
stagger = {
|
|
transitionDelay: staggerVal,
|
|
animationDelay: staggerVal,
|
|
transitionDuration: 0,
|
|
animationDuration: 0
|
|
};
|
|
} else {
|
|
cacheKey = gcsHashFn(node, fullClassName);
|
|
stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
|
|
}
|
|
|
|
if (!options.$$skipPreparationClasses) {
|
|
$$jqLite.addClass(element, preparationClasses);
|
|
}
|
|
|
|
var applyOnlyDuration;
|
|
|
|
if (options.transitionStyle) {
|
|
var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
|
|
applyInlineStyle(node, transitionStyle);
|
|
temporaryStyles.push(transitionStyle);
|
|
}
|
|
|
|
if (options.duration >= 0) {
|
|
applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
|
|
var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
|
|
|
|
// we set the duration so that it will be picked up by getComputedStyle later
|
|
applyInlineStyle(node, durationStyle);
|
|
temporaryStyles.push(durationStyle);
|
|
}
|
|
|
|
if (options.keyframeStyle) {
|
|
var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
|
|
applyInlineStyle(node, keyframeStyle);
|
|
temporaryStyles.push(keyframeStyle);
|
|
}
|
|
|
|
var itemIndex = stagger
|
|
? options.staggerIndex >= 0
|
|
? options.staggerIndex
|
|
: gcsLookup.count(cacheKey)
|
|
: 0;
|
|
|
|
var isFirst = itemIndex === 0;
|
|
|
|
// this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
|
|
// without causing any combination of transitions to kick in. By adding a negative delay value
|
|
// it forces the setup class' transition to end immediately. We later then remove the negative
|
|
// transition delay to allow for the transition to naturally do it's thing. The beauty here is
|
|
// that if there is no transition defined then nothing will happen and this will also allow
|
|
// other transitions to be stacked on top of each other without any chopping them out.
|
|
if (isFirst && !options.skipBlocking) {
|
|
blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
|
|
}
|
|
|
|
var timings = computeTimings(node, fullClassName, cacheKey);
|
|
var relativeDelay = timings.maxDelay;
|
|
maxDelay = Math.max(relativeDelay, 0);
|
|
maxDuration = timings.maxDuration;
|
|
|
|
var flags = {};
|
|
flags.hasTransitions = timings.transitionDuration > 0;
|
|
flags.hasAnimations = timings.animationDuration > 0;
|
|
flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty == 'all';
|
|
flags.applyTransitionDuration = hasToStyles && (
|
|
(flags.hasTransitions && !flags.hasTransitionAll)
|
|
|| (flags.hasAnimations && !flags.hasTransitions));
|
|
flags.applyAnimationDuration = options.duration && flags.hasAnimations;
|
|
flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
|
|
flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations;
|
|
flags.recalculateTimingStyles = addRemoveClassName.length > 0;
|
|
|
|
if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
|
|
maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
|
|
|
|
if (flags.applyTransitionDuration) {
|
|
flags.hasTransitions = true;
|
|
timings.transitionDuration = maxDuration;
|
|
applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
|
|
temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
|
|
}
|
|
|
|
if (flags.applyAnimationDuration) {
|
|
flags.hasAnimations = true;
|
|
timings.animationDuration = maxDuration;
|
|
temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
|
|
}
|
|
}
|
|
|
|
if (maxDuration === 0 && !flags.recalculateTimingStyles) {
|
|
return closeAndReturnNoopAnimator();
|
|
}
|
|
|
|
if (options.delay != null) {
|
|
var delayStyle = parseFloat(options.delay);
|
|
|
|
if (flags.applyTransitionDelay) {
|
|
temporaryStyles.push(getCssDelayStyle(delayStyle));
|
|
}
|
|
|
|
if (flags.applyAnimationDelay) {
|
|
temporaryStyles.push(getCssDelayStyle(delayStyle, true));
|
|
}
|
|
}
|
|
|
|
// we need to recalculate the delay value since we used a pre-emptive negative
|
|
// delay value and the delay value is required for the final event checking. This
|
|
// property will ensure that this will happen after the RAF phase has passed.
|
|
if (options.duration == null && timings.transitionDuration > 0) {
|
|
flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
|
|
}
|
|
|
|
maxDelayTime = maxDelay * ONE_SECOND;
|
|
maxDurationTime = maxDuration * ONE_SECOND;
|
|
if (!options.skipBlocking) {
|
|
flags.blockTransition = timings.transitionDuration > 0;
|
|
flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
|
|
stagger.animationDelay > 0 &&
|
|
stagger.animationDuration === 0;
|
|
}
|
|
|
|
if (options.from) {
|
|
if (options.cleanupStyles) {
|
|
registerRestorableStyles(restoreStyles, node, Object.keys(options.from));
|
|
}
|
|
applyAnimationFromStyles(element, options);
|
|
}
|
|
|
|
if (flags.blockTransition || flags.blockKeyframeAnimation) {
|
|
applyBlocking(maxDuration);
|
|
} else if (!options.skipBlocking) {
|
|
blockTransitions(node, false);
|
|
}
|
|
|
|
// TODO(matsko): for 1.5 change this code to have an animator object for better debugging
|
|
return {
|
|
$$willAnimate: true,
|
|
end: endFn,
|
|
start: function() {
|
|
if (animationClosed) return;
|
|
|
|
runnerHost = {
|
|
end: endFn,
|
|
cancel: cancelFn,
|
|
resume: null, //this will be set during the start() phase
|
|
pause: null
|
|
};
|
|
|
|
runner = new $$AnimateRunner(runnerHost);
|
|
|
|
waitUntilQuiet(start);
|
|
|
|
// we don't have access to pause/resume the animation
|
|
// since it hasn't run yet. AnimateRunner will therefore
|
|
// set noop functions for resume and pause and they will
|
|
// later be overridden once the animation is triggered
|
|
return runner;
|
|
}
|
|
};
|
|
|
|
function endFn() {
|
|
close();
|
|
}
|
|
|
|
function cancelFn() {
|
|
close(true);
|
|
}
|
|
|
|
function close(rejected) { // jshint ignore:line
|
|
// if the promise has been called already then we shouldn't close
|
|
// the animation again
|
|
if (animationClosed || (animationCompleted && animationPaused)) return;
|
|
animationClosed = true;
|
|
animationPaused = false;
|
|
|
|
if (!options.$$skipPreparationClasses) {
|
|
$$jqLite.removeClass(element, preparationClasses);
|
|
}
|
|
$$jqLite.removeClass(element, activeClasses);
|
|
|
|
blockKeyframeAnimations(node, false);
|
|
blockTransitions(node, false);
|
|
|
|
forEach(temporaryStyles, function(entry) {
|
|
// There is only one way to remove inline style properties entirely from elements.
|
|
// By using `removeProperty` this works, but we need to convert camel-cased CSS
|
|
// styles down to hyphenated values.
|
|
node.style[entry[0]] = '';
|
|
});
|
|
|
|
applyAnimationClasses(element, options);
|
|
applyAnimationStyles(element, options);
|
|
|
|
if (Object.keys(restoreStyles).length) {
|
|
forEach(restoreStyles, function(value, prop) {
|
|
value ? node.style.setProperty(prop, value)
|
|
: node.style.removeProperty(prop);
|
|
});
|
|
}
|
|
|
|
// the reason why we have this option is to allow a synchronous closing callback
|
|
// that is fired as SOON as the animation ends (when the CSS is removed) or if
|
|
// the animation never takes off at all. A good example is a leave animation since
|
|
// the element must be removed just after the animation is over or else the element
|
|
// will appear on screen for one animation frame causing an overbearing flicker.
|
|
if (options.onDone) {
|
|
options.onDone();
|
|
}
|
|
|
|
// if the preparation function fails then the promise is not setup
|
|
if (runner) {
|
|
runner.complete(!rejected);
|
|
}
|
|
}
|
|
|
|
function applyBlocking(duration) {
|
|
if (flags.blockTransition) {
|
|
blockTransitions(node, duration);
|
|
}
|
|
|
|
if (flags.blockKeyframeAnimation) {
|
|
blockKeyframeAnimations(node, !!duration);
|
|
}
|
|
}
|
|
|
|
function closeAndReturnNoopAnimator() {
|
|
runner = new $$AnimateRunner({
|
|
end: endFn,
|
|
cancel: cancelFn
|
|
});
|
|
|
|
// should flush the cache animation
|
|
waitUntilQuiet(noop);
|
|
close();
|
|
|
|
return {
|
|
$$willAnimate: false,
|
|
start: function() {
|
|
return runner;
|
|
},
|
|
end: endFn
|
|
};
|
|
}
|
|
|
|
function start() {
|
|
if (animationClosed) return;
|
|
if (!node.parentNode) {
|
|
close();
|
|
return;
|
|
}
|
|
|
|
var startTime, events = [];
|
|
|
|
// even though we only pause keyframe animations here the pause flag
|
|
// will still happen when transitions are used. Only the transition will
|
|
// not be paused since that is not possible. If the animation ends when
|
|
// paused then it will not complete until unpaused or cancelled.
|
|
var playPause = function(playAnimation) {
|
|
if (!animationCompleted) {
|
|
animationPaused = !playAnimation;
|
|
if (timings.animationDuration) {
|
|
var value = blockKeyframeAnimations(node, animationPaused);
|
|
animationPaused
|
|
? temporaryStyles.push(value)
|
|
: removeFromArray(temporaryStyles, value);
|
|
}
|
|
} else if (animationPaused && playAnimation) {
|
|
animationPaused = false;
|
|
close();
|
|
}
|
|
};
|
|
|
|
// checking the stagger duration prevents an accidently cascade of the CSS delay style
|
|
// being inherited from the parent. If the transition duration is zero then we can safely
|
|
// rely that the delay value is an intential stagger delay style.
|
|
var maxStagger = itemIndex > 0
|
|
&& ((timings.transitionDuration && stagger.transitionDuration === 0) ||
|
|
(timings.animationDuration && stagger.animationDuration === 0))
|
|
&& Math.max(stagger.animationDelay, stagger.transitionDelay);
|
|
if (maxStagger) {
|
|
$timeout(triggerAnimationStart,
|
|
Math.floor(maxStagger * itemIndex * ONE_SECOND),
|
|
false);
|
|
} else {
|
|
triggerAnimationStart();
|
|
}
|
|
|
|
// this will decorate the existing promise runner with pause/resume methods
|
|
runnerHost.resume = function() {
|
|
playPause(true);
|
|
};
|
|
|
|
runnerHost.pause = function() {
|
|
playPause(false);
|
|
};
|
|
|
|
function triggerAnimationStart() {
|
|
// just incase a stagger animation kicks in when the animation
|
|
// itself was cancelled entirely
|
|
if (animationClosed) return;
|
|
|
|
applyBlocking(false);
|
|
|
|
forEach(temporaryStyles, function(entry) {
|
|
var key = entry[0];
|
|
var value = entry[1];
|
|
node.style[key] = value;
|
|
});
|
|
|
|
applyAnimationClasses(element, options);
|
|
$$jqLite.addClass(element, activeClasses);
|
|
|
|
if (flags.recalculateTimingStyles) {
|
|
fullClassName = node.className + ' ' + preparationClasses;
|
|
cacheKey = gcsHashFn(node, fullClassName);
|
|
|
|
timings = computeTimings(node, fullClassName, cacheKey);
|
|
relativeDelay = timings.maxDelay;
|
|
maxDelay = Math.max(relativeDelay, 0);
|
|
maxDuration = timings.maxDuration;
|
|
|
|
if (maxDuration === 0) {
|
|
close();
|
|
return;
|
|
}
|
|
|
|
flags.hasTransitions = timings.transitionDuration > 0;
|
|
flags.hasAnimations = timings.animationDuration > 0;
|
|
}
|
|
|
|
if (flags.applyAnimationDelay) {
|
|
relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay)
|
|
? parseFloat(options.delay)
|
|
: relativeDelay;
|
|
|
|
maxDelay = Math.max(relativeDelay, 0);
|
|
timings.animationDelay = relativeDelay;
|
|
delayStyle = getCssDelayStyle(relativeDelay, true);
|
|
temporaryStyles.push(delayStyle);
|
|
node.style[delayStyle[0]] = delayStyle[1];
|
|
}
|
|
|
|
maxDelayTime = maxDelay * ONE_SECOND;
|
|
maxDurationTime = maxDuration * ONE_SECOND;
|
|
|
|
if (options.easing) {
|
|
var easeProp, easeVal = options.easing;
|
|
if (flags.hasTransitions) {
|
|
easeProp = TRANSITION_PROP + TIMING_KEY;
|
|
temporaryStyles.push([easeProp, easeVal]);
|
|
node.style[easeProp] = easeVal;
|
|
}
|
|
if (flags.hasAnimations) {
|
|
easeProp = ANIMATION_PROP + TIMING_KEY;
|
|
temporaryStyles.push([easeProp, easeVal]);
|
|
node.style[easeProp] = easeVal;
|
|
}
|
|
}
|
|
|
|
if (timings.transitionDuration) {
|
|
events.push(TRANSITIONEND_EVENT);
|
|
}
|
|
|
|
if (timings.animationDuration) {
|
|
events.push(ANIMATIONEND_EVENT);
|
|
}
|
|
|
|
startTime = Date.now();
|
|
var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime;
|
|
var endTime = startTime + timerTime;
|
|
|
|
var animationsData = element.data(ANIMATE_TIMER_KEY) || [];
|
|
var setupFallbackTimer = true;
|
|
if (animationsData.length) {
|
|
var currentTimerData = animationsData[0];
|
|
setupFallbackTimer = endTime > currentTimerData.expectedEndTime;
|
|
if (setupFallbackTimer) {
|
|
$timeout.cancel(currentTimerData.timer);
|
|
} else {
|
|
animationsData.push(close);
|
|
}
|
|
}
|
|
|
|
if (setupFallbackTimer) {
|
|
var timer = $timeout(onAnimationExpired, timerTime, false);
|
|
animationsData[0] = {
|
|
timer: timer,
|
|
expectedEndTime: endTime
|
|
};
|
|
animationsData.push(close);
|
|
element.data(ANIMATE_TIMER_KEY, animationsData);
|
|
}
|
|
|
|
element.on(events.join(' '), onAnimationProgress);
|
|
if (options.to) {
|
|
if (options.cleanupStyles) {
|
|
registerRestorableStyles(restoreStyles, node, Object.keys(options.to));
|
|
}
|
|
applyAnimationToStyles(element, options);
|
|
}
|
|
}
|
|
|
|
function onAnimationExpired() {
|
|
var animationsData = element.data(ANIMATE_TIMER_KEY);
|
|
|
|
// this will be false in the event that the element was
|
|
// removed from the DOM (via a leave animation or something
|
|
// similar)
|
|
if (animationsData) {
|
|
for (var i = 1; i < animationsData.length; i++) {
|
|
animationsData[i]();
|
|
}
|
|
element.removeData(ANIMATE_TIMER_KEY);
|
|
}
|
|
}
|
|
|
|
function onAnimationProgress(event) {
|
|
event.stopPropagation();
|
|
var ev = event.originalEvent || event;
|
|
var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now();
|
|
|
|
/* Firefox (or possibly just Gecko) likes to not round values up
|
|
* when a ms measurement is used for the animation */
|
|
var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
|
|
|
|
/* $manualTimeStamp is a mocked timeStamp value which is set
|
|
* within browserTrigger(). This is only here so that tests can
|
|
* mock animations properly. Real events fallback to event.timeStamp,
|
|
* or, if they don't, then a timeStamp is automatically created for them.
|
|
* We're checking to see if the timeStamp surpasses the expected delay,
|
|
* but we're using elapsedTime instead of the timeStamp on the 2nd
|
|
* pre-condition since animations sometimes close off early */
|
|
if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
|
|
// we set this flag to ensure that if the transition is paused then, when resumed,
|
|
// the animation will automatically close itself since transitions cannot be paused.
|
|
animationCompleted = true;
|
|
close();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
}];
|
|
}];
|
|
|
|
var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) {
|
|
$$animationProvider.drivers.push('$$animateCssDriver');
|
|
|
|
var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
|
|
var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
|
|
|
|
var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
|
|
var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
|
|
|
|
function isDocumentFragment(node) {
|
|
return node.parentNode && node.parentNode.nodeType === 11;
|
|
}
|
|
|
|
this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document',
|
|
function($animateCss, $rootScope, $$AnimateRunner, $rootElement, $sniffer, $$jqLite, $document) {
|
|
|
|
// only browsers that support these properties can render animations
|
|
if (!$sniffer.animations && !$sniffer.transitions) return noop;
|
|
|
|
var bodyNode = $document[0].body;
|
|
var rootNode = getDomNode($rootElement);
|
|
|
|
var rootBodyElement = jqLite(
|
|
// this is to avoid using something that exists outside of the body
|
|
// we also special case the doc fragement case because our unit test code
|
|
// appends the $rootElement to the body after the app has been bootstrapped
|
|
isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode
|
|
);
|
|
|
|
var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
|
|
|
|
return function initDriverFn(animationDetails) {
|
|
return animationDetails.from && animationDetails.to
|
|
? prepareFromToAnchorAnimation(animationDetails.from,
|
|
animationDetails.to,
|
|
animationDetails.classes,
|
|
animationDetails.anchors)
|
|
: prepareRegularAnimation(animationDetails);
|
|
};
|
|
|
|
function filterCssClasses(classes) {
|
|
//remove all the `ng-` stuff
|
|
return classes.replace(/\bng-\S+\b/g, '');
|
|
}
|
|
|
|
function getUniqueValues(a, b) {
|
|
if (isString(a)) a = a.split(' ');
|
|
if (isString(b)) b = b.split(' ');
|
|
return a.filter(function(val) {
|
|
return b.indexOf(val) === -1;
|
|
}).join(' ');
|
|
}
|
|
|
|
function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
|
|
var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
|
|
var startingClasses = filterCssClasses(getClassVal(clone));
|
|
|
|
outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
|
|
inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
|
|
|
|
clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
|
|
|
|
rootBodyElement.append(clone);
|
|
|
|
var animatorIn, animatorOut = prepareOutAnimation();
|
|
|
|
// the user may not end up using the `out` animation and
|
|
// only making use of the `in` animation or vice-versa.
|
|
// In either case we should allow this and not assume the
|
|
// animation is over unless both animations are not used.
|
|
if (!animatorOut) {
|
|
animatorIn = prepareInAnimation();
|
|
if (!animatorIn) {
|
|
return end();
|
|
}
|
|
}
|
|
|
|
var startingAnimator = animatorOut || animatorIn;
|
|
|
|
return {
|
|
start: function() {
|
|
var runner;
|
|
|
|
var currentAnimation = startingAnimator.start();
|
|
currentAnimation.done(function() {
|
|
currentAnimation = null;
|
|
if (!animatorIn) {
|
|
animatorIn = prepareInAnimation();
|
|
if (animatorIn) {
|
|
currentAnimation = animatorIn.start();
|
|
currentAnimation.done(function() {
|
|
currentAnimation = null;
|
|
end();
|
|
runner.complete();
|
|
});
|
|
return currentAnimation;
|
|
}
|
|
}
|
|
// in the event that there is no `in` animation
|
|
end();
|
|
runner.complete();
|
|
});
|
|
|
|
runner = new $$AnimateRunner({
|
|
end: endFn,
|
|
cancel: endFn
|
|
});
|
|
|
|
return runner;
|
|
|
|
function endFn() {
|
|
if (currentAnimation) {
|
|
currentAnimation.end();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
function calculateAnchorStyles(anchor) {
|
|
var styles = {};
|
|
|
|
var coords = getDomNode(anchor).getBoundingClientRect();
|
|
|
|
// we iterate directly since safari messes up and doesn't return
|
|
// all the keys for the coods object when iterated
|
|
forEach(['width','height','top','left'], function(key) {
|
|
var value = coords[key];
|
|
switch (key) {
|
|
case 'top':
|
|
value += bodyNode.scrollTop;
|
|
break;
|
|
case 'left':
|
|
value += bodyNode.scrollLeft;
|
|
break;
|
|
}
|
|
styles[key] = Math.floor(value) + 'px';
|
|
});
|
|
return styles;
|
|
}
|
|
|
|
function prepareOutAnimation() {
|
|
var animator = $animateCss(clone, {
|
|
addClass: NG_OUT_ANCHOR_CLASS_NAME,
|
|
delay: true,
|
|
from: calculateAnchorStyles(outAnchor)
|
|
});
|
|
|
|
// read the comment within `prepareRegularAnimation` to understand
|
|
// why this check is necessary
|
|
return animator.$$willAnimate ? animator : null;
|
|
}
|
|
|
|
function getClassVal(element) {
|
|
return element.attr('class') || '';
|
|
}
|
|
|
|
function prepareInAnimation() {
|
|
var endingClasses = filterCssClasses(getClassVal(inAnchor));
|
|
var toAdd = getUniqueValues(endingClasses, startingClasses);
|
|
var toRemove = getUniqueValues(startingClasses, endingClasses);
|
|
|
|
var animator = $animateCss(clone, {
|
|
to: calculateAnchorStyles(inAnchor),
|
|
addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
|
|
removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
|
|
delay: true
|
|
});
|
|
|
|
// read the comment within `prepareRegularAnimation` to understand
|
|
// why this check is necessary
|
|
return animator.$$willAnimate ? animator : null;
|
|
}
|
|
|
|
function end() {
|
|
clone.remove();
|
|
outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
|
|
inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
|
|
}
|
|
}
|
|
|
|
function prepareFromToAnchorAnimation(from, to, classes, anchors) {
|
|
var fromAnimation = prepareRegularAnimation(from, noop);
|
|
var toAnimation = prepareRegularAnimation(to, noop);
|
|
|
|
var anchorAnimations = [];
|
|
forEach(anchors, function(anchor) {
|
|
var outElement = anchor['out'];
|
|
var inElement = anchor['in'];
|
|
var animator = prepareAnchoredAnimation(classes, outElement, inElement);
|
|
if (animator) {
|
|
anchorAnimations.push(animator);
|
|
}
|
|
});
|
|
|
|
// no point in doing anything when there are no elements to animate
|
|
if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
|
|
|
|
return {
|
|
start: function() {
|
|
var animationRunners = [];
|
|
|
|
if (fromAnimation) {
|
|
animationRunners.push(fromAnimation.start());
|
|
}
|
|
|
|
if (toAnimation) {
|
|
animationRunners.push(toAnimation.start());
|
|
}
|
|
|
|
forEach(anchorAnimations, function(animation) {
|
|
animationRunners.push(animation.start());
|
|
});
|
|
|
|
var runner = new $$AnimateRunner({
|
|
end: endFn,
|
|
cancel: endFn // CSS-driven animations cannot be cancelled, only ended
|
|
});
|
|
|
|
$$AnimateRunner.all(animationRunners, function(status) {
|
|
runner.complete(status);
|
|
});
|
|
|
|
return runner;
|
|
|
|
function endFn() {
|
|
forEach(animationRunners, function(runner) {
|
|
runner.end();
|
|
});
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
function prepareRegularAnimation(animationDetails) {
|
|
var element = animationDetails.element;
|
|
var options = animationDetails.options || {};
|
|
|
|
if (animationDetails.structural) {
|
|
options.event = animationDetails.event;
|
|
options.structural = true;
|
|
options.applyClassesEarly = true;
|
|
|
|
// we special case the leave animation since we want to ensure that
|
|
// the element is removed as soon as the animation is over. Otherwise
|
|
// a flicker might appear or the element may not be removed at all
|
|
if (animationDetails.event === 'leave') {
|
|
options.onDone = options.domOperation;
|
|
}
|
|
}
|
|
|
|
// We assign the preparationClasses as the actual animation event since
|
|
// the internals of $animateCss will just suffix the event token values
|
|
// with `-active` to trigger the animation.
|
|
if (options.preparationClasses) {
|
|
options.event = concatWithSpace(options.event, options.preparationClasses);
|
|
}
|
|
|
|
var animator = $animateCss(element, options);
|
|
|
|
// the driver lookup code inside of $$animation attempts to spawn a
|
|
// driver one by one until a driver returns a.$$willAnimate animator object.
|
|
// $animateCss will always return an object, however, it will pass in
|
|
// a flag as a hint as to whether an animation was detected or not
|
|
return animator.$$willAnimate ? animator : null;
|
|
}
|
|
}];
|
|
}];
|
|
|
|
// TODO(matsko): use caching here to speed things up for detection
|
|
// TODO(matsko): add documentation
|
|
// by the time...
|
|
|
|
var $$AnimateJsProvider = ['$animateProvider', function($animateProvider) {
|
|
this.$get = ['$injector', '$$AnimateRunner', '$$jqLite',
|
|
function($injector, $$AnimateRunner, $$jqLite) {
|
|
|
|
var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
|
|
// $animateJs(element, 'enter');
|
|
return function(element, event, classes, options) {
|
|
// the `classes` argument is optional and if it is not used
|
|
// then the classes will be resolved from the element's className
|
|
// property as well as options.addClass/options.removeClass.
|
|
if (arguments.length === 3 && isObject(classes)) {
|
|
options = classes;
|
|
classes = null;
|
|
}
|
|
|
|
options = prepareAnimationOptions(options);
|
|
if (!classes) {
|
|
classes = element.attr('class') || '';
|
|
if (options.addClass) {
|
|
classes += ' ' + options.addClass;
|
|
}
|
|
if (options.removeClass) {
|
|
classes += ' ' + options.removeClass;
|
|
}
|
|
}
|
|
|
|
var classesToAdd = options.addClass;
|
|
var classesToRemove = options.removeClass;
|
|
|
|
// the lookupAnimations function returns a series of animation objects that are
|
|
// matched up with one or more of the CSS classes. These animation objects are
|
|
// defined via the module.animation factory function. If nothing is detected then
|
|
// we don't return anything which then makes $animation query the next driver.
|
|
var animations = lookupAnimations(classes);
|
|
var before, after;
|
|
if (animations.length) {
|
|
var afterFn, beforeFn;
|
|
if (event == 'leave') {
|
|
beforeFn = 'leave';
|
|
afterFn = 'afterLeave'; // TODO(matsko): get rid of this
|
|
} else {
|
|
beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
|
|
afterFn = event;
|
|
}
|
|
|
|
if (event !== 'enter' && event !== 'move') {
|
|
before = packageAnimations(element, event, options, animations, beforeFn);
|
|
}
|
|
after = packageAnimations(element, event, options, animations, afterFn);
|
|
}
|
|
|
|
// no matching animations
|
|
if (!before && !after) return;
|
|
|
|
function applyOptions() {
|
|
options.domOperation();
|
|
applyAnimationClasses(element, options);
|
|
}
|
|
|
|
return {
|
|
start: function() {
|
|
var closeActiveAnimations;
|
|
var chain = [];
|
|
|
|
if (before) {
|
|
chain.push(function(fn) {
|
|
closeActiveAnimations = before(fn);
|
|
});
|
|
}
|
|
|
|
if (chain.length) {
|
|
chain.push(function(fn) {
|
|
applyOptions();
|
|
fn(true);
|
|
});
|
|
} else {
|
|
applyOptions();
|
|
}
|
|
|
|
if (after) {
|
|
chain.push(function(fn) {
|
|
closeActiveAnimations = after(fn);
|
|
});
|
|
}
|
|
|
|
var animationClosed = false;
|
|
var runner = new $$AnimateRunner({
|
|
end: function() {
|
|
endAnimations();
|
|
},
|
|
cancel: function() {
|
|
endAnimations(true);
|
|
}
|
|
});
|
|
|
|
$$AnimateRunner.chain(chain, onComplete);
|
|
return runner;
|
|
|
|
function onComplete(success) {
|
|
animationClosed = true;
|
|
applyOptions();
|
|
applyAnimationStyles(element, options);
|
|
runner.complete(success);
|
|
}
|
|
|
|
function endAnimations(cancelled) {
|
|
if (!animationClosed) {
|
|
(closeActiveAnimations || noop)(cancelled);
|
|
onComplete(cancelled);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
function executeAnimationFn(fn, element, event, options, onDone) {
|
|
var args;
|
|
switch (event) {
|
|
case 'animate':
|
|
args = [element, options.from, options.to, onDone];
|
|
break;
|
|
|
|
case 'setClass':
|
|
args = [element, classesToAdd, classesToRemove, onDone];
|
|
break;
|
|
|
|
case 'addClass':
|
|
args = [element, classesToAdd, onDone];
|
|
break;
|
|
|
|
case 'removeClass':
|
|
args = [element, classesToRemove, onDone];
|
|
break;
|
|
|
|
default:
|
|
args = [element, onDone];
|
|
break;
|
|
}
|
|
|
|
args.push(options);
|
|
|
|
var value = fn.apply(fn, args);
|
|
if (value) {
|
|
if (isFunction(value.start)) {
|
|
value = value.start();
|
|
}
|
|
|
|
if (value instanceof $$AnimateRunner) {
|
|
value.done(onDone);
|
|
} else if (isFunction(value)) {
|
|
// optional onEnd / onCancel callback
|
|
return value;
|
|
}
|
|
}
|
|
|
|
return noop;
|
|
}
|
|
|
|
function groupEventedAnimations(element, event, options, animations, fnName) {
|
|
var operations = [];
|
|
forEach(animations, function(ani) {
|
|
var animation = ani[fnName];
|
|
if (!animation) return;
|
|
|
|
// note that all of these animations will run in parallel
|
|
operations.push(function() {
|
|
var runner;
|
|
var endProgressCb;
|
|
|
|
var resolved = false;
|
|
var onAnimationComplete = function(rejected) {
|
|
if (!resolved) {
|
|
resolved = true;
|
|
(endProgressCb || noop)(rejected);
|
|
runner.complete(!rejected);
|
|
}
|
|
};
|
|
|
|
runner = new $$AnimateRunner({
|
|
end: function() {
|
|
onAnimationComplete();
|
|
},
|
|
cancel: function() {
|
|
onAnimationComplete(true);
|
|
}
|
|
});
|
|
|
|
endProgressCb = executeAnimationFn(animation, element, event, options, function(result) {
|
|
var cancelled = result === false;
|
|
onAnimationComplete(cancelled);
|
|
});
|
|
|
|
return runner;
|
|
});
|
|
});
|
|
|
|
return operations;
|
|
}
|
|
|
|
function packageAnimations(element, event, options, animations, fnName) {
|
|
var operations = groupEventedAnimations(element, event, options, animations, fnName);
|
|
if (operations.length === 0) {
|
|
var a,b;
|
|
if (fnName === 'beforeSetClass') {
|
|
a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
|
|
b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
|
|
} else if (fnName === 'setClass') {
|
|
a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
|
|
b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
|
|
}
|
|
|
|
if (a) {
|
|
operations = operations.concat(a);
|
|
}
|
|
if (b) {
|
|
operations = operations.concat(b);
|
|
}
|
|
}
|
|
|
|
if (operations.length === 0) return;
|
|
|
|
// TODO(matsko): add documentation
|
|
return function startAnimation(callback) {
|
|
var runners = [];
|
|
if (operations.length) {
|
|
forEach(operations, function(animateFn) {
|
|
runners.push(animateFn());
|
|
});
|
|
}
|
|
|
|
runners.length ? $$AnimateRunner.all(runners, callback) : callback();
|
|
|
|
return function endFn(reject) {
|
|
forEach(runners, function(runner) {
|
|
reject ? runner.cancel() : runner.end();
|
|
});
|
|
};
|
|
};
|
|
}
|
|
};
|
|
|
|
function lookupAnimations(classes) {
|
|
classes = isArray(classes) ? classes : classes.split(' ');
|
|
var matches = [], flagMap = {};
|
|
for (var i=0; i < classes.length; i++) {
|
|
var klass = classes[i],
|
|
animationFactory = $animateProvider.$$registeredAnimations[klass];
|
|
if (animationFactory && !flagMap[klass]) {
|
|
matches.push($injector.get(animationFactory));
|
|
flagMap[klass] = true;
|
|
}
|
|
}
|
|
return matches;
|
|
}
|
|
}];
|
|
}];
|
|
|
|
var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) {
|
|
$$animationProvider.drivers.push('$$animateJsDriver');
|
|
this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) {
|
|
return function initDriverFn(animationDetails) {
|
|
if (animationDetails.from && animationDetails.to) {
|
|
var fromAnimation = prepareAnimation(animationDetails.from);
|
|
var toAnimation = prepareAnimation(animationDetails.to);
|
|
if (!fromAnimation && !toAnimation) return;
|
|
|
|
return {
|
|
start: function() {
|
|
var animationRunners = [];
|
|
|
|
if (fromAnimation) {
|
|
animationRunners.push(fromAnimation.start());
|
|
}
|
|
|
|
if (toAnimation) {
|
|
animationRunners.push(toAnimation.start());
|
|
}
|
|
|
|
$$AnimateRunner.all(animationRunners, done);
|
|
|
|
var runner = new $$AnimateRunner({
|
|
end: endFnFactory(),
|
|
cancel: endFnFactory()
|
|
});
|
|
|
|
return runner;
|
|
|
|
function endFnFactory() {
|
|
return function() {
|
|
forEach(animationRunners, function(runner) {
|
|
// at this point we cannot cancel animations for groups just yet. 1.5+
|
|
runner.end();
|
|
});
|
|
};
|
|
}
|
|
|
|
function done(status) {
|
|
runner.complete(status);
|
|
}
|
|
}
|
|
};
|
|
} else {
|
|
return prepareAnimation(animationDetails);
|
|
}
|
|
};
|
|
|
|
function prepareAnimation(animationDetails) {
|
|
// TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
|
|
var element = animationDetails.element;
|
|
var event = animationDetails.event;
|
|
var options = animationDetails.options;
|
|
var classes = animationDetails.classes;
|
|
return $$animateJs(element, event, classes, options);
|
|
}
|
|
}];
|
|
}];
|
|
|
|
var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
|
|
var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
|
|
var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) {
|
|
var PRE_DIGEST_STATE = 1;
|
|
var RUNNING_STATE = 2;
|
|
|
|
var rules = this.rules = {
|
|
skip: [],
|
|
cancel: [],
|
|
join: []
|
|
};
|
|
|
|
function isAllowed(ruleType, element, currentAnimation, previousAnimation) {
|
|
return rules[ruleType].some(function(fn) {
|
|
return fn(element, currentAnimation, previousAnimation);
|
|
});
|
|
}
|
|
|
|
function hasAnimationClasses(options, and) {
|
|
options = options || {};
|
|
var a = (options.addClass || '').length > 0;
|
|
var b = (options.removeClass || '').length > 0;
|
|
return and ? a && b : a || b;
|
|
}
|
|
|
|
rules.join.push(function(element, newAnimation, currentAnimation) {
|
|
// if the new animation is class-based then we can just tack that on
|
|
return !newAnimation.structural && hasAnimationClasses(newAnimation.options);
|
|
});
|
|
|
|
rules.skip.push(function(element, newAnimation, currentAnimation) {
|
|
// there is no need to animate anything if no classes are being added and
|
|
// there is no structural animation that will be triggered
|
|
return !newAnimation.structural && !hasAnimationClasses(newAnimation.options);
|
|
});
|
|
|
|
rules.skip.push(function(element, newAnimation, currentAnimation) {
|
|
// why should we trigger a new structural animation if the element will
|
|
// be removed from the DOM anyway?
|
|
return currentAnimation.event == 'leave' && newAnimation.structural;
|
|
});
|
|
|
|
rules.skip.push(function(element, newAnimation, currentAnimation) {
|
|
// if there is an ongoing current animation then don't even bother running the class-based animation
|
|
return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural;
|
|
});
|
|
|
|
rules.cancel.push(function(element, newAnimation, currentAnimation) {
|
|
// there can never be two structural animations running at the same time
|
|
return currentAnimation.structural && newAnimation.structural;
|
|
});
|
|
|
|
rules.cancel.push(function(element, newAnimation, currentAnimation) {
|
|
// if the previous animation is already running, but the new animation will
|
|
// be triggered, but the new animation is structural
|
|
return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
|
|
});
|
|
|
|
rules.cancel.push(function(element, newAnimation, currentAnimation) {
|
|
var nO = newAnimation.options;
|
|
var cO = currentAnimation.options;
|
|
|
|
// if the exact same CSS class is added/removed then it's safe to cancel it
|
|
return (nO.addClass && nO.addClass === cO.removeClass) || (nO.removeClass && nO.removeClass === cO.addClass);
|
|
});
|
|
|
|
this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap',
|
|
'$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow',
|
|
function($$rAF, $rootScope, $rootElement, $document, $$HashMap,
|
|
$$animation, $$AnimateRunner, $templateRequest, $$jqLite, $$forceReflow) {
|
|
|
|
var activeAnimationsLookup = new $$HashMap();
|
|
var disabledElementsLookup = new $$HashMap();
|
|
var animationsEnabled = null;
|
|
|
|
function postDigestTaskFactory() {
|
|
var postDigestCalled = false;
|
|
return function(fn) {
|
|
// we only issue a call to postDigest before
|
|
// it has first passed. This prevents any callbacks
|
|
// from not firing once the animation has completed
|
|
// since it will be out of the digest cycle.
|
|
if (postDigestCalled) {
|
|
fn();
|
|
} else {
|
|
$rootScope.$$postDigest(function() {
|
|
postDigestCalled = true;
|
|
fn();
|
|
});
|
|
}
|
|
};
|
|
}
|
|
|
|
// Wait until all directive and route-related templates are downloaded and
|
|
// compiled. The $templateRequest.totalPendingRequests variable keeps track of
|
|
// all of the remote templates being currently downloaded. If there are no
|
|
// templates currently downloading then the watcher will still fire anyway.
|
|
var deregisterWatch = $rootScope.$watch(
|
|
function() { return $templateRequest.totalPendingRequests === 0; },
|
|
function(isEmpty) {
|
|
if (!isEmpty) return;
|
|
deregisterWatch();
|
|
|
|
// Now that all templates have been downloaded, $animate will wait until
|
|
// the post digest queue is empty before enabling animations. By having two
|
|
// calls to $postDigest calls we can ensure that the flag is enabled at the
|
|
// very end of the post digest queue. Since all of the animations in $animate
|
|
// use $postDigest, it's important that the code below executes at the end.
|
|
// This basically means that the page is fully downloaded and compiled before
|
|
// any animations are triggered.
|
|
$rootScope.$$postDigest(function() {
|
|
$rootScope.$$postDigest(function() {
|
|
// we check for null directly in the event that the application already called
|
|
// .enabled() with whatever arguments that it provided it with
|
|
if (animationsEnabled === null) {
|
|
animationsEnabled = true;
|
|
}
|
|
});
|
|
});
|
|
}
|
|
);
|
|
|
|
var callbackRegistry = {};
|
|
|
|
// remember that the classNameFilter is set during the provider/config
|
|
// stage therefore we can optimize here and setup a helper function
|
|
var classNameFilter = $animateProvider.classNameFilter();
|
|
var isAnimatableClassName = !classNameFilter
|
|
? function() { return true; }
|
|
: function(className) {
|
|
return classNameFilter.test(className);
|
|
};
|
|
|
|
var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
|
|
|
|
function normalizeAnimationOptions(element, options) {
|
|
return mergeAnimationOptions(element, options, {});
|
|
}
|
|
|
|
function findCallbacks(element, event) {
|
|
var targetNode = getDomNode(element);
|
|
|
|
var matches = [];
|
|
var entries = callbackRegistry[event];
|
|
if (entries) {
|
|
forEach(entries, function(entry) {
|
|
if (entry.node.contains(targetNode)) {
|
|
matches.push(entry.callback);
|
|
}
|
|
});
|
|
}
|
|
|
|
return matches;
|
|
}
|
|
|
|
return {
|
|
on: function(event, container, callback) {
|
|
var node = extractElementNode(container);
|
|
callbackRegistry[event] = callbackRegistry[event] || [];
|
|
callbackRegistry[event].push({
|
|
node: node,
|
|
callback: callback
|
|
});
|
|
},
|
|
|
|
off: function(event, container, callback) {
|
|
var entries = callbackRegistry[event];
|
|
if (!entries) return;
|
|
|
|
callbackRegistry[event] = arguments.length === 1
|
|
? null
|
|
: filterFromRegistry(entries, container, callback);
|
|
|
|
function filterFromRegistry(list, matchContainer, matchCallback) {
|
|
var containerNode = extractElementNode(matchContainer);
|
|
return list.filter(function(entry) {
|
|
var isMatch = entry.node === containerNode &&
|
|
(!matchCallback || entry.callback === matchCallback);
|
|
return !isMatch;
|
|
});
|
|
}
|
|
},
|
|
|
|
pin: function(element, parentElement) {
|
|
assertArg(isElement(element), 'element', 'not an element');
|
|
assertArg(isElement(parentElement), 'parentElement', 'not an element');
|
|
element.data(NG_ANIMATE_PIN_DATA, parentElement);
|
|
},
|
|
|
|
push: function(element, event, options, domOperation) {
|
|
options = options || {};
|
|
options.domOperation = domOperation;
|
|
return queueAnimation(element, event, options);
|
|
},
|
|
|
|
// this method has four signatures:
|
|
// () - global getter
|
|
// (bool) - global setter
|
|
// (element) - element getter
|
|
// (element, bool) - element setter<F37>
|
|
enabled: function(element, bool) {
|
|
var argCount = arguments.length;
|
|
|
|
if (argCount === 0) {
|
|
// () - Global getter
|
|
bool = !!animationsEnabled;
|
|
} else {
|
|
var hasElement = isElement(element);
|
|
|
|
if (!hasElement) {
|
|
// (bool) - Global setter
|
|
bool = animationsEnabled = !!element;
|
|
} else {
|
|
var node = getDomNode(element);
|
|
var recordExists = disabledElementsLookup.get(node);
|
|
|
|
if (argCount === 1) {
|
|
// (element) - Element getter
|
|
bool = !recordExists;
|
|
} else {
|
|
// (element, bool) - Element setter
|
|
bool = !!bool;
|
|
if (!bool) {
|
|
disabledElementsLookup.put(node, true);
|
|
} else if (recordExists) {
|
|
disabledElementsLookup.remove(node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return bool;
|
|
}
|
|
};
|
|
|
|
function queueAnimation(element, event, options) {
|
|
var node, parent;
|
|
element = stripCommentsFromElement(element);
|
|
if (element) {
|
|
node = getDomNode(element);
|
|
parent = element.parent();
|
|
}
|
|
|
|
options = prepareAnimationOptions(options);
|
|
|
|
// we create a fake runner with a working promise.
|
|
// These methods will become available after the digest has passed
|
|
var runner = new $$AnimateRunner();
|
|
|
|
// this is used to trigger callbacks in postDigest mode
|
|
var runInNextPostDigestOrNow = postDigestTaskFactory();
|
|
|
|
if (isArray(options.addClass)) {
|
|
options.addClass = options.addClass.join(' ');
|
|
}
|
|
|
|
if (options.addClass && !isString(options.addClass)) {
|
|
options.addClass = null;
|
|
}
|
|
|
|
if (isArray(options.removeClass)) {
|
|
options.removeClass = options.removeClass.join(' ');
|
|
}
|
|
|
|
if (options.removeClass && !isString(options.removeClass)) {
|
|
options.removeClass = null;
|
|
}
|
|
|
|
if (options.from && !isObject(options.from)) {
|
|
options.from = null;
|
|
}
|
|
|
|
if (options.to && !isObject(options.to)) {
|
|
options.to = null;
|
|
}
|
|
|
|
// there are situations where a directive issues an animation for
|
|
// a jqLite wrapper that contains only comment nodes... If this
|
|
// happens then there is no way we can perform an animation
|
|
if (!node) {
|
|
close();
|
|
return runner;
|
|
}
|
|
|
|
var className = [node.className, options.addClass, options.removeClass].join(' ');
|
|
if (!isAnimatableClassName(className)) {
|
|
close();
|
|
return runner;
|
|
}
|
|
|
|
var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
|
|
|
|
// this is a hard disable of all animations for the application or on
|
|
// the element itself, therefore there is no need to continue further
|
|
// past this point if not enabled
|
|
var skipAnimations = !animationsEnabled || disabledElementsLookup.get(node);
|
|
var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
|
|
var hasExistingAnimation = !!existingAnimation.state;
|
|
|
|
// there is no point in traversing the same collection of parent ancestors if a followup
|
|
// animation will be run on the same element that already did all that checking work
|
|
if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) {
|
|
skipAnimations = !areAnimationsAllowed(element, parent, event);
|
|
}
|
|
|
|
if (skipAnimations) {
|
|
close();
|
|
return runner;
|
|
}
|
|
|
|
if (isStructural) {
|
|
closeChildAnimations(element);
|
|
}
|
|
|
|
var newAnimation = {
|
|
structural: isStructural,
|
|
element: element,
|
|
event: event,
|
|
close: close,
|
|
options: options,
|
|
runner: runner
|
|
};
|
|
|
|
if (hasExistingAnimation) {
|
|
var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation);
|
|
if (skipAnimationFlag) {
|
|
if (existingAnimation.state === RUNNING_STATE) {
|
|
close();
|
|
return runner;
|
|
} else {
|
|
mergeAnimationOptions(element, existingAnimation.options, options);
|
|
return existingAnimation.runner;
|
|
}
|
|
}
|
|
|
|
var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation);
|
|
if (cancelAnimationFlag) {
|
|
if (existingAnimation.state === RUNNING_STATE) {
|
|
// this will end the animation right away and it is safe
|
|
// to do so since the animation is already running and the
|
|
// runner callback code will run in async
|
|
existingAnimation.runner.end();
|
|
} else if (existingAnimation.structural) {
|
|
// this means that the animation is queued into a digest, but
|
|
// hasn't started yet. Therefore it is safe to run the close
|
|
// method which will call the runner methods in async.
|
|
existingAnimation.close();
|
|
} else {
|
|
// this will merge the new animation options into existing animation options
|
|
mergeAnimationOptions(element, existingAnimation.options, newAnimation.options);
|
|
return existingAnimation.runner;
|
|
}
|
|
} else {
|
|
// a joined animation means that this animation will take over the existing one
|
|
// so an example would involve a leave animation taking over an enter. Then when
|
|
// the postDigest kicks in the enter will be ignored.
|
|
var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation);
|
|
if (joinAnimationFlag) {
|
|
if (existingAnimation.state === RUNNING_STATE) {
|
|
normalizeAnimationOptions(element, options);
|
|
} else {
|
|
applyGeneratedPreparationClasses(element, isStructural ? event : null, options);
|
|
|
|
event = newAnimation.event = existingAnimation.event;
|
|
options = mergeAnimationOptions(element, existingAnimation.options, newAnimation.options);
|
|
|
|
//we return the same runner since only the option values of this animation will
|
|
//be fed into the `existingAnimation`.
|
|
return existingAnimation.runner;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// normalization in this case means that it removes redundant CSS classes that
|
|
// already exist (addClass) or do not exist (removeClass) on the element
|
|
normalizeAnimationOptions(element, options);
|
|
}
|
|
|
|
// when the options are merged and cleaned up we may end up not having to do
|
|
// an animation at all, therefore we should check this before issuing a post
|
|
// digest callback. Structural animations will always run no matter what.
|
|
var isValidAnimation = newAnimation.structural;
|
|
if (!isValidAnimation) {
|
|
// animate (from/to) can be quickly checked first, otherwise we check if any classes are present
|
|
isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
|
|
|| hasAnimationClasses(newAnimation.options);
|
|
}
|
|
|
|
if (!isValidAnimation) {
|
|
close();
|
|
clearElementAnimationState(element);
|
|
return runner;
|
|
}
|
|
|
|
// the counter keeps track of cancelled animations
|
|
var counter = (existingAnimation.counter || 0) + 1;
|
|
newAnimation.counter = counter;
|
|
|
|
markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation);
|
|
|
|
$rootScope.$$postDigest(function() {
|
|
var animationDetails = activeAnimationsLookup.get(node);
|
|
var animationCancelled = !animationDetails;
|
|
animationDetails = animationDetails || {};
|
|
|
|
// if addClass/removeClass is called before something like enter then the
|
|
// registered parent element may not be present. The code below will ensure
|
|
// that a final value for parent element is obtained
|
|
var parentElement = element.parent() || [];
|
|
|
|
// animate/structural/class-based animations all have requirements. Otherwise there
|
|
// is no point in performing an animation. The parent node must also be set.
|
|
var isValidAnimation = parentElement.length > 0
|
|
&& (animationDetails.event === 'animate'
|
|
|| animationDetails.structural
|
|
|| hasAnimationClasses(animationDetails.options));
|
|
|
|
// this means that the previous animation was cancelled
|
|
// even if the follow-up animation is the same event
|
|
if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
|
|
// if another animation did not take over then we need
|
|
// to make sure that the domOperation and options are
|
|
// handled accordingly
|
|
if (animationCancelled) {
|
|
applyAnimationClasses(element, options);
|
|
applyAnimationStyles(element, options);
|
|
}
|
|
|
|
// if the event changed from something like enter to leave then we do
|
|
// it, otherwise if it's the same then the end result will be the same too
|
|
if (animationCancelled || (isStructural && animationDetails.event !== event)) {
|
|
options.domOperation();
|
|
runner.end();
|
|
}
|
|
|
|
// in the event that the element animation was not cancelled or a follow-up animation
|
|
// isn't allowed to animate from here then we need to clear the state of the element
|
|
// so that any future animations won't read the expired animation data.
|
|
if (!isValidAnimation) {
|
|
clearElementAnimationState(element);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// this combined multiple class to addClass / removeClass into a setClass event
|
|
// so long as a structural event did not take over the animation
|
|
event = !animationDetails.structural && hasAnimationClasses(animationDetails.options, true)
|
|
? 'setClass'
|
|
: animationDetails.event;
|
|
|
|
markElementAnimationState(element, RUNNING_STATE);
|
|
var realRunner = $$animation(element, event, animationDetails.options);
|
|
|
|
realRunner.done(function(status) {
|
|
close(!status);
|
|
var animationDetails = activeAnimationsLookup.get(node);
|
|
if (animationDetails && animationDetails.counter === counter) {
|
|
clearElementAnimationState(getDomNode(element));
|
|
}
|
|
notifyProgress(runner, event, 'close', {});
|
|
});
|
|
|
|
// this will update the runner's flow-control events based on
|
|
// the `realRunner` object.
|
|
runner.setHost(realRunner);
|
|
notifyProgress(runner, event, 'start', {});
|
|
});
|
|
|
|
return runner;
|
|
|
|
function notifyProgress(runner, event, phase, data) {
|
|
runInNextPostDigestOrNow(function() {
|
|
var callbacks = findCallbacks(element, event);
|
|
if (callbacks.length) {
|
|
// do not optimize this call here to RAF because
|
|
// we don't know how heavy the callback code here will
|
|
// be and if this code is buffered then this can
|
|
// lead to a performance regression.
|
|
$$rAF(function() {
|
|
forEach(callbacks, function(callback) {
|
|
callback(element, phase, data);
|
|
});
|
|
});
|
|
}
|
|
});
|
|
runner.progress(event, phase, data);
|
|
}
|
|
|
|
function close(reject) { // jshint ignore:line
|
|
clearGeneratedClasses(element, options);
|
|
applyAnimationClasses(element, options);
|
|
applyAnimationStyles(element, options);
|
|
options.domOperation();
|
|
runner.complete(!reject);
|
|
}
|
|
}
|
|
|
|
function closeChildAnimations(element) {
|
|
var node = getDomNode(element);
|
|
var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
|
|
forEach(children, function(child) {
|
|
var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME));
|
|
var animationDetails = activeAnimationsLookup.get(child);
|
|
switch (state) {
|
|
case RUNNING_STATE:
|
|
animationDetails.runner.end();
|
|
/* falls through */
|
|
case PRE_DIGEST_STATE:
|
|
if (animationDetails) {
|
|
activeAnimationsLookup.remove(child);
|
|
}
|
|
break;
|
|
}
|
|
});
|
|
}
|
|
|
|
function clearElementAnimationState(element) {
|
|
var node = getDomNode(element);
|
|
node.removeAttribute(NG_ANIMATE_ATTR_NAME);
|
|
activeAnimationsLookup.remove(node);
|
|
}
|
|
|
|
function isMatchingElement(nodeOrElmA, nodeOrElmB) {
|
|
return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB);
|
|
}
|
|
|
|
function areAnimationsAllowed(element, parentElement, event) {
|
|
var bodyElement = jqLite($document[0].body);
|
|
var bodyElementDetected = isMatchingElement(element, bodyElement) || element[0].nodeName === 'HTML';
|
|
var rootElementDetected = isMatchingElement(element, $rootElement);
|
|
var parentAnimationDetected = false;
|
|
var animateChildren;
|
|
|
|
var parentHost = element.data(NG_ANIMATE_PIN_DATA);
|
|
if (parentHost) {
|
|
parentElement = parentHost;
|
|
}
|
|
|
|
while (parentElement && parentElement.length) {
|
|
if (!rootElementDetected) {
|
|
// angular doesn't want to attempt to animate elements outside of the application
|
|
// therefore we need to ensure that the rootElement is an ancestor of the current element
|
|
rootElementDetected = isMatchingElement(parentElement, $rootElement);
|
|
}
|
|
|
|
var parentNode = parentElement[0];
|
|
if (parentNode.nodeType !== ELEMENT_NODE) {
|
|
// no point in inspecting the #document element
|
|
break;
|
|
}
|
|
|
|
var details = activeAnimationsLookup.get(parentNode) || {};
|
|
// either an enter, leave or move animation will commence
|
|
// therefore we can't allow any animations to take place
|
|
// but if a parent animation is class-based then that's ok
|
|
if (!parentAnimationDetected) {
|
|
parentAnimationDetected = details.structural || disabledElementsLookup.get(parentNode);
|
|
}
|
|
|
|
if (isUndefined(animateChildren) || animateChildren === true) {
|
|
var value = parentElement.data(NG_ANIMATE_CHILDREN_DATA);
|
|
if (isDefined(value)) {
|
|
animateChildren = value;
|
|
}
|
|
}
|
|
|
|
// there is no need to continue traversing at this point
|
|
if (parentAnimationDetected && animateChildren === false) break;
|
|
|
|
if (!rootElementDetected) {
|
|
// angular doesn't want to attempt to animate elements outside of the application
|
|
// therefore we need to ensure that the rootElement is an ancestor of the current element
|
|
rootElementDetected = isMatchingElement(parentElement, $rootElement);
|
|
if (!rootElementDetected) {
|
|
parentHost = parentElement.data(NG_ANIMATE_PIN_DATA);
|
|
if (parentHost) {
|
|
parentElement = parentHost;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!bodyElementDetected) {
|
|
// we also need to ensure that the element is or will be apart of the body element
|
|
// otherwise it is pointless to even issue an animation to be rendered
|
|
bodyElementDetected = isMatchingElement(parentElement, bodyElement);
|
|
}
|
|
|
|
parentElement = parentElement.parent();
|
|
}
|
|
|
|
var allowAnimation = !parentAnimationDetected || animateChildren;
|
|
return allowAnimation && rootElementDetected && bodyElementDetected;
|
|
}
|
|
|
|
function markElementAnimationState(element, state, details) {
|
|
details = details || {};
|
|
details.state = state;
|
|
|
|
var node = getDomNode(element);
|
|
node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
|
|
|
|
var oldValue = activeAnimationsLookup.get(node);
|
|
var newValue = oldValue
|
|
? extend(oldValue, details)
|
|
: details;
|
|
activeAnimationsLookup.put(node, newValue);
|
|
}
|
|
}];
|
|
}];
|
|
|
|
var $$AnimateAsyncRunFactory = ['$$rAF', function($$rAF) {
|
|
var waitQueue = [];
|
|
|
|
function waitForTick(fn) {
|
|
waitQueue.push(fn);
|
|
if (waitQueue.length > 1) return;
|
|
$$rAF(function() {
|
|
for (var i = 0; i < waitQueue.length; i++) {
|
|
waitQueue[i]();
|
|
}
|
|
waitQueue = [];
|
|
});
|
|
}
|
|
|
|
return function() {
|
|
var passed = false;
|
|
waitForTick(function() {
|
|
passed = true;
|
|
});
|
|
return function(callback) {
|
|
passed ? callback() : waitForTick(callback);
|
|
};
|
|
};
|
|
}];
|
|
|
|
var $$AnimateRunnerFactory = ['$q', '$sniffer', '$$animateAsyncRun',
|
|
function($q, $sniffer, $$animateAsyncRun) {
|
|
|
|
var INITIAL_STATE = 0;
|
|
var DONE_PENDING_STATE = 1;
|
|
var DONE_COMPLETE_STATE = 2;
|
|
|
|
AnimateRunner.chain = function(chain, callback) {
|
|
var index = 0;
|
|
|
|
next();
|
|
function next() {
|
|
if (index === chain.length) {
|
|
callback(true);
|
|
return;
|
|
}
|
|
|
|
chain[index](function(response) {
|
|
if (response === false) {
|
|
callback(false);
|
|
return;
|
|
}
|
|
index++;
|
|
next();
|
|
});
|
|
}
|
|
};
|
|
|
|
AnimateRunner.all = function(runners, callback) {
|
|
var count = 0;
|
|
var status = true;
|
|
forEach(runners, function(runner) {
|
|
runner.done(onProgress);
|
|
});
|
|
|
|
function onProgress(response) {
|
|
status = status && response;
|
|
if (++count === runners.length) {
|
|
callback(status);
|
|
}
|
|
}
|
|
};
|
|
|
|
function AnimateRunner(host) {
|
|
this.setHost(host);
|
|
|
|
this._doneCallbacks = [];
|
|
this._runInAnimationFrame = $$animateAsyncRun();
|
|
this._state = 0;
|
|
}
|
|
|
|
AnimateRunner.prototype = {
|
|
setHost: function(host) {
|
|
this.host = host || {};
|
|
},
|
|
|
|
done: function(fn) {
|
|
if (this._state === DONE_COMPLETE_STATE) {
|
|
fn();
|
|
} else {
|
|
this._doneCallbacks.push(fn);
|
|
}
|
|
},
|
|
|
|
progress: noop,
|
|
|
|
getPromise: function() {
|
|
if (!this.promise) {
|
|
var self = this;
|
|
this.promise = $q(function(resolve, reject) {
|
|
self.done(function(status) {
|
|
status === false ? reject() : resolve();
|
|
});
|
|
});
|
|
}
|
|
return this.promise;
|
|
},
|
|
|
|
then: function(resolveHandler, rejectHandler) {
|
|
return this.getPromise().then(resolveHandler, rejectHandler);
|
|
},
|
|
|
|
'catch': function(handler) {
|
|
return this.getPromise()['catch'](handler);
|
|
},
|
|
|
|
'finally': function(handler) {
|
|
return this.getPromise()['finally'](handler);
|
|
},
|
|
|
|
pause: function() {
|
|
if (this.host.pause) {
|
|
this.host.pause();
|
|
}
|
|
},
|
|
|
|
resume: function() {
|
|
if (this.host.resume) {
|
|
this.host.resume();
|
|
}
|
|
},
|
|
|
|
end: function() {
|
|
if (this.host.end) {
|
|
this.host.end();
|
|
}
|
|
this._resolve(true);
|
|
},
|
|
|
|
cancel: function() {
|
|
if (this.host.cancel) {
|
|
this.host.cancel();
|
|
}
|
|
this._resolve(false);
|
|
},
|
|
|
|
complete: function(response) {
|
|
var self = this;
|
|
if (self._state === INITIAL_STATE) {
|
|
self._state = DONE_PENDING_STATE;
|
|
self._runInAnimationFrame(function() {
|
|
self._resolve(response);
|
|
});
|
|
}
|
|
},
|
|
|
|
_resolve: function(response) {
|
|
if (this._state !== DONE_COMPLETE_STATE) {
|
|
forEach(this._doneCallbacks, function(fn) {
|
|
fn(response);
|
|
});
|
|
this._doneCallbacks.length = 0;
|
|
this._state = DONE_COMPLETE_STATE;
|
|
}
|
|
}
|
|
};
|
|
|
|
return AnimateRunner;
|
|
}];
|
|
|
|
var $$AnimationProvider = ['$animateProvider', function($animateProvider) {
|
|
var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
|
|
|
|
var drivers = this.drivers = [];
|
|
|
|
var RUNNER_STORAGE_KEY = '$$animationRunner';
|
|
|
|
function setRunner(element, runner) {
|
|
element.data(RUNNER_STORAGE_KEY, runner);
|
|
}
|
|
|
|
function removeRunner(element) {
|
|
element.removeData(RUNNER_STORAGE_KEY);
|
|
}
|
|
|
|
function getRunner(element) {
|
|
return element.data(RUNNER_STORAGE_KEY);
|
|
}
|
|
|
|
this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$HashMap', '$$rAFScheduler',
|
|
function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$HashMap, $$rAFScheduler) {
|
|
|
|
var animationQueue = [];
|
|
var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
|
|
|
|
function sortAnimations(animations) {
|
|
var tree = { children: [] };
|
|
var i, lookup = new $$HashMap();
|
|
|
|
// this is done first beforehand so that the hashmap
|
|
// is filled with a list of the elements that will be animated
|
|
for (i = 0; i < animations.length; i++) {
|
|
var animation = animations[i];
|
|
lookup.put(animation.domNode, animations[i] = {
|
|
domNode: animation.domNode,
|
|
fn: animation.fn,
|
|
children: []
|
|
});
|
|
}
|
|
|
|
for (i = 0; i < animations.length; i++) {
|
|
processNode(animations[i]);
|
|
}
|
|
|
|
return flatten(tree);
|
|
|
|
function processNode(entry) {
|
|
if (entry.processed) return entry;
|
|
entry.processed = true;
|
|
|
|
var elementNode = entry.domNode;
|
|
var parentNode = elementNode.parentNode;
|
|
lookup.put(elementNode, entry);
|
|
|
|
var parentEntry;
|
|
while (parentNode) {
|
|
parentEntry = lookup.get(parentNode);
|
|
if (parentEntry) {
|
|
if (!parentEntry.processed) {
|
|
parentEntry = processNode(parentEntry);
|
|
}
|
|
break;
|
|
}
|
|
parentNode = parentNode.parentNode;
|
|
}
|
|
|
|
(parentEntry || tree).children.push(entry);
|
|
return entry;
|
|
}
|
|
|
|
function flatten(tree) {
|
|
var result = [];
|
|
var queue = [];
|
|
var i;
|
|
|
|
for (i = 0; i < tree.children.length; i++) {
|
|
queue.push(tree.children[i]);
|
|
}
|
|
|
|
var remainingLevelEntries = queue.length;
|
|
var nextLevelEntries = 0;
|
|
var row = [];
|
|
|
|
for (i = 0; i < queue.length; i++) {
|
|
var entry = queue[i];
|
|
if (remainingLevelEntries <= 0) {
|
|
remainingLevelEntries = nextLevelEntries;
|
|
nextLevelEntries = 0;
|
|
result.push(row);
|
|
row = [];
|
|
}
|
|
row.push(entry.fn);
|
|
entry.children.forEach(function(childEntry) {
|
|
nextLevelEntries++;
|
|
queue.push(childEntry);
|
|
});
|
|
remainingLevelEntries--;
|
|
}
|
|
|
|
if (row.length) {
|
|
result.push(row);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
// TODO(matsko): document the signature in a better way
|
|
return function(element, event, options) {
|
|
options = prepareAnimationOptions(options);
|
|
var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
|
|
|
|
// there is no animation at the current moment, however
|
|
// these runner methods will get later updated with the
|
|
// methods leading into the driver's end/cancel methods
|
|
// for now they just stop the animation from starting
|
|
var runner = new $$AnimateRunner({
|
|
end: function() { close(); },
|
|
cancel: function() { close(true); }
|
|
});
|
|
|
|
if (!drivers.length) {
|
|
close();
|
|
return runner;
|
|
}
|
|
|
|
setRunner(element, runner);
|
|
|
|
var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
|
|
var tempClasses = options.tempClasses;
|
|
if (tempClasses) {
|
|
classes += ' ' + tempClasses;
|
|
options.tempClasses = null;
|
|
}
|
|
|
|
animationQueue.push({
|
|
// this data is used by the postDigest code and passed into
|
|
// the driver step function
|
|
element: element,
|
|
classes: classes,
|
|
event: event,
|
|
structural: isStructural,
|
|
options: options,
|
|
beforeStart: beforeStart,
|
|
close: close
|
|
});
|
|
|
|
element.on('$destroy', handleDestroyedElement);
|
|
|
|
// we only want there to be one function called within the post digest
|
|
// block. This way we can group animations for all the animations that
|
|
// were apart of the same postDigest flush call.
|
|
if (animationQueue.length > 1) return runner;
|
|
|
|
$rootScope.$$postDigest(function() {
|
|
var animations = [];
|
|
forEach(animationQueue, function(entry) {
|
|
// the element was destroyed early on which removed the runner
|
|
// form its storage. This means we can't animate this element
|
|
// at all and it already has been closed due to destruction.
|
|
if (getRunner(entry.element)) {
|
|
animations.push(entry);
|
|
} else {
|
|
entry.close();
|
|
}
|
|
});
|
|
|
|
// now any future animations will be in another postDigest
|
|
animationQueue.length = 0;
|
|
|
|
var groupedAnimations = groupAnimations(animations);
|
|
var toBeSortedAnimations = [];
|
|
|
|
forEach(groupedAnimations, function(animationEntry) {
|
|
toBeSortedAnimations.push({
|
|
domNode: getDomNode(animationEntry.from ? animationEntry.from.element : animationEntry.element),
|
|
fn: function triggerAnimationStart() {
|
|
// it's important that we apply the `ng-animate` CSS class and the
|
|
// temporary classes before we do any driver invoking since these
|
|
// CSS classes may be required for proper CSS detection.
|
|
animationEntry.beforeStart();
|
|
|
|
var startAnimationFn, closeFn = animationEntry.close;
|
|
|
|
// in the event that the element was removed before the digest runs or
|
|
// during the RAF sequencing then we should not trigger the animation.
|
|
var targetElement = animationEntry.anchors
|
|
? (animationEntry.from.element || animationEntry.to.element)
|
|
: animationEntry.element;
|
|
|
|
if (getRunner(targetElement)) {
|
|
var operation = invokeFirstDriver(animationEntry);
|
|
if (operation) {
|
|
startAnimationFn = operation.start;
|
|
}
|
|
}
|
|
|
|
if (!startAnimationFn) {
|
|
closeFn();
|
|
} else {
|
|
var animationRunner = startAnimationFn();
|
|
animationRunner.done(function(status) {
|
|
closeFn(!status);
|
|
});
|
|
updateAnimationRunners(animationEntry, animationRunner);
|
|
}
|
|
}
|
|
});
|
|
});
|
|
|
|
// we need to sort each of the animations in order of parent to child
|
|
// relationships. This ensures that the child classes are applied at the
|
|
// right time.
|
|
$$rAFScheduler(sortAnimations(toBeSortedAnimations));
|
|
});
|
|
|
|
return runner;
|
|
|
|
// TODO(matsko): change to reference nodes
|
|
function getAnchorNodes(node) {
|
|
var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
|
|
var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
|
|
? [node]
|
|
: node.querySelectorAll(SELECTOR);
|
|
var anchors = [];
|
|
forEach(items, function(node) {
|
|
var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
|
|
if (attr && attr.length) {
|
|
anchors.push(node);
|
|
}
|
|
});
|
|
return anchors;
|
|
}
|
|
|
|
function groupAnimations(animations) {
|
|
var preparedAnimations = [];
|
|
var refLookup = {};
|
|
forEach(animations, function(animation, index) {
|
|
var element = animation.element;
|
|
var node = getDomNode(element);
|
|
var event = animation.event;
|
|
var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
|
|
var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
|
|
|
|
if (anchorNodes.length) {
|
|
var direction = enterOrMove ? 'to' : 'from';
|
|
|
|
forEach(anchorNodes, function(anchor) {
|
|
var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
|
|
refLookup[key] = refLookup[key] || {};
|
|
refLookup[key][direction] = {
|
|
animationID: index,
|
|
element: jqLite(anchor)
|
|
};
|
|
});
|
|
} else {
|
|
preparedAnimations.push(animation);
|
|
}
|
|
});
|
|
|
|
var usedIndicesLookup = {};
|
|
var anchorGroups = {};
|
|
forEach(refLookup, function(operations, key) {
|
|
var from = operations.from;
|
|
var to = operations.to;
|
|
|
|
if (!from || !to) {
|
|
// only one of these is set therefore we can't have an
|
|
// anchor animation since all three pieces are required
|
|
var index = from ? from.animationID : to.animationID;
|
|
var indexKey = index.toString();
|
|
if (!usedIndicesLookup[indexKey]) {
|
|
usedIndicesLookup[indexKey] = true;
|
|
preparedAnimations.push(animations[index]);
|
|
}
|
|
return;
|
|
}
|
|
|
|
var fromAnimation = animations[from.animationID];
|
|
var toAnimation = animations[to.animationID];
|
|
var lookupKey = from.animationID.toString();
|
|
if (!anchorGroups[lookupKey]) {
|
|
var group = anchorGroups[lookupKey] = {
|
|
structural: true,
|
|
beforeStart: function() {
|
|
fromAnimation.beforeStart();
|
|
toAnimation.beforeStart();
|
|
},
|
|
close: function() {
|
|
fromAnimation.close();
|
|
toAnimation.close();
|
|
},
|
|
classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
|
|
from: fromAnimation,
|
|
to: toAnimation,
|
|
anchors: [] // TODO(matsko): change to reference nodes
|
|
};
|
|
|
|
// the anchor animations require that the from and to elements both have at least
|
|
// one shared CSS class which effictively marries the two elements together to use
|
|
// the same animation driver and to properly sequence the anchor animation.
|
|
if (group.classes.length) {
|
|
preparedAnimations.push(group);
|
|
} else {
|
|
preparedAnimations.push(fromAnimation);
|
|
preparedAnimations.push(toAnimation);
|
|
}
|
|
}
|
|
|
|
anchorGroups[lookupKey].anchors.push({
|
|
'out': from.element, 'in': to.element
|
|
});
|
|
});
|
|
|
|
return preparedAnimations;
|
|
}
|
|
|
|
function cssClassesIntersection(a,b) {
|
|
a = a.split(' ');
|
|
b = b.split(' ');
|
|
var matches = [];
|
|
|
|
for (var i = 0; i < a.length; i++) {
|
|
var aa = a[i];
|
|
if (aa.substring(0,3) === 'ng-') continue;
|
|
|
|
for (var j = 0; j < b.length; j++) {
|
|
if (aa === b[j]) {
|
|
matches.push(aa);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return matches.join(' ');
|
|
}
|
|
|
|
function invokeFirstDriver(animationDetails) {
|
|
// we loop in reverse order since the more general drivers (like CSS and JS)
|
|
// may attempt more elements, but custom drivers are more particular
|
|
for (var i = drivers.length - 1; i >= 0; i--) {
|
|
var driverName = drivers[i];
|
|
if (!$injector.has(driverName)) continue; // TODO(matsko): remove this check
|
|
|
|
var factory = $injector.get(driverName);
|
|
var driver = factory(animationDetails);
|
|
if (driver) {
|
|
return driver;
|
|
}
|
|
}
|
|
}
|
|
|
|
function beforeStart() {
|
|
element.addClass(NG_ANIMATE_CLASSNAME);
|
|
if (tempClasses) {
|
|
$$jqLite.addClass(element, tempClasses);
|
|
}
|
|
}
|
|
|
|
function updateAnimationRunners(animation, newRunner) {
|
|
if (animation.from && animation.to) {
|
|
update(animation.from.element);
|
|
update(animation.to.element);
|
|
} else {
|
|
update(animation.element);
|
|
}
|
|
|
|
function update(element) {
|
|
getRunner(element).setHost(newRunner);
|
|
}
|
|
}
|
|
|
|
function handleDestroyedElement() {
|
|
var runner = getRunner(element);
|
|
if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
|
|
runner.end();
|
|
}
|
|
}
|
|
|
|
function close(rejected) { // jshint ignore:line
|
|
element.off('$destroy', handleDestroyedElement);
|
|
removeRunner(element);
|
|
|
|
applyAnimationClasses(element, options);
|
|
applyAnimationStyles(element, options);
|
|
options.domOperation();
|
|
|
|
if (tempClasses) {
|
|
$$jqLite.removeClass(element, tempClasses);
|
|
}
|
|
|
|
element.removeClass(NG_ANIMATE_CLASSNAME);
|
|
runner.complete(!rejected);
|
|
}
|
|
};
|
|
}];
|
|
}];
|
|
|
|
/* global angularAnimateModule: true,
|
|
|
|
$$AnimateAsyncRunFactory,
|
|
$$rAFSchedulerFactory,
|
|
$$AnimateChildrenDirective,
|
|
$$AnimateRunnerFactory,
|
|
$$AnimateQueueProvider,
|
|
$$AnimationProvider,
|
|
$AnimateCssProvider,
|
|
$$AnimateCssDriverProvider,
|
|
$$AnimateJsProvider,
|
|
$$AnimateJsDriverProvider,
|
|
*/
|
|
|
|
/**
|
|
* @ngdoc module
|
|
* @name ngAnimate
|
|
* @description
|
|
*
|
|
* The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
|
|
* callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app.
|
|
*
|
|
* <div doc-module-components="ngAnimate"></div>
|
|
*
|
|
* # Usage
|
|
* Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
|
|
* using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
|
|
* both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
|
|
* the HTML element that the animation will be triggered on.
|
|
*
|
|
* ## Directive Support
|
|
* The following directives are "animation aware":
|
|
*
|
|
* | Directive | Supported Animations |
|
|
* |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
|
|
* | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
|
|
* | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
|
|
* | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
|
|
* | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
|
|
* | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
|
|
* | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
|
|
* | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
|
|
* | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
|
|
* | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
|
|
* | {@link module:ngMessages#animations ngMessage} | enter and leave |
|
|
*
|
|
* (More information can be found by visiting each the documentation associated with each directive.)
|
|
*
|
|
* ## CSS-based Animations
|
|
*
|
|
* CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
|
|
* and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation.
|
|
*
|
|
* The example below shows how an `enter` animation can be made possible on an element using `ng-if`:
|
|
*
|
|
* ```html
|
|
* <div ng-if="bool" class="fade">
|
|
* Fade me in out
|
|
* </div>
|
|
* <button ng-click="bool=true">Fade In!</button>
|
|
* <button ng-click="bool=false">Fade Out!</button>
|
|
* ```
|
|
*
|
|
* Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
|
|
*
|
|
* ```css
|
|
* /* The starting CSS styles for the enter animation */
|
|
* .fade.ng-enter {
|
|
* transition:0.5s linear all;
|
|
* opacity:0;
|
|
* }
|
|
*
|
|
* /* The finishing CSS styles for the enter animation */
|
|
* .fade.ng-enter.ng-enter-active {
|
|
* opacity:1;
|
|
* }
|
|
* ```
|
|
*
|
|
* The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
|
|
* generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
|
|
* code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
|
|
*
|
|
* If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
|
|
*
|
|
* ```css
|
|
* /* now the element will fade out before it is removed from the DOM */
|
|
* .fade.ng-leave {
|
|
* transition:0.5s linear all;
|
|
* opacity:1;
|
|
* }
|
|
* .fade.ng-leave.ng-leave-active {
|
|
* opacity:0;
|
|
* }
|
|
* ```
|
|
*
|
|
* We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
|
|
*
|
|
* ```css
|
|
* /* there is no need to define anything inside of the destination
|
|
* CSS class since the keyframe will take charge of the animation */
|
|
* .fade.ng-leave {
|
|
* animation: my_fade_animation 0.5s linear;
|
|
* -webkit-animation: my_fade_animation 0.5s linear;
|
|
* }
|
|
*
|
|
* @keyframes my_fade_animation {
|
|
* from { opacity:1; }
|
|
* to { opacity:0; }
|
|
* }
|
|
*
|
|
* @-webkit-keyframes my_fade_animation {
|
|
* from { opacity:1; }
|
|
* to { opacity:0; }
|
|
* }
|
|
* ```
|
|
*
|
|
* Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
|
|
*
|
|
* ### CSS Class-based Animations
|
|
*
|
|
* Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
|
|
* naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
|
|
* and removed.
|
|
*
|
|
* For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
|
|
*
|
|
* ```html
|
|
* <div ng-show="bool" class="fade">
|
|
* Show and hide me
|
|
* </div>
|
|
* <button ng-click="bool=true">Toggle</button>
|
|
*
|
|
* <style>
|
|
* .fade.ng-hide {
|
|
* transition:0.5s linear all;
|
|
* opacity:0;
|
|
* }
|
|
* </style>
|
|
* ```
|
|
*
|
|
* All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
|
|
* ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
|
|
*
|
|
* In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
|
|
* with CSS styles.
|
|
*
|
|
* ```html
|
|
* <div ng-class="{on:onOff}" class="highlight">
|
|
* Highlight this box
|
|
* </div>
|
|
* <button ng-click="onOff=!onOff">Toggle</button>
|
|
*
|
|
* <style>
|
|
* .highlight {
|
|
* transition:0.5s linear all;
|
|
* }
|
|
* .highlight.on-add {
|
|
* background:white;
|
|
* }
|
|
* .highlight.on {
|
|
* background:yellow;
|
|
* }
|
|
* .highlight.on-remove {
|
|
* background:black;
|
|
* }
|
|
* </style>
|
|
* ```
|
|
*
|
|
* We can also make use of CSS keyframes by placing them within the CSS classes.
|
|
*
|
|
*
|
|
* ### CSS Staggering Animations
|
|
* A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
|
|
* curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
|
|
* performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
|
|
* the animation. The style property expected within the stagger class can either be a **transition-delay** or an
|
|
* **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
|
|
*
|
|
* ```css
|
|
* .my-animation.ng-enter {
|
|
* /* standard transition code */
|
|
* transition: 1s linear all;
|
|
* opacity:0;
|
|
* }
|
|
* .my-animation.ng-enter-stagger {
|
|
* /* this will have a 100ms delay between each successive leave animation */
|
|
* transition-delay: 0.1s;
|
|
*
|
|
* /* As of 1.4.4, this must always be set: it signals ngAnimate
|
|
* to not accidentally inherit a delay property from another CSS class */
|
|
* transition-duration: 0s;
|
|
* }
|
|
* .my-animation.ng-enter.ng-enter-active {
|
|
* /* standard transition styles */
|
|
* opacity:1;
|
|
* }
|
|
* ```
|
|
*
|
|
* Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
|
|
* on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
|
|
* are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
|
|
* will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
|
|
*
|
|
* The following code will issue the **ng-leave-stagger** event on the element provided:
|
|
*
|
|
* ```js
|
|
* var kids = parent.children();
|
|
*
|
|
* $animate.leave(kids[0]); //stagger index=0
|
|
* $animate.leave(kids[1]); //stagger index=1
|
|
* $animate.leave(kids[2]); //stagger index=2
|
|
* $animate.leave(kids[3]); //stagger index=3
|
|
* $animate.leave(kids[4]); //stagger index=4
|
|
*
|
|
* window.requestAnimationFrame(function() {
|
|
* //stagger has reset itself
|
|
* $animate.leave(kids[5]); //stagger index=0
|
|
* $animate.leave(kids[6]); //stagger index=1
|
|
*
|
|
* $scope.$digest();
|
|
* });
|
|
* ```
|
|
*
|
|
* Stagger animations are currently only supported within CSS-defined animations.
|
|
*
|
|
* ### The `ng-animate` CSS class
|
|
*
|
|
* When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
|
|
* This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
|
|
*
|
|
* Therefore, animations can be applied to an element using this temporary class directly via CSS.
|
|
*
|
|
* ```css
|
|
* .zipper.ng-animate {
|
|
* transition:0.5s linear all;
|
|
* }
|
|
* .zipper.ng-enter {
|
|
* opacity:0;
|
|
* }
|
|
* .zipper.ng-enter.ng-enter-active {
|
|
* opacity:1;
|
|
* }
|
|
* .zipper.ng-leave {
|
|
* opacity:1;
|
|
* }
|
|
* .zipper.ng-leave.ng-leave-active {
|
|
* opacity:0;
|
|
* }
|
|
* ```
|
|
*
|
|
* (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
|
|
* the CSS class once an animation has completed.)
|
|
*
|
|
*
|
|
* ## JavaScript-based Animations
|
|
*
|
|
* ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
|
|
* CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
|
|
* `module.animation()` module function we can register the ainmation.
|
|
*
|
|
* Let's see an example of a enter/leave animation using `ngRepeat`:
|
|
*
|
|
* ```html
|
|
* <div ng-repeat="item in items" class="slide">
|
|
* {{ item }}
|
|
* </div>
|
|
* ```
|
|
*
|
|
* See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
|
|
*
|
|
* ```js
|
|
* myModule.animation('.slide', [function() {
|
|
* return {
|
|
* // make note that other events (like addClass/removeClass)
|
|
* // have different function input parameters
|
|
* enter: function(element, doneFn) {
|
|
* jQuery(element).fadeIn(1000, doneFn);
|
|
*
|
|
* // remember to call doneFn so that angular
|
|
* // knows that the animation has concluded
|
|
* },
|
|
*
|
|
* move: function(element, doneFn) {
|
|
* jQuery(element).fadeIn(1000, doneFn);
|
|
* },
|
|
*
|
|
* leave: function(element, doneFn) {
|
|
* jQuery(element).fadeOut(1000, doneFn);
|
|
* }
|
|
* }
|
|
* }]
|
|
* ```
|
|
*
|
|
* The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
|
|
* greensock.js and velocity.js.
|
|
*
|
|
* If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
|
|
* our animations inside of the same registered animation, however, the function input arguments are a bit different:
|
|
*
|
|
* ```html
|
|
* <div ng-class="color" class="colorful">
|
|
* this box is moody
|
|
* </div>
|
|
* <button ng-click="color='red'">Change to red</button>
|
|
* <button ng-click="color='blue'">Change to blue</button>
|
|
* <button ng-click="color='green'">Change to green</button>
|
|
* ```
|
|
*
|
|
* ```js
|
|
* myModule.animation('.colorful', [function() {
|
|
* return {
|
|
* addClass: function(element, className, doneFn) {
|
|
* // do some cool animation and call the doneFn
|
|
* },
|
|
* removeClass: function(element, className, doneFn) {
|
|
* // do some cool animation and call the doneFn
|
|
* },
|
|
* setClass: function(element, addedClass, removedClass, doneFn) {
|
|
* // do some cool animation and call the doneFn
|
|
* }
|
|
* }
|
|
* }]
|
|
* ```
|
|
*
|
|
* ## CSS + JS Animations Together
|
|
*
|
|
* AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular,
|
|
* defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking
|
|
* charge of the animation**:
|
|
*
|
|
* ```html
|
|
* <div ng-if="bool" class="slide">
|
|
* Slide in and out
|
|
* </div>
|
|
* ```
|
|
*
|
|
* ```js
|
|
* myModule.animation('.slide', [function() {
|
|
* return {
|
|
* enter: function(element, doneFn) {
|
|
* jQuery(element).slideIn(1000, doneFn);
|
|
* }
|
|
* }
|
|
* }]
|
|
* ```
|
|
*
|
|
* ```css
|
|
* .slide.ng-enter {
|
|
* transition:0.5s linear all;
|
|
* transform:translateY(-100px);
|
|
* }
|
|
* .slide.ng-enter.ng-enter-active {
|
|
* transform:translateY(0);
|
|
* }
|
|
* ```
|
|
*
|
|
* Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the
|
|
* lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
|
|
* our own JS-based animation code:
|
|
*
|
|
* ```js
|
|
* myModule.animation('.slide', ['$animateCss', function($animateCss) {
|
|
* return {
|
|
* enter: function(element, doneFn) {
|
|
* // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
|
|
* var runner = $animateCss(element, {
|
|
* event: 'enter',
|
|
* structural: true
|
|
* }).start();
|
|
* runner.done(doneFn);
|
|
* }
|
|
* }
|
|
* }]
|
|
* ```
|
|
*
|
|
* The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
|
|
*
|
|
* The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
|
|
* keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
|
|
* data into `$animateCss` directly:
|
|
*
|
|
* ```js
|
|
* myModule.animation('.slide', ['$animateCss', function($animateCss) {
|
|
* return {
|
|
* enter: function(element, doneFn) {
|
|
* var runner = $animateCss(element, {
|
|
* event: 'enter',
|
|
* structural: true,
|
|
* addClass: 'maroon-setting',
|
|
* from: { height:0 },
|
|
* to: { height: 200 }
|
|
* }).start();
|
|
*
|
|
* runner.done(doneFn);
|
|
* }
|
|
* }
|
|
* }]
|
|
* ```
|
|
*
|
|
* Now we can fill in the rest via our transition CSS code:
|
|
*
|
|
* ```css
|
|
* /* the transition tells ngAnimate to make the animation happen */
|
|
* .slide.ng-enter { transition:0.5s linear all; }
|
|
*
|
|
* /* this extra CSS class will be absorbed into the transition
|
|
* since the $animateCss code is adding the class */
|
|
* .maroon-setting { background:red; }
|
|
* ```
|
|
*
|
|
* And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
|
|
*
|
|
* To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
|
|
*
|
|
* ## Animation Anchoring (via `ng-animate-ref`)
|
|
*
|
|
* ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
|
|
* structural areas of an application (like views) by pairing up elements using an attribute
|
|
* called `ng-animate-ref`.
|
|
*
|
|
* Let's say for example we have two views that are managed by `ng-view` and we want to show
|
|
* that there is a relationship between two components situated in within these views. By using the
|
|
* `ng-animate-ref` attribute we can identify that the two components are paired together and we
|
|
* can then attach an animation, which is triggered when the view changes.
|
|
*
|
|
* Say for example we have the following template code:
|
|
*
|
|
* ```html
|
|
* <!-- index.html -->
|
|
* <div ng-view class="view-animation">
|
|
* </div>
|
|
*
|
|
* <!-- home.html -->
|
|
* <a href="#/banner-page">
|
|
* <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
|
|
* </a>
|
|
*
|
|
* <!-- banner-page.html -->
|
|
* <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
|
|
* ```
|
|
*
|
|
* Now, when the view changes (once the link is clicked), ngAnimate will examine the
|
|
* HTML contents to see if there is a match reference between any components in the view
|
|
* that is leaving and the view that is entering. It will scan both the view which is being
|
|
* removed (leave) and inserted (enter) to see if there are any paired DOM elements that
|
|
* contain a matching ref value.
|
|
*
|
|
* The two images match since they share the same ref value. ngAnimate will now create a
|
|
* transport element (which is a clone of the first image element) and it will then attempt
|
|
* to animate to the position of the second image element in the next view. For the animation to
|
|
* work a special CSS class called `ng-anchor` will be added to the transported element.
|
|
*
|
|
* We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
|
|
* ngAnimate will handle the entire transition for us as well as the addition and removal of
|
|
* any changes of CSS classes between the elements:
|
|
*
|
|
* ```css
|
|
* .banner.ng-anchor {
|
|
* /* this animation will last for 1 second since there are
|
|
* two phases to the animation (an `in` and an `out` phase) */
|
|
* transition:0.5s linear all;
|
|
* }
|
|
* ```
|
|
*
|
|
* We also **must** include animations for the views that are being entered and removed
|
|
* (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
|
|
*
|
|
* ```css
|
|
* .view-animation.ng-enter, .view-animation.ng-leave {
|
|
* transition:0.5s linear all;
|
|
* position:fixed;
|
|
* left:0;
|
|
* top:0;
|
|
* width:100%;
|
|
* }
|
|
* .view-animation.ng-enter {
|
|
* transform:translateX(100%);
|
|
* }
|
|
* .view-animation.ng-leave,
|
|
* .view-animation.ng-enter.ng-enter-active {
|
|
* transform:translateX(0%);
|
|
* }
|
|
* .view-animation.ng-leave.ng-leave-active {
|
|
* transform:translateX(-100%);
|
|
* }
|
|
* ```
|
|
*
|
|
* Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
|
|
* an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
|
|
* from its origin. Once that animation is over then the `in` stage occurs which animates the
|
|
* element to its destination. The reason why there are two animations is to give enough time
|
|
* for the enter animation on the new element to be ready.
|
|
*
|
|
* The example above sets up a transition for both the in and out phases, but we can also target the out or
|
|
* in phases directly via `ng-anchor-out` and `ng-anchor-in`.
|
|
*
|
|
* ```css
|
|
* .banner.ng-anchor-out {
|
|
* transition: 0.5s linear all;
|
|
*
|
|
* /* the scale will be applied during the out animation,
|
|
* but will be animated away when the in animation runs */
|
|
* transform: scale(1.2);
|
|
* }
|
|
*
|
|
* .banner.ng-anchor-in {
|
|
* transition: 1s linear all;
|
|
* }
|
|
* ```
|
|
*
|
|
*
|
|
*
|
|
*
|
|
* ### Anchoring Demo
|
|
*
|
|
<example module="anchoringExample"
|
|
name="anchoringExample"
|
|
id="anchoringExample"
|
|
deps="angular-animate.js;angular-route.js"
|
|
animations="true">
|
|
<file name="index.html">
|
|
<a href="#/">Home</a>
|
|
<hr />
|
|
<div class="view-container">
|
|
<div ng-view class="view"></div>
|
|
</div>
|
|
</file>
|
|
<file name="script.js">
|
|
angular.module('anchoringExample', ['ngAnimate', 'ngRoute'])
|
|
.config(['$routeProvider', function($routeProvider) {
|
|
$routeProvider.when('/', {
|
|
templateUrl: 'home.html',
|
|
controller: 'HomeController as home'
|
|
});
|
|
$routeProvider.when('/profile/:id', {
|
|
templateUrl: 'profile.html',
|
|
controller: 'ProfileController as profile'
|
|
});
|
|
}])
|
|
.run(['$rootScope', function($rootScope) {
|
|
$rootScope.records = [
|
|
{ id:1, title: "Miss Beulah Roob" },
|
|
{ id:2, title: "Trent Morissette" },
|
|
{ id:3, title: "Miss Ava Pouros" },
|
|
{ id:4, title: "Rod Pouros" },
|
|
{ id:5, title: "Abdul Rice" },
|
|
{ id:6, title: "Laurie Rutherford Sr." },
|
|
{ id:7, title: "Nakia McLaughlin" },
|
|
{ id:8, title: "Jordon Blanda DVM" },
|
|
{ id:9, title: "Rhoda Hand" },
|
|
{ id:10, title: "Alexandrea Sauer" }
|
|
];
|
|
}])
|
|
.controller('HomeController', [function() {
|
|
//empty
|
|
}])
|
|
.controller('ProfileController', ['$rootScope', '$routeParams', function($rootScope, $routeParams) {
|
|
var index = parseInt($routeParams.id, 10);
|
|
var record = $rootScope.records[index - 1];
|
|
|
|
this.title = record.title;
|
|
this.id = record.id;
|
|
}]);
|
|
</file>
|
|
<file name="home.html">
|
|
<h2>Welcome to the home page</h1>
|
|
<p>Please click on an element</p>
|
|
<a class="record"
|
|
ng-href="#/profile/{{ record.id }}"
|
|
ng-animate-ref="{{ record.id }}"
|
|
ng-repeat="record in records">
|
|
{{ record.title }}
|
|
</a>
|
|
</file>
|
|
<file name="profile.html">
|
|
<div class="profile record" ng-animate-ref="{{ profile.id }}">
|
|
{{ profile.title }}
|
|
</div>
|
|
</file>
|
|
<file name="animations.css">
|
|
.record {
|
|
display:block;
|
|
font-size:20px;
|
|
}
|
|
.profile {
|
|
background:black;
|
|
color:white;
|
|
font-size:100px;
|
|
}
|
|
.view-container {
|
|
position:relative;
|
|
}
|
|
.view-container > .view.ng-animate {
|
|
position:absolute;
|
|
top:0;
|
|
left:0;
|
|
width:100%;
|
|
min-height:500px;
|
|
}
|
|
.view.ng-enter, .view.ng-leave,
|
|
.record.ng-anchor {
|
|
transition:0.5s linear all;
|
|
}
|
|
.view.ng-enter {
|
|
transform:translateX(100%);
|
|
}
|
|
.view.ng-enter.ng-enter-active, .view.ng-leave {
|
|
transform:translateX(0%);
|
|
}
|
|
.view.ng-leave.ng-leave-active {
|
|
transform:translateX(-100%);
|
|
}
|
|
.record.ng-anchor-out {
|
|
background:red;
|
|
}
|
|
</file>
|
|
</example>
|
|
*
|
|
* ### How is the element transported?
|
|
*
|
|
* When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
|
|
* element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
|
|
* of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
|
|
* element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
|
|
* the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
|
|
* to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
|
|
* is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
|
|
* will become visible since the shim class will be removed.
|
|
*
|
|
* ### How is the morphing handled?
|
|
*
|
|
* CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
|
|
* what CSS classes differ between the starting element and the destination element. These different CSS classes
|
|
* will be added/removed on the anchor element and a transition will be applied (the transition that is provided
|
|
* in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
|
|
* make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
|
|
* do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
|
|
* the cloned element is placed inside of root element which is likely close to the body element).
|
|
*
|
|
* Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body.
|
|
*
|
|
*
|
|
* ## Using $animate in your directive code
|
|
*
|
|
* So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application?
|
|
* By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's
|
|
* imagine we have a greeting box that shows and hides itself when the data changes
|
|
*
|
|
* ```html
|
|
* <greeting-box active="onOrOff">Hi there</greeting-box>
|
|
* ```
|
|
*
|
|
* ```js
|
|
* ngModule.directive('greetingBox', ['$animate', function($animate) {
|
|
* return function(scope, element, attrs) {
|
|
* attrs.$observe('active', function(value) {
|
|
* value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on');
|
|
* });
|
|
* });
|
|
* }]);
|
|
* ```
|
|
*
|
|
* Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
|
|
* in our HTML code then we can trigger a CSS or JS animation to happen.
|
|
*
|
|
* ```css
|
|
* /* normally we would create a CSS class to reference on the element */
|
|
* greeting-box.on { transition:0.5s linear all; background:green; color:white; }
|
|
* ```
|
|
*
|
|
* The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
|
|
* possible be sure to visit the {@link ng.$animate $animate service API page}.
|
|
*
|
|
*
|
|
* ### Preventing Collisions With Third Party Libraries
|
|
*
|
|
* Some third-party frameworks place animation duration defaults across many element or className
|
|
* selectors in order to make their code small and reuseable. This can lead to issues with ngAnimate, which
|
|
* is expecting actual animations on these elements and has to wait for their completion.
|
|
*
|
|
* You can prevent this unwanted behavior by using a prefix on all your animation classes:
|
|
*
|
|
* ```css
|
|
* /* prefixed with animate- */
|
|
* .animate-fade-add.animate-fade-add-active {
|
|
* transition:1s linear all;
|
|
* opacity:0;
|
|
* }
|
|
* ```
|
|
*
|
|
* You then configure `$animate` to enforce this prefix:
|
|
*
|
|
* ```js
|
|
* $animateProvider.classNameFilter(/animate-/);
|
|
* ```
|
|
*
|
|
* This also may provide your application with a speed boost since only specific elements containing CSS class prefix
|
|
* will be evaluated for animation when any DOM changes occur in the application.
|
|
*
|
|
* ## Callbacks and Promises
|
|
*
|
|
* When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
|
|
* an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
|
|
* ended by chaining onto the returned promise that animation method returns.
|
|
*
|
|
* ```js
|
|
* // somewhere within the depths of the directive
|
|
* $animate.enter(element, parent).then(function() {
|
|
* //the animation has completed
|
|
* });
|
|
* ```
|
|
*
|
|
* (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
|
|
* anymore.)
|
|
*
|
|
* In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
|
|
* an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
|
|
* routing controller to hook into that:
|
|
*
|
|
* ```js
|
|
* ngModule.controller('HomePageController', ['$animate', function($animate) {
|
|
* $animate.on('enter', ngViewElement, function(element) {
|
|
* // the animation for this route has completed
|
|
* }]);
|
|
* }])
|
|
* ```
|
|
*
|
|
* (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.)
|
|
*/
|
|
|
|
/**
|
|
* @ngdoc service
|
|
* @name $animate
|
|
* @kind object
|
|
*
|
|
* @description
|
|
* The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
|
|
*
|
|
* Click here {@link ng.$animate to learn more about animations with `$animate`}.
|
|
*/
|
|
angular.module('ngAnimate', [])
|
|
.directive('ngAnimateChildren', $$AnimateChildrenDirective)
|
|
.factory('$$rAFScheduler', $$rAFSchedulerFactory)
|
|
|
|
.factory('$$AnimateRunner', $$AnimateRunnerFactory)
|
|
.factory('$$animateAsyncRun', $$AnimateAsyncRunFactory)
|
|
|
|
.provider('$$animateQueue', $$AnimateQueueProvider)
|
|
.provider('$$animation', $$AnimationProvider)
|
|
|
|
.provider('$animateCss', $AnimateCssProvider)
|
|
.provider('$$animateCssDriver', $$AnimateCssDriverProvider)
|
|
|
|
.provider('$$animateJs', $$AnimateJsProvider)
|
|
.provider('$$animateJsDriver', $$AnimateJsDriverProvider);
|
|
|
|
|
|
})(window, window.angular);
|