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The license for the cls file is unclear, and the formatted pdf file is a derivative work. Therefore, it is probably not safe for us to leave these in the source tree once we go into Apache. Also put a reference to the source of the cls file in thrift.tex. git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@665638 13f79535-47bb-0310-9956-ffa450edef68
1057 lines
48 KiB
TeX
1057 lines
48 KiB
TeX
%-----------------------------------------------------------------------------
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%
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% Thrift whitepaper
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% Name: thrift.tex
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% Authors: Mark Slee (mcslee@facebook.com)
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%
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% Created: 05 March 2007
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%
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% You will need a copy of sigplanconf.cls to format this document.
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% It is available at <http://www.sigplan.org/authorInformation.htm>.
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%-----------------------------------------------------------------------------
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\documentclass[nocopyrightspace,blockstyle]{sigplanconf}
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\usepackage{amssymb}
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\usepackage{amsfonts}
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\usepackage{amsmath}
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\usepackage{url}
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\begin{document}
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% \conferenceinfo{WXYZ '05}{date, City.}
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% \copyrightyear{2007}
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% \copyrightdata{[to be supplied]}
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% \titlebanner{banner above paper title} % These are ignored unless
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% \preprintfooter{short description of paper} % 'preprint' option specified.
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\title{Thrift: Scalable Cross-Language Services Implementation}
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\subtitle{}
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\authorinfo{Mark Slee, Aditya Agarwal and Marc Kwiatkowski}
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{Facebook, 156 University Ave, Palo Alto, CA}
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{\{mcslee,aditya,marc\}@facebook.com}
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\maketitle
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\begin{abstract}
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Thrift is a software library and set of code-generation tools developed at
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Facebook to expedite development and implementation of efficient and scalable
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backend services. Its primary goal is to enable efficient and reliable
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communication across programming languages by abstracting the portions of each
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language that tend to require the most customization into a common library
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that is implemented in each language. Specifically, Thrift allows developers to
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define datatypes and service interfaces in a single language-neutral file
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and generate all the necessary code to build RPC clients and servers.
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This paper details the motivations and design choices we made in Thrift, as
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well as some of the more interesting implementation details. It is not
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intended to be taken as research, but rather it is an exposition on what we did
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and why.
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\end{abstract}
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% \category{D.3.3}{Programming Languages}{Language constructs and features}
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%\terms
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%Languages, serialization, remote procedure call
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%\keywords
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%Data description language, interface definition language, remote procedure call
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\section{Introduction}
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As Facebook's traffic and network structure have scaled, the resource
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demands of many operations on the site (i.e. search,
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ad selection and delivery, event logging) have presented technical requirements
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drastically outside the scope of the LAMP framework. In our implementation of
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these services, various programming languages have been selected to
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optimize for the right combination of performance, ease and speed of
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development, availability of existing libraries, etc. By and large,
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Facebook's engineering culture has tended towards choosing the best
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tools and implementations available over standardizing on any one
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programming language and begrudgingly accepting its inherent limitations.
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Given this design choice, we were presented with the challenge of building
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a transparent, high-performance bridge across many programming languages.
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We found that most available solutions were either too limited, did not offer
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sufficient datatype freedom, or suffered from subpar performance.
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\footnote{See Appendix A for a discussion of alternative systems.}
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The solution that we have implemented combines a language-neutral software
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stack implemented across numerous programming languages and an associated code
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generation engine that transforms a simple interface and data definition
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language into client and server remote procedure call libraries.
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Choosing static code generation over a dynamic system allows us to create
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validated code that can be run without the need for
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any advanced introspective run-time type checking. It is also designed to
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be as simple as possible for the developer, who can typically define all
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the necessary data structures and interfaces for a complex service in a single
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short file.
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Surprised that a robust open solution to these relatively common problems
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did not yet exist, we committed early on to making the Thrift implementation
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open source.
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In evaluating the challenges of cross-language interaction in a networked
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environment, some key components were identified:
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\textit{Types.} A common type system must exist across programming languages
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without requiring that the application developer use custom Thrift datatypes
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or write their own serialization code. That is,
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a C++ programmer should be able to transparently exchange a strongly typed
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STL map for a dynamic Python dictionary. Neither
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programmer should be forced to write any code below the application layer
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to achieve this. Section 2 details the Thrift type system.
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\textit{Transport.} Each language must have a common interface to
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bidirectional raw data transport. The specifics of how a given
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transport is implemented should not matter to the service developer.
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The same application code should be able to run against TCP stream sockets,
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raw data in memory, or files on disk. Section 3 details the Thrift Transport
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layer.
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\textit{Protocol.} Datatypes must have some way of using the Transport
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layer to encode and decode themselves. Again, the application
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developer need not be concerned by this layer. Whether the service uses
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an XML or binary protocol is immaterial to the application code.
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All that matters is that the data can be read and written in a consistent,
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deterministic matter. Section 4 details the Thrift Protocol layer.
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\textit{Versioning.} For robust services, the involved datatypes must
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provide a mechanism for versioning themselves. Specifically,
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it should be possible to add or remove fields in an object or alter the
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argument list of a function without any interruption in service (or,
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worse yet, nasty segmentation faults). Section 5 details Thrift's versioning
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system.
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\textit{Processors.} Finally, we generate code capable of processing data
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streams to accomplish remote procedure calls. Section 6 details the generated
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code and TProcessor paradigm.
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Section 7 discusses implementation details, and Section 8 describes
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our conclusions.
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\section{Types}
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The goal of the Thrift type system is to enable programmers to develop using
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completely natively defined types, no matter what programming language they
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use. By design, the Thrift type system does not introduce any special dynamic
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types or wrapper objects. It also does not require that the developer write
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any code for object serialization or transport. The Thrift IDL (Interface
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Definition Language) file is
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logically a way for developers to annotate their data structures with the
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minimal amount of extra information necessary to tell a code generator
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how to safely transport the objects across languages.
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\subsection{Base Types}
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The type system rests upon a few base types. In considering which types to
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support, we aimed for clarity and simplicity over abundance, focusing
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on the key types available in all programming languages, ommitting any
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niche types available only in specific languages.
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The base types supported by Thrift are:
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\begin{itemize}
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\item \texttt{bool} A boolean value, true or false
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\item \texttt{byte} A signed byte
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\item \texttt{i16} A 16-bit signed integer
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\item \texttt{i32} A 32-bit signed integer
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\item \texttt{i64} A 64-bit signed integer
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\item \texttt{double} A 64-bit floating point number
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\item \texttt{string} An encoding-agnostic text or binary string
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\end{itemize}
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Of particular note is the absence of unsigned integer types. Because these
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types have no direct translation to native primitive types in many languages,
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the advantages they afford are lost. Further, there is no way to prevent the
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application developer in a language like Python from assigning a negative value
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to an integer variable, leading to unpredictable behavior. From a design
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standpoint, we observed that unsigned integers were very rarely, if ever, used
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for arithmetic purposes, but in practice were much more often used as keys or
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identifiers. In this case, the sign is irrelevant. Signed integers serve this
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same purpose and can be safely cast to their unsigned counterparts (most
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commonly in C++) when absolutely necessary.
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\subsection{Structs}
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A Thrift struct defines a common object to be used across languages. A struct
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is essentially equivalent to a class in object oriented programming
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languages. A struct has a set of strongly typed fields, each with a unique
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name identifier. The basic syntax for defining a Thrift struct looks very
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similar to a C struct definition. Fields may be annotated with an integer field
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identifier (unique to the scope of that struct) and optional default values.
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Field identifiers will be automatically assigned if omitted, though they are
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strongly encouraged for versioning reasons discussed later.
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\subsection{Containers}
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Thrift containers are strongly typed containers that map to the most commonly
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used containers in common programming languages. They are annotated using
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the C++ template (or Java Generics) style. There are three types available:
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\begin{itemize}
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\item \texttt{list<type>} An ordered list of elements. Translates directly into
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an STL \texttt{vector}, Java \texttt{ArrayList}, or native array in scripting languages. May
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contain duplicates.
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\item \texttt{set<type>} An unordered set of unique elements. Translates into
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an STL \texttt{set}, Java \texttt{HashSet}, \texttt{set} in Python, or native
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dictionary in PHP/Ruby.
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\item \texttt{map<type1,type2>} A map of strictly unique keys to values
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Translates into an STL \texttt{map}, Java \texttt{HashMap}, PHP associative
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array, or Python/Ruby dictionary.
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\end{itemize}
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While defaults are provided, the type mappings are not explicitly fixed. Custom
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code generator directives have been added to substitute custom types in
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destination languages (i.e.
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\texttt{hash\_map} or Google's sparse hash map can be used in C++). The
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only requirement is that the custom types support all the necessary iteration
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primitives. Container elements may be of any valid Thrift type, including other
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containers or structs.
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\begin{verbatim}
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struct Example {
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1:i32 number=10,
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2:i64 bigNumber,
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3:double decimals,
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4:string name="thrifty"
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}\end{verbatim}
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In the target language, each definition generates a type with two methods,
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\texttt{read} and \texttt{write}, which perform serialization and transport
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of the objects using a Thrift TProtocol object.
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\subsection{Exceptions}
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Exceptions are syntactically and functionally equivalent to structs except
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that they are declared using the \texttt{exception} keyword instead of the
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\texttt{struct} keyword.
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The generated objects inherit from an exception base class as appropriate
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in each target programming language, in order to seamlessly
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integrate with native exception handling in any given
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language. Again, the design emphasis is on making the code familiar to the
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application developer.
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\subsection{Services}
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Services are defined using Thrift types. Definition of a service is
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semantically equivalent to defining an interface (or a pure virtual abstract
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class) in object oriented
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programming. The Thrift compiler generates fully functional client and
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server stubs that implement the interface. Services are defined as follows:
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\begin{verbatim}
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service <name> {
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<returntype> <name>(<arguments>)
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[throws (<exceptions>)]
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...
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}\end{verbatim}
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An example:
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\begin{verbatim}
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service StringCache {
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void set(1:i32 key, 2:string value),
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string get(1:i32 key) throws (1:KeyNotFound knf),
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void delete(1:i32 key)
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}
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\end{verbatim}
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Note that \texttt{void} is a valid type for a function return, in addition to
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all other defined Thrift types. Additionally, an \texttt{async} modifier
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keyword may be added to a \texttt{void} function, which will generate code that does
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not wait for a response from the server. Note that a pure \texttt{void}
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function will return a response to the client which guarantees that the
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operation has completed on the server side. With \texttt{async} method calls
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the client will only be guaranteed that the request succeeded at the
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transport layer. (In many transport scenarios this is inherently unreliable
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due to the Byzantine Generals' Problem. Therefore, application developers
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should take care only to use the async optimization in cases where dropped
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method calls are acceptable or the transport is known to be reliable.)
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Also of note is the fact that argument lists and exception lists for functions
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are implemented as Thrift structs. All three constructs are identical in both
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notation and behavior.
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\section{Transport}
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The transport layer is used by the generated code to facilitate data transfer.
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\subsection{Interface}
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A key design choice in the implementation of Thrift was to decouple the
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transport layer from the code generation layer. Though Thrift is typically
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used on top of the TCP/IP stack with streaming sockets as the base layer of
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communication, there was no compelling reason to build that constraint into
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the system. The performance tradeoff incurred by an abstracted I/O layer
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(roughly one virtual method lookup / function call per operation) was
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immaterial compared to the cost of actual I/O operations (typically invoking
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system calls).
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Fundamentally, generated Thrift code only needs to know how to read and
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write data. The origin and destination of the data are irrelevant; it may be a
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socket, a segment of shared memory, or a file on the local disk. The Thrift
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transport interface supports the following methods:
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\begin{itemize}
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\item \texttt{open} Opens the tranpsort
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\item \texttt{close} Closes the tranport
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\item \texttt{isOpen} Indicates whether the transport is open
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\item \texttt{read} Reads from the transport
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\item \texttt{write} Writes to the transport
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\item \texttt{flush} Forces any pending writes
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\end{itemize}
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There are a few additional methods not documented here which are used to aid
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in batching reads and optionally signaling the completion of a read or
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write operation from the generated code.
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In addition to the above
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\texttt{TTransport} interface, there is a\\
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\texttt{TServerTransport} interface
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used to accept or create primitive transport objects. Its interface is as
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follows:
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\begin{itemize}
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\item \texttt{open} Opens the transport
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\item \texttt{listen} Begins listening for connections
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\item \texttt{accept} Returns a new client transport
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\item \texttt{close} Closes the transport
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\end{itemize}
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\subsection{Implementation}
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The transport interface is designed for simple implementation in any
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programming language. New transport mechanisms can be easily defined as needed
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by application developers.
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\subsubsection{TSocket}
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The \texttt{TSocket} class is implemented across all target languages. It
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provides a common, simple interface to a TCP/IP stream socket.
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\subsubsection{TFileTransport}
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The \texttt{TFileTransport} is an abstraction of an on-disk file to a data
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stream. It can be used to write out a set of incoming Thrift requests to a file
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on disk. The on-disk data can then be replayed from the log, either for
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post-processing or for reproduction and/or simulation of past events.
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\subsubsection{Utilities}
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The Transport interface is designed to support easy extension using common
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OOP techniques, such as composition. Some simple utilites include the
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\texttt{TBufferedTransport}, which buffers the writes and reads on an
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underlying transport, the \texttt{TFramedTransport}, which transmits data with frame
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size headers for chunking optimization or nonblocking operation, and the
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\texttt{TMemoryBuffer}, which allows reading and writing directly from the heap
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or stack memory owned by the process.
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\section{Protocol}
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A second major abstraction in Thrift is the separation of data structure from
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transport representation. Thrift enforces a certain messaging structure when
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transporting data, but it is agnostic to the protocol encoding in use. That is,
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it does not matter whether data is encoded as XML, human-readable ASCII, or a
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dense binary format as long as the data supports a fixed set of operations
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that allow it to be deterministically read and written by generated code.
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\subsection{Interface}
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The Thrift Protocol interface is very straightforward. It fundamentally
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supports two things: 1) bidirectional sequenced messaging, and
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2) encoding of base types, containers, and structs.
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\begin{verbatim}
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writeMessageBegin(name, type, seq)
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writeMessageEnd()
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writeStructBegin(name)
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writeStructEnd()
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writeFieldBegin(name, type, id)
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writeFieldEnd()
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writeFieldStop()
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writeMapBegin(ktype, vtype, size)
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writeMapEnd()
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writeListBegin(etype, size)
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writeListEnd()
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writeSetBegin(etype, size)
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writeSetEnd()
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writeBool(bool)
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writeByte(byte)
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writeI16(i16)
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writeI32(i32)
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writeI64(i64)
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writeDouble(double)
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writeString(string)
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name, type, seq = readMessageBegin()
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readMessageEnd()
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name = readStructBegin()
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readStructEnd()
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name, type, id = readFieldBegin()
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readFieldEnd()
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k, v, size = readMapBegin()
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readMapEnd()
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etype, size = readListBegin()
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readListEnd()
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etype, size = readSetBegin()
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readSetEnd()
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bool = readBool()
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byte = readByte()
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i16 = readI16()
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i32 = readI32()
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i64 = readI64()
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double = readDouble()
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string = readString()
|
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\end{verbatim}
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|
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Note that every \texttt{write} function has exactly one \texttt{read} counterpart, with
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the exception of \texttt{writeFieldStop()}. This is a special method
|
|
that signals the end of a struct. The procedure for reading a struct is to
|
|
\texttt{readFieldBegin()} until the stop field is encountered, and then to
|
|
\texttt{readStructEnd()}. The
|
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generated code relies upon this call sequence to ensure that everything written by
|
|
a protocol encoder can be read by a matching protocol decoder. Further note
|
|
that this set of functions is by design more robust than necessary.
|
|
For example, \texttt{writeStructEnd()} is not strictly necessary, as the end of
|
|
a struct may be implied by the stop field. This method is a convenience for
|
|
verbose protocols in which it is cleaner to separate these calls (e.g. a closing
|
|
\texttt{</struct>} tag in XML).
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\subsection{Structure}
|
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Thrift structures are designed to support encoding into a streaming
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protocol. The implementation should never need to frame or compute the
|
|
entire data length of a structure prior to encoding it. This is critical to
|
|
performance in many scenarios. Consider a long list of relatively large
|
|
strings. If the protocol interface required reading or writing a list to be an
|
|
atomic operation, then the implementation would need to perform a linear pass over the
|
|
entire list before encoding any data. However, if the list can be written
|
|
as iteration is performed, the corresponding read may begin in parallel,
|
|
theoretically offering an end-to-end speedup of $(kN - C)$, where $N$ is the size
|
|
of the list, $k$ the cost factor associated with serializing a single
|
|
element, and $C$ is fixed offset for the delay between data being written
|
|
and becoming available to read.
|
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|
|
Similarly, structs do not encode their data lengths a priori. Instead, they are
|
|
encoded as a sequence of fields, with each field having a type specifier and a
|
|
unique field identifier. Note that the inclusion of type specifiers allows
|
|
the protocol to be safely parsed and decoded without any generated code
|
|
or access to the original IDL file. Structs are terminated by a field header
|
|
with a special \texttt{STOP} type. Because all the basic types can be read
|
|
deterministically, all structs (even those containing other structs) can be
|
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read deterministically. The Thrift protocol is self-delimiting without any
|
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framing and regardless of the encoding format.
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In situations where streaming is unnecessary or framing is advantageous, it
|
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can be very simply added into the transport layer, using the
|
|
\texttt{TFramedTransport} abstraction.
|
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|
|
\subsection{Implementation}
|
|
|
|
Facebook has implemented and deployed a space-efficient binary protocol which
|
|
is used by most backend services. Essentially, it writes all data
|
|
in a flat binary format. Integer types are converted to network byte order,
|
|
strings are prepended with their byte length, and all message and field headers
|
|
are written using the primitive integer serialization constructs. String names
|
|
for fields are omitted - when using generated code, field identifiers are
|
|
sufficient.
|
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|
|
We decided against some extreme storage optimizations (i.e. packing
|
|
small integers into ASCII or using a 7-bit continuation format) for the sake
|
|
of simplicity and clarity in the code. These alterations can easily be made
|
|
if and when we encounter a performance-critical use case that demands them.
|
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|
|
\section{Versioning}
|
|
|
|
Thrift is robust in the face of versioning and data definition changes. This
|
|
is critical to enable staged rollouts of changes to deployed services. The
|
|
system must be able to support reading of old data from log files, as well as
|
|
requests from out-of-date clients to new servers, and vice versa.
|
|
|
|
\subsection{Field Identifiers}
|
|
|
|
Versioning in Thrift is implemented via field identifiers. The field header
|
|
for every member of a struct in Thrift is encoded with a unique field
|
|
identifier. The combination of this field identifier and its type specifier
|
|
is used to uniquely identify the field. The Thrift definition language
|
|
supports automatic assignment of field identifiers, but it is good
|
|
programming practice to always explicitly specify field identifiers.
|
|
Identifiers are specified as follows:
|
|
|
|
\begin{verbatim}
|
|
struct Example {
|
|
1:i32 number=10,
|
|
2:i64 bigNumber,
|
|
3:double decimals,
|
|
4:string name="thrifty"
|
|
}\end{verbatim}
|
|
|
|
To avoid conflicts between manually and automatically assigned identifiers,
|
|
fields with identifiers omitted are assigned identifiers
|
|
decrementing from -1, and the language only supports the manual assignment of
|
|
positive identifiers.
|
|
|
|
When data is being deserialized, the generated code can use these identifiers
|
|
to properly identify the field and determine whether it aligns with a field in
|
|
its definition file. If a field identifier is not recognized, the generated
|
|
code can use the type specifier to skip the unknown field without any error.
|
|
Again, this is possible due to the fact that all datatypes are self
|
|
delimiting.
|
|
|
|
Field identifiers can (and should) also be specified in function argument
|
|
lists. In fact, argument lists are not only represented as structs on the
|
|
backend, but actually share the same code in the compiler frontend. This
|
|
allows for version-safe modification of method parameters
|
|
|
|
\begin{verbatim}
|
|
service StringCache {
|
|
void set(1:i32 key, 2:string value),
|
|
string get(1:i32 key) throws (1:KeyNotFound knf),
|
|
void delete(1:i32 key)
|
|
}
|
|
\end{verbatim}
|
|
|
|
The syntax for specifying field identifiers was chosen to echo their structure.
|
|
Structs can be thought of as a dictionary where the identifiers are keys, and
|
|
the values are strongly-typed named fields.
|
|
|
|
Field identifiers internally use the \texttt{i16} Thrift type. Note, however,
|
|
that the \texttt{TProtocol} abstraction may encode identifiers in any format.
|
|
|
|
\subsection{Isset}
|
|
|
|
When an unexpected field is encountered, it can be safely ignored and
|
|
discarded. When an expected field is not found, there must be some way to
|
|
signal to the developer that it was not present. This is implemented via an
|
|
inner \texttt{isset} structure inside the defined objects. (Isset functionality
|
|
is implicit with a \texttt{null} value in PHP, \texttt{None} in Python
|
|
and \texttt{nil} in Ruby.) Essentially,
|
|
the inner \texttt{isset} object of each Thrift struct contains a boolean value
|
|
for each field which denotes whether or not that field is present in the
|
|
struct. When a reader receives a struct, it should check for a field being set
|
|
before operating directly on it.
|
|
|
|
\begin{verbatim}
|
|
class Example {
|
|
public:
|
|
Example() :
|
|
number(10),
|
|
bigNumber(0),
|
|
decimals(0),
|
|
name("thrifty") {}
|
|
|
|
int32_t number;
|
|
int64_t bigNumber;
|
|
double decimals;
|
|
std::string name;
|
|
|
|
struct __isset {
|
|
__isset() :
|
|
number(false),
|
|
bigNumber(false),
|
|
decimals(false),
|
|
name(false) {}
|
|
bool number;
|
|
bool bigNumber;
|
|
bool decimals;
|
|
bool name;
|
|
} __isset;
|
|
...
|
|
}
|
|
\end{verbatim}
|
|
|
|
\subsection{Case Analysis}
|
|
|
|
There are four cases in which version mismatches may occur.
|
|
|
|
\begin{enumerate}
|
|
\item \textit{Added field, old client, new server.} In this case, the old
|
|
client does not send the new field. The new server recognizes that the field
|
|
is not set, and implements default behavior for out-of-date requests.
|
|
\item \textit{Removed field, old client, new server.} In this case, the old
|
|
client sends the removed field. The new server simply ignores it.
|
|
\item \textit{Added field, new client, old server.} The new client sends a
|
|
field that the old server does not recognize. The old server simply ignores
|
|
it and processes as normal.
|
|
\item \textit{Removed field, new client, old server.} This is the most
|
|
dangerous case, as the old server is unlikely to have suitable default
|
|
behavior implemented for the missing field. It is recommended that in this
|
|
situation the new server be rolled out prior to the new clients.
|
|
\end{enumerate}
|
|
|
|
\subsection{Protocol/Transport Versioning}
|
|
The \texttt{TProtocol} abstractions are also designed to give protocol
|
|
implementations the freedom to version themselves in whatever manner they
|
|
see fit. Specifically, any protocol implementation is free to send whatever
|
|
it likes in the \texttt{writeMessageBegin()} call. It is entirely up to the
|
|
implementor how to handle versioning at the protocol level. The key point is
|
|
that protocol encoding changes are safely isolated from interface definition
|
|
version changes.
|
|
|
|
Note that the exact same is true of the \texttt{TTransport} interface. For
|
|
example, if we wished to add some new checksumming or error detection to the
|
|
\texttt{TFileTransport}, we could simply add a version header into the
|
|
data it writes to the file in such a way that it would still accept old
|
|
log files without the given header.
|
|
|
|
\section{RPC Implementation}
|
|
|
|
\subsection{TProcessor}
|
|
|
|
The last core interface in the Thrift design is the \texttt{TProcessor},
|
|
perhaps the most simple of the constructs. The interface is as follows:
|
|
|
|
\begin{verbatim}
|
|
interface TProcessor {
|
|
bool process(TProtocol in, TProtocol out)
|
|
throws TException
|
|
}
|
|
\end{verbatim}
|
|
|
|
The key design idea here is that the complex systems we build can fundamentally
|
|
be broken down into agents or services that operate on inputs and outputs. In
|
|
most cases, there is actually just one input and output (an RPC client) that
|
|
needs handling.
|
|
|
|
\subsection{Generated Code}
|
|
|
|
When a service is defined, we generate a
|
|
\texttt{TProcessor} instance capable of handling RPC requests to that service,
|
|
using a few helpers. The fundamental structure (illustrated in pseudo-C++) is
|
|
as follows:
|
|
|
|
\begin{verbatim}
|
|
Service.thrift
|
|
=> Service.cpp
|
|
interface ServiceIf
|
|
class ServiceClient : virtual ServiceIf
|
|
TProtocol in
|
|
TProtocol out
|
|
class ServiceProcessor : TProcessor
|
|
ServiceIf handler
|
|
|
|
ServiceHandler.cpp
|
|
class ServiceHandler : virtual ServiceIf
|
|
|
|
TServer.cpp
|
|
TServer(TProcessor processor,
|
|
TServerTransport transport,
|
|
TTransportFactory tfactory,
|
|
TProtocolFactory pfactory)
|
|
serve()
|
|
\end{verbatim}
|
|
|
|
From the Thrift definition file, we generate the virtual service interface.
|
|
A client class is generated, which implements the interface and
|
|
uses two \texttt{TProtocol} instances to perform the I/O operations. The
|
|
generated processor implements the \texttt{TProcessor} interface. The generated
|
|
code has all the logic to handle RPC invocations via the \texttt{process()}
|
|
call, and takes as a parameter an instance of the service interface, as
|
|
implemented by the application developer.
|
|
|
|
The user provides an implementation of the application interface in separate,
|
|
non-generated source code.
|
|
|
|
\subsection{TServer}
|
|
|
|
Finally, the Thrift core libraries provide a \texttt{TServer} abstraction.
|
|
The \texttt{TServer} object generally works as follows.
|
|
|
|
\begin{itemize}
|
|
\item Use the \texttt{TServerTransport} to get a \texttt{TTransport}
|
|
\item Use the \texttt{TTransportFactory} to optionally convert the primitive
|
|
transport into a suitable application transport (typically the
|
|
\texttt{TBufferedTransportFactory} is used here)
|
|
\item Use the \texttt{TProtocolFactory} to create an input and output protocol
|
|
for the \texttt{TTransport}
|
|
\item Invoke the \texttt{process()} method of the \texttt{TProcessor} object
|
|
\end{itemize}
|
|
|
|
The layers are appropriately separated such that the server code needs to know
|
|
nothing about any of the transports, encodings, or applications in play. The
|
|
server encapsulates the logic around connection handling, threading, etc.
|
|
while the processor deals with RPC. The only code written by the application
|
|
developer lives in the definitional Thrift file and the interface
|
|
implementation.
|
|
|
|
Facebook has deployed multiple \texttt{TServer} implementations, including
|
|
the single-threaded \texttt{TSimpleServer}, thread-per-connection
|
|
\texttt{TThreadedServer}, and thread-pooling \texttt{TThreadPoolServer}.
|
|
|
|
The \texttt{TProcessor} interface is very general by design. There is no
|
|
requirement that a \texttt{TServer} take a generated \texttt{TProcessor}
|
|
object. Thrift allows the application developer to easily write any type of
|
|
server that operates on \texttt{TProtocol} objects (for instance, a server
|
|
could simply stream a certain type of object without any actual RPC method
|
|
invocation).
|
|
|
|
\section{Implementation Details}
|
|
\subsection{Target Languages}
|
|
Thrift currently supports five target languages: C++, Java, Python, Ruby, and
|
|
PHP. At Facebook, we have deployed servers predominantly in C++, Java, and
|
|
Python. Thrift services implemented in PHP have also been embedded into the
|
|
Apache web server, providing transparent backend access to many of our
|
|
frontend constructs using a \texttt{THttpClient} implementation of the
|
|
\texttt{TTransport} interface.
|
|
|
|
Though Thrift was explicitly designed to be much more efficient and robust
|
|
than typical web technologies, as we were designing our XML-based REST web
|
|
services API we noticed that Thrift could be easily used to define our
|
|
service interface. Though we do not currently employ SOAP envelopes (in the
|
|
authors' opinions there is already far too much repetitive enterprise Java
|
|
software to do that sort of thing), we were able to quickly extend Thrift to
|
|
generate XML Schema Definition files for our service, as well as a framework
|
|
for versioning different implementations of our web service. Though public
|
|
web services are admittedly tangential to Thrift's core use case and design,
|
|
Thrift facilitated rapid iteration and affords us the ability to quickly
|
|
migrate our entire XML-based web service onto a higher performance system
|
|
should the need arise.
|
|
|
|
\subsection{Generated Structs}
|
|
We made a conscious decision to make our generated structs as transparent as
|
|
possible. All fields are publicly accessible; there are no \texttt{set()} and
|
|
\texttt{get()} methods. Similarly, use of the \texttt{isset} object is not
|
|
enforced. We do not include any \texttt{FieldNotSetException} construct.
|
|
Developers have the option to use these fields to write more robust code, but
|
|
the system is robust to the developer ignoring the \texttt{isset} construct
|
|
entirely and will provide suitable default behavior in all cases.
|
|
|
|
This choice was motivated by the desire to ease application development. Our stated
|
|
goal is not to make developers learn a rich new library in their language of
|
|
choice, but rather to generate code that allow them to work with the constructs
|
|
that are most familiar in each language.
|
|
|
|
We also made the \texttt{read()} and \texttt{write()} methods of the generated
|
|
objects public so that the objects can be used outside of the context
|
|
of RPC clients and servers. Thrift is a useful tool simply for generating
|
|
objects that are easily serializable across programming languages.
|
|
|
|
\subsection{RPC Method Identification}
|
|
Method calls in RPC are implemented by sending the method name as a string. One
|
|
issue with this approach is that longer method names require more bandwidth.
|
|
We experimented with using fixed-size hashes to identify methods, but in the
|
|
end concluded that the savings were not worth the headaches incurred. Reliably
|
|
dealing with conflicts across versions of an interface definition file is
|
|
impossible without a meta-storage system (i.e. to generate non-conflicting
|
|
hashes for the current version of a file, we would have to know about all
|
|
conflicts that ever existed in any previous version of the file).
|
|
|
|
We wanted to avoid too many unnecessary string comparisons upon
|
|
method invocation. To deal with this, we generate maps from strings to function
|
|
pointers, so that invocation is effectively accomplished via a constant-time
|
|
hash lookup in the common case. This requires the use of a couple interesting
|
|
code constructs. Because Java does not have function pointers, process
|
|
functions are all private member classes implementing a common interface.
|
|
|
|
\begin{verbatim}
|
|
private class ping implements ProcessFunction {
|
|
public void process(int seqid,
|
|
TProtocol iprot,
|
|
TProtocol oprot)
|
|
throws TException
|
|
{ ...}
|
|
}
|
|
|
|
HashMap<String,ProcessFunction> processMap_ =
|
|
new HashMap<String,ProcessFunction>();
|
|
\end{verbatim}
|
|
|
|
In C++, we use a relatively esoteric language construct: member function
|
|
pointers.
|
|
|
|
\begin{verbatim}
|
|
std::map<std::string,
|
|
void (ExampleServiceProcessor::*)(int32_t,
|
|
facebook::thrift::protocol::TProtocol*,
|
|
facebook::thrift::protocol::TProtocol*)>
|
|
processMap_;
|
|
\end{verbatim}
|
|
|
|
Using these techniques, the cost of string processing is minimized, and we
|
|
reap the benefit of being able to easily debug corrupt or misunderstood data by
|
|
inspecting it for known string method names.
|
|
|
|
\subsection{Servers and Multithreading}
|
|
Thrift services require basic multithreading to handle simultaneous
|
|
requests from multiple clients. For the Python and Java implementations of
|
|
Thrift server logic, the standard threading libraries distributed with the
|
|
languages provide adequate support. For the C++ implementation, no standard multithread runtime
|
|
library exists. Specifically, robust, lightweight, and portable
|
|
thread manager and timer class implementations do not exist. We investigated
|
|
existing implementations, namely \texttt{boost::thread},
|
|
\texttt{boost::threadpool}, \texttt{ACE\_Thread\_Manager} and
|
|
\texttt{ACE\_Timer}.
|
|
|
|
While \texttt{boost::threads}\cite{boost.threads} provides clean,
|
|
lightweight and robust implementations of multi-thread primitives (mutexes,
|
|
conditions, threads) it does not provide a thread manager or timer
|
|
implementation.
|
|
|
|
\texttt{boost::threadpool}\cite{boost.threadpool} also looked promising but
|
|
was not far enough along for our purposes. We wanted to limit the dependency on
|
|
third-party libraries as much as possible. Because\\
|
|
\texttt{boost::threadpool} is
|
|
not a pure template library and requires runtime libraries and because it is
|
|
not yet part of the official Boost distribution we felt it was not ready for
|
|
use in Thrift. As \texttt{boost::threadpool} evolves and especially if it is
|
|
added to the Boost distribution we may reconsider our decision to not use it.
|
|
|
|
ACE has both a thread manager and timer class in addition to multi-thread
|
|
primitives. The biggest problem with ACE is that it is ACE. Unlike Boost, ACE
|
|
API quality is poor. Everything in ACE has large numbers of dependencies on
|
|
everything else in ACE - thus forcing developers to throw out standard
|
|
classes, such as STL collections, in favor of ACE's homebrewed implementations. In
|
|
addition, unlike Boost, ACE implementations demonstrate little understanding
|
|
of the power and pitfalls of C++ programming and take no advantage of modern
|
|
templating techniques to ensure compile time safety and reasonable compiler
|
|
error messages. For all these reasons, ACE was rejected. Instead, we chose
|
|
to implement our own library, described in the following sections.
|
|
|
|
\subsection{Thread Primitives}
|
|
|
|
The Thrift thread libraries are implemented in the namespace\\
|
|
\texttt{facebook::thrift::concurrency} and have three components:
|
|
\begin{itemize}
|
|
\item primitives
|
|
\item thread pool manager
|
|
\item timer manager
|
|
\end{itemize}
|
|
|
|
As mentioned above, we were hesitant to introduce any additional dependencies
|
|
on Thrift. We decided to use \texttt{boost::shared\_ptr} because it is so
|
|
useful for multithreaded application, it requires no link-time or
|
|
runtime libraries (i.e. it is a pure template library) and it is due
|
|
to become part of the C++0x standard.
|
|
|
|
We implement standard \texttt{Mutex} and \texttt{Condition} classes, and a
|
|
\texttt{Monitor} class. The latter is simply a combination of a mutex and
|
|
condition variable and is analogous to the \texttt{Monitor} implementation provided for
|
|
the Java \texttt{Object} class. This is also sometimes referred to as a barrier. We
|
|
provide a \texttt{Synchronized} guard class to allow Java-like synchronized blocks.
|
|
This is just a bit of syntactic sugar, but, like its Java counterpart, clearly
|
|
delimits critical sections of code. Unlike its Java counterpart, we still
|
|
have the ability to programmatically lock, unlock, block, and signal monitors.
|
|
|
|
\begin{verbatim}
|
|
void run() {
|
|
{Synchronized s(manager->monitor);
|
|
if (manager->state == TimerManager::STARTING) {
|
|
manager->state = TimerManager::STARTED;
|
|
manager->monitor.notifyAll();
|
|
}
|
|
}
|
|
}
|
|
\end{verbatim}
|
|
|
|
We again borrowed from Java the distinction between a thread and a runnable
|
|
class. A \texttt{Thread} is the actual schedulable object. The
|
|
\texttt{Runnable} is the logic to execute within the thread.
|
|
The \texttt{Thread} implementation deals with all the platform-specific thread
|
|
creation and destruction issues, while the \texttt{Runnable} implementation deals
|
|
with the application-specific per-thread logic. The benefit of this approach
|
|
is that developers can easily subclass the Runnable class without pulling in
|
|
platform-specific super-classes.
|
|
|
|
\subsection{Thread, Runnable, and shared\_ptr}
|
|
We use \texttt{boost::shared\_ptr} throughout the \texttt{ThreadManager} and
|
|
\texttt{TimerManager} implementations to guarantee cleanup of dead objects that can
|
|
be accessed by multiple threads. For \texttt{Thread} class implementations,
|
|
\texttt{boost::shared\_ptr} usage requires particular attention to make sure
|
|
\texttt{Thread} objects are neither leaked nor dereferenced prematurely while
|
|
creating and shutting down threads.
|
|
|
|
Thread creation requires calling into a C library. (In our case the POSIX
|
|
thread library, \texttt{libpthread}, but the same would be true for WIN32 threads).
|
|
Typically, the OS makes few, if any, guarantees about when \texttt{ThreadMain}, a C thread's entry-point function, will be called. Therefore, it is
|
|
possible that our thread create call,
|
|
\texttt{ThreadFactory::newThread()} could return to the caller
|
|
well before that time. To ensure that the returned \texttt{Thread} object is not
|
|
prematurely cleaned up if the caller gives up its reference prior to the
|
|
\texttt{ThreadMain} call, the \texttt{Thread} object makes a weak referenence to
|
|
itself in its \texttt{start} method.
|
|
|
|
With the weak reference in hand the \texttt{ThreadMain} function can attempt to get
|
|
a strong reference before entering the \texttt{Runnable::run} method of the
|
|
\texttt{Runnable} object bound to the \texttt{Thread}. If no strong references to the
|
|
thread are obtained between exiting \texttt{Thread::start} and entering \texttt{ThreadMain}, the weak reference returns \texttt{null} and the function
|
|
exits immediately.
|
|
|
|
The need for the \texttt{Thread} to make a weak reference to itself has a
|
|
significant impact on the API. Since references are managed through the
|
|
\texttt{boost::shared\_ptr} templates, the \texttt{Thread} object must have a reference
|
|
to itself wrapped by the same \texttt{boost::shared\_ptr} envelope that is returned
|
|
to the caller. This necessitated the use of the factory pattern.
|
|
\texttt{ThreadFactory} creates the raw \texttt{Thread} object and a
|
|
\texttt{boost::shared\_ptr} wrapper, and calls a private helper method of the class
|
|
implementing the \texttt{Thread} interface (in this case, \texttt{PosixThread::weakRef})
|
|
to allow it to make add weak reference to itself through the
|
|
\texttt{boost::shared\_ptr} envelope.
|
|
|
|
\texttt{Thread} and \texttt{Runnable} objects reference each other. A \texttt{Runnable}
|
|
object may need to know about the thread in which it is executing, and a Thread, obviously,
|
|
needs to know what \texttt{Runnable} object it is hosting. This interdependency is
|
|
further complicated because the lifecycle of each object is independent of the
|
|
other. An application may create a set of \texttt{Runnable} object to be reused in different threads, or it may create and forget a \texttt{Runnable} object
|
|
once a thread has been created and started for it.
|
|
|
|
The \texttt{Thread} class takes a \texttt{boost::shared\_ptr} reference to the hosted
|
|
\texttt{Runnable} object in its constructor, while the \texttt{Runnable} class has an
|
|
explicit \texttt{thread} method to allow explicit binding of the hosted thread.
|
|
\texttt{ThreadFactory::newThread} binds the objects to each other.
|
|
|
|
\subsection{ThreadManager}
|
|
|
|
\texttt{ThreadManager} creates a pool of worker threads and
|
|
allows applications to schedule tasks for execution as free worker threads
|
|
become available. The \texttt{ThreadManager} does not implement dynamic
|
|
thread pool resizing, but provides primitives so that applications can add
|
|
and remove threads based on load. This approach was chosen because
|
|
implementing load metrics and thread pool size is very application
|
|
specific. For example some applications may want to adjust pool size based
|
|
on running-average of work arrival rates that are measured via polled
|
|
samples. Others may simply wish to react immediately to work-queue
|
|
depth high and low water marks. Rather than trying to create a complex
|
|
API abstract enough to capture these different approaches, we
|
|
simply leave it up to the particular application and provide the
|
|
primitives to enact the desired policy and sample current status.
|
|
|
|
\subsection{TimerManager}
|
|
|
|
\texttt{TimerManager} allows applications to schedule
|
|
\texttt{Runnable} objects for execution at some point in the future. Its specific task
|
|
is to allows applications to sample \texttt{ThreadManager} load at regular
|
|
intervals and make changes to the thread pool size based on application policy.
|
|
Of course, it can be used to generate any number of timer or alarm events.
|
|
|
|
The default implementation of \texttt{TimerManager} uses a single thread to
|
|
execute expired \texttt{Runnable} objects. Thus, if a timer operation needs to
|
|
do a large amount of work and especially if it needs to do blocking I/O,
|
|
that should be done in a separate thread.
|
|
|
|
\subsection{Nonblocking Operation}
|
|
Though the Thrift transport interfaces map more directly to a blocking I/O
|
|
model, we have implemented a high performance \texttt{TNonBlockingServer}
|
|
in C++ based on \texttt{libevent} and the \texttt{TFramedTransport}. We
|
|
implemented this by moving all I/O into one tight event loop using a
|
|
state machine. Essentially, the event loop reads framed requests into
|
|
\texttt{TMemoryBuffer} objects. Once entire requests are ready, they are
|
|
dispatched to the \texttt{TProcessor} object which can read directly from
|
|
the data in memory.
|
|
|
|
\subsection{Compiler}
|
|
The Thrift compiler is implemented in C++ using standard \texttt{lex}/\texttt{yacc}
|
|
lexing and parsing. Though it could have been implemented with fewer
|
|
lines of code in another language (i.e. Python Lex-Yacc (PLY) or \texttt{ocamlyacc}), using C++
|
|
forces explicit definition of the language constructs. Strongly typing the
|
|
parse tree elements (debatably) makes the code more approachable for new
|
|
developers.
|
|
|
|
Code generation is done using two passes. The first pass looks only for
|
|
include files and type definitions. Type definitions are not checked during
|
|
this phase, since they may depend upon include files. All included files
|
|
are sequentially scanned in a first pass. Once the include tree has been
|
|
resolved, a second pass over all files is taken that inserts type definitions
|
|
into the parse tree and raises an error on any undefined types. The program is
|
|
then generated against the parse tree.
|
|
|
|
Due to inherent complexities and potential for circular dependencies,
|
|
we explicitly disallow forward declaration. Two Thrift structs cannot
|
|
each contain an instance of the other. (Since we do not allow \texttt{null}
|
|
struct instances in the generated C++ code, this would actually be impossible.)
|
|
|
|
\subsection{TFileTransport}
|
|
The \texttt{TFileTransport} logs Thrift requests/structs by
|
|
framing incoming data with its length and writing it out to disk.
|
|
Using a framed on-disk format allows for better error checking and
|
|
helps with the processing of a finite number of discrete events. The\\
|
|
\texttt{TFileWriterTransport} uses a system of swapping in-memory buffers
|
|
to ensure good performance while logging large amounts of data.
|
|
A Thrift log file is split up into chunks of a specified size; logged messages
|
|
are not allowed to cross chunk boundaries. A message that would cross a chunk
|
|
boundary will cause padding to be added until the end of the chunk and the
|
|
first byte of the message are aligned to the beginning of the next chunk.
|
|
Partitioning the file into chunks makes it possible to read and interpret data
|
|
from a particular point in the file.
|
|
|
|
\section{Facebook Thrift Services}
|
|
Thrift has been employed in a large number of applications at Facebook, including
|
|
search, logging, mobile, ads and the developer platform. Two specific usages are discussed below.
|
|
|
|
\subsection{Search}
|
|
Thrift is used as the underlying protocol and transport layer for the Facebook Search service.
|
|
The multi-language code generation is well suited for search because it allows for application
|
|
development in an efficient server side language (C++) and allows the Facebook PHP-based web application
|
|
to make calls to the search service using Thrift PHP libraries. There is also a large
|
|
variety of search stats, deployment and testing functionality that is built on top
|
|
of generated Python code. Additionally, the Thrift log file format is
|
|
used as a redo log for providing real-time search index updates. Thrift has allowed the
|
|
search team to leverage each language for its strengths and to develop code at a rapid pace.
|
|
|
|
\subsection{Logging}
|
|
The Thrift \texttt{TFileTransport} functionality is used for structured logging. Each
|
|
service function definition along with its parameters can be considered to be
|
|
a structured log entry identified by the function name. This log can then be used for
|
|
a variety of purposes, including inline and offline processing, stats aggregation and as a redo log.
|
|
|
|
\section{Conclusions}
|
|
Thrift has enabled Facebook to build scalable backend
|
|
services efficiently by enabling engineers to divide and conquer. Application
|
|
developers can focus on application code without worrying about the
|
|
sockets layer. We avoid duplicated work by writing buffering and I/O logic
|
|
in one place, rather than interspersing it in each application.
|
|
|
|
Thrift has been employed in a wide variety of applications at Facebook,
|
|
including search, logging, mobile, ads, and the developer platform. We have
|
|
found that the marginal performance cost incurred by an extra layer of
|
|
software abstraction is far eclipsed by the gains in developer efficiency and
|
|
systems reliability.
|
|
|
|
\appendix
|
|
|
|
\section{Similar Systems}
|
|
The following are software systems similar to Thrift. Each is (very!) briefly
|
|
described:
|
|
|
|
\begin{itemize}
|
|
\item \textit{SOAP.} XML-based. Designed for web services via HTTP, excessive
|
|
XML parsing overhead.
|
|
\item \textit{CORBA.} Relatively comprehensive, debatably overdesigned and
|
|
heavyweight. Comparably cumbersome software installation.
|
|
\item \textit{COM.} Embraced mainly in Windows client softare. Not an entirely
|
|
open solution.
|
|
\item \textit{Pillar.} Lightweight and high-performance, but missing versioning
|
|
and abstraction.
|
|
\item \textit{Protocol Buffers.} Closed-source, owned by Google. Described in
|
|
Sawzall paper.
|
|
\end{itemize}
|
|
|
|
\acks
|
|
|
|
Many thanks for feedback on Thrift (and extreme trial by fire) are due to
|
|
Martin Smith, Karl Voskuil and Yishan Wong.
|
|
|
|
Thrift is a successor to Pillar, a similar system developed
|
|
by Adam D'Angelo, first while at Caltech and continued later at Facebook.
|
|
Thrift simply would not have happened without Adam's insights.
|
|
|
|
\begin{thebibliography}{}
|
|
|
|
\bibitem{boost.threads}
|
|
Kempf, William,
|
|
``Boost.Threads'',
|
|
\url{http://www.boost.org/doc/html/threads.html}
|
|
|
|
\bibitem{boost.threadpool}
|
|
Henkel, Philipp,
|
|
``threadpool'',
|
|
\url{http://threadpool.sourceforge.net}
|
|
|
|
\end{thebibliography}
|
|
|
|
\end{document}
|