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https://github.com/valitydev/thrift.git
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db0ea15310
Summary: This change adds a new and exciting protocol to Thrift. It uses RFC-compliant JSON as the wire protocol and is fully human readable. (once a little whitespace has been inserted.) Unlike the existing JSON protocol for Java, which is intended to allow Thrift data to be transferred to scripting languages, this protocol is lossless and fully read-write. It was written by Chad Walters of Powerset and reviewed by David Reiss. Tested by running make check. git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@665482 13f79535-47bb-0310-9956-ffa450edef68
89 lines
1.7 KiB
Thrift
89 lines
1.7 KiB
Thrift
cpp_namespace thrift.test
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struct Doubles {
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1: double nan,
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2: double inf,
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3: double neginf,
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4: double repeating,
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5: double big,
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6: double small,
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7: double zero,
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8: double negzero,
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}
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struct OneOfEach {
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1: bool im_true,
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2: bool im_false,
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3: byte a_bite,
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4: i16 integer16,
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5: i32 integer32,
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6: i64 integer64,
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7: double double_precision,
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8: string some_characters,
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9: string zomg_unicode,
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10: bool what_who,
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11: binary base64,
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}
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struct Bonk {
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1: i32 type,
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2: string message,
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}
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struct Nesting {
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1: Bonk my_bonk,
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2: OneOfEach my_ooe,
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}
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struct HolyMoley {
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1: list<OneOfEach> big,
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2: set<list<string>> contain,
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3: map<string,list<Bonk>> bonks,
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}
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struct Backwards {
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2: i32 first_tag2,
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1: i32 second_tag1,
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}
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struct Empty {
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}
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struct Wrapper {
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1: Empty foo
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}
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struct RandomStuff {
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1: i32 a,
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2: i32 b,
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3: i32 c,
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4: i32 d,
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5: list<i32> myintlist,
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6: map<i32,Wrapper> maps,
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7: i64 bigint,
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8: double triple,
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}
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service Srv {
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i32 Janky(i32 arg)
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}
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service PartiallyReflectable {
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map<i32,map<i32,i32>> returnNotReflectable(1: i32 hello),
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void argNotReflectable(1: list<set<i32>> arg),
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void arg2NotReflectable(1: i32 arg1, 2: list<set<i32>> argNotReflectable),
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void withMap(1: map<i32, string> amap),
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OneOfEach refl1(1: list<Bonk> arg1),
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OneOfEach refl2(2: list<string> arg1, 1: Bonk arg2);
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}
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// The only purpose of this thing is to increase the size of the generated code
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// so that ZlibTest has more highly compressible data to play with.
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struct BlowUp {
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1: map<list<i32>,set<map<i32,string>>> b1;
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2: map<list<i32>,set<map<i32,string>>> b2;
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3: map<list<i32>,set<map<i32,string>>> b3;
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4: map<list<i32>,set<map<i32,string>>> b4;
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}
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