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Remove unnecessary mutex from C++ socket code
Summary: This is a threadsafe syscall, as it turns out. Reviewed By: hzhao Test Plan: Thrift Client C++ sockets don't lock git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@665384 13f79535-47bb-0310-9956-ffa450edef68
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@ -23,7 +23,6 @@
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namespace facebook { namespace thrift { namespace transport {
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using namespace std;
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using namespace facebook::thrift::concurrency;
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// Global var to track total socket sys calls
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uint32_t g_socket_syscalls = 0;
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@ -34,9 +33,6 @@ uint32_t g_socket_syscalls = 0;
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* @author Mark Slee <mcslee@facebook.com>
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*/
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// Mutex to protect syscalls to netdb
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static Monitor s_netdb_monitor;
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TSocket::TSocket(string host, int port) :
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host_(host),
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port_(port),
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@ -224,11 +220,8 @@ void TSocket::open() {
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hints.ai_flags = AI_PASSIVE | AI_ADDRCONFIG;
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sprintf(port, "%d", port_);
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{
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// Scope lock on host entry lookup
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Synchronized s(s_netdb_monitor);
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error = getaddrinfo(host_.c_str(), port, &hints, &res0);
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}
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error = getaddrinfo(host_.c_str(), port, &hints, &res0);
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if (error) {
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fprintf(stderr, "getaddrinfo %d: %s\n", error, gai_strerror(error));
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close();
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