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Thrift: Miscellaneous optimizations for C#.
Reviewed By: mcslee Test Plan: Built it after a future revision. Revert Plan: ok Other Notes: Submitted by Ben Maurer. Actually reviewed by Todd Berman. git-svn-id: https://svn.apache.org/repos/asf/incubator/thrift/trunk@665464 13f79535-47bb-0310-9956-ffa450edef68
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@ -321,12 +321,12 @@ void t_csharp_generator::generate_csharp_struct_definition(ofstream &out, t_stru
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if (members.size() > 0) {
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out <<
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endl <<
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indent() << "public Isset __isset = new Isset();" << endl <<
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indent() << "public sealed class Isset {" << endl;
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indent() << "public Isset __isset;" << endl <<
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indent() << "public struct Isset {" << endl;
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indent_up();
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for (m_iter = members.begin(); m_iter != members.end(); ++m_iter) {
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indent(out) <<
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"public bool " << (*m_iter)->get_name() << " = false;" << endl;
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"public bool " << (*m_iter)->get_name() << ";" << endl;
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}
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indent_down();
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@ -593,7 +593,7 @@ void t_csharp_generator::generate_csharp_struct_tostring(ofstream& out, t_struct
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t_type* ttype = (*f_iter)->get_type();
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if (ttype->is_xception() || ttype->is_struct()) {
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indent(out) <<
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"sb.Append(this." << (*f_iter)->get_name() << ".ToString());" << endl;
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"sb.Append(this." << (*f_iter)->get_name() << "== null ? \"<null>\" : "<< "this." << (*f_iter)->get_name() << ".ToString());" << endl;
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} else {
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indent(out) <<
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"sb.Append(this." << (*f_iter)->get_name() << ");" << endl;
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@ -1384,7 +1384,7 @@ string t_csharp_generator::type_name(t_type* ttype, bool in_container, bool in_i
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}
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if (ttype->is_base_type()) {
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return base_type_name(((t_base_type*)ttype)->get_base(), in_container);
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return base_type_name((t_base_type*)ttype, in_container);
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} else if (ttype->is_map()) {
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t_map *tmap = (t_map*) ttype;
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return "Dictionary<" + type_name(tmap->get_key_type(), true) +
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@ -16,12 +16,8 @@ using System.Text;
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namespace Thrift.Protocol
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{
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public class TField
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public struct TField
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{
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public TField()
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{
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}
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public TField(string name, TType type, short id)
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{
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Name = name;
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@ -16,12 +16,8 @@ using System.Text;
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namespace Thrift.Protocol
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{
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public class TList
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public struct TList
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{
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public TList()
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{
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}
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public TList(TType elementType, int count)
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{
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ElementType = elementType;
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@ -16,12 +16,8 @@ using System.Text;
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namespace Thrift.Protocol
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{
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public class TMap
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public struct TMap
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{
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public TMap()
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{
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}
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public TMap(TType keyType, TType valueType, int count)
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{
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KeyType = keyType;
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@ -16,12 +16,8 @@ using System.Text;
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namespace Thrift.Protocol
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{
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public class TMessage
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public struct TMessage
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{
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public TMessage()
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{
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}
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public TMessage(string name, TMessageType type, int seqid)
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{
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Name = name;
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@ -1,6 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Thrift.Protocol
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@ -16,12 +16,8 @@ using System.Text;
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namespace Thrift.Protocol
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{
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public class TSet
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public struct TSet
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{
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public TSet()
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{
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}
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public TSet(TType elementType, int count)
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{
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ElementType = elementType;
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@ -15,12 +15,8 @@ using System.Text;
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namespace Thrift.Protocol
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{
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public class TStruct
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public struct TStruct
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{
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public TStruct()
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{
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}
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public TStruct(string name)
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{
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Name = name;
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