2007-09-18 06:23:33 +00:00
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#!/usr/local/bin/thrift -cpp -java -py -php -rb -perl -erl -xsd -r
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2007-03-07 05:45:10 +00:00
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#
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# Thrift Tutorial
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# Mark Slee (mcslee@facebook.com)
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#
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# This file aims to teach you how to use Thrift, in a .thrift file. Neato. The
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# first thing to notice is that .thrift files support standard shell comments.
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# This lets you make your thrift file executable and include your Thrift build
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# step on the top line. And you can place comments like this anywhere you like.
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#
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# Before running this file, you will need to have installed the thrift compiler
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# into /usr/local/bin.
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/**
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* The first thing to know about are types. The available types in Thrift are:
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*
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* bool Boolean, one byte
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* byte Signed byte
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* i16 Signed 16-bit integer
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* i32 Signed 32-bit integer
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* i64 Signed 64-bit integer
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* double 64-bit floating point value
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* string String
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* map<t1,t2> Map from one type to another
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* list<t1> Ordered list of one type
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* set<t1> Set of unique elements of one type
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*
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* Did you also notice that Thrift supports C style comments?
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*/
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// Just in case you were wondering... yes. We support simple C comments too.
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/**
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* Thrift files can reference other Thrift files to include common struct
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* and service definitions. These are found using the current path, or by
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* searching relative to any paths specified with the -I compiler flag.
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*
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* Included objects are accessed using the name of the .thrift file as a
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* prefix. i.e. shared.SharedObject
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*/
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include "shared.thrift"
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/**
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* Thrift files can namespace, package, or prefix their output in various
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* target languages.
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*/
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2008-02-27 01:55:17 +00:00
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namespace cpp tutorial
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2007-03-07 05:45:10 +00:00
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java_package tutorial
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php_namespace tutorial
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2007-08-16 01:26:31 +00:00
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perl_package tutorial
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2007-11-21 08:43:35 +00:00
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smalltalk_category Thrift-Tutorial
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2007-03-07 05:45:10 +00:00
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/**
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* Thrift lets you do typedefs to get pretty names for your types. Standard
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* C style here.
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*/
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typedef i32 MyInteger
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/**
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* Thrift also lets you define constants for use across languages. Complex
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* types and structs are specified using JSON notation.
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*/
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const i32 INT32CONSTANT = 9853
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const map<string,string> MAPCONSTANT = {'hello':'world', 'goodnight':'moon'}
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/**
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* You can define enums, which are just 32 bit integers. Values are optional
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* and start at 1 if not supplied, C style again.
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*/
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enum Operation {
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ADD = 1,
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SUBTRACT = 2,
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MULTIPLY = 3,
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DIVIDE = 4
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}
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/**
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* Structs are the basic complex data structures. They are comprised of fields
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* which each have an integer identifier, a type, a symbolic name, and an
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* optional default value.
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*/
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struct Work {
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1: i32 num1 = 0,
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2: i32 num2,
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3: Operation op
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}
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/**
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* Structs can also be exceptions, if they are nasty.
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*/
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exception InvalidOperation {
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1: i32 what,
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2: string why
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}
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/**
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* Ahh, now onto the cool part, defining a service. Services just need a name
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* and can optionally inherit from another service using the extends keyword.
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*/
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service Calculator extends shared.SharedService {
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2008-02-06 22:18:40 +00:00
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2007-03-07 05:45:10 +00:00
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/**
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* A method definition looks like C code. It has a return type, arguments,
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* and optionally a list of exceptions that it may throw. Note that argument
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* lists and exception lists are specified using the exact same syntax as
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* field lists in struct or exception definitions.
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*/
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void ping(),
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i32 add(1:i32 num1, 2:i32 num2),
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i32 calculate(1:i32 logid, 2:Work w) throws (1:InvalidOperation ouch),
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/**
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* This method has an async modifier. That means the client only makes
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* a request and does not listen for any response at all. Async methods
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* must be void.
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*/
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async void zip()
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}
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/**
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* That just about covers the basics. Take a look in the test/ folder for more
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* detailed examples. After you run this file, your generated code shows up
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* in folders with names gen-<language>. The generated code isn't too scary
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* to look at. It even has pretty indentation.
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*/
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