.. | ||
pkg-resources | ||
pkg-scripts | ||
scripts | ||
shasums | ||
.gitignore | ||
build_env.sh | ||
build_pkg.sh | ||
build_sig.sh | ||
build.sh | ||
distribution.xml.dist | ||
README.md | ||
req_ext.txt | ||
req.txt |
=============================== Building Native Packages on OSX
Salt runs well on the Mac, but does have some limitations.
In this directory you will find scripts and collateral to build an OSX .pkg-style package that uses a custom-built Python. This process has been tested on Mac OSX Lion (10.7) and following.
In addition, because of changes in launchd from version to version of the OS, a simpler approach is taken for the launchd plist files.
This approach enables Salt users to potentially add items to their Salt install via 'pip install' without interfering with the rest of their system's Python packages.
To build a native package you will need the following installed:
- Xcode, or the Xcode Command Line Tools
- git
The native package will install package files into /opt/salt. Configuration files will be installed to /etc, but will have '.dist' appended to them.
Launchd plists will be placed in /Library/LaunchDaemons. By default salt-minion will NOT be enabled or started.
The process has been automated via the build.sh
script
in the directory with this README file. Checkout the Salt repo from
GitHub, chdir into the base repo directory, and run
./build.sh
References:
http://crushbeercrushcode.org/2014/01/using-pkgbuild-and-productbuild-on-os-x-10-7/ http://stackoverflow.com/questions/11487596/making-os-x-installer-packages-like-a-pro-xcode-developer-id-ready-pkg