Without allow_unicode=True, unicode characters are processed through the
str representer and on Python 2 are dumped as a Unicode code point (i.e.
a literal \u0414). This commit makes allow_unicode=True the default in
our salt.utils.yamlloader.safe_dump() helper. It also adds a new
salt.utils.yamlloader.dump() helper which wraps yaml.dump() and also
makes allow_unicode=True the default.
To make importing and using our custom yaml loader/dumper easier, a
convenience module called salt.utils.yaml has been added, which does a
wildcard import from both salt.utils.yamldumper and
salt.utils.yamlloader.
Refs to yaml.load/dump and yaml.safe_load/safe_dump have been updated to
salt.utils.yaml, to ensure that unicode is handled properly.
This PR is part of what will be an ongoing effort to use explicit
unicode strings in Salt. Because Python 3 does not suport Python 2's raw
unicode string syntax (i.e. `ur'\d+'`), we must use
`salt.utils.locales.sdecode()` to ensure that the raw string is unicode.
However, because of how `salt/utils/__init__.py` has evolved into the
hulking monstrosity it is today, this means importing a large module in
places where it is not needed, which could negatively impact
performance. For this reason, this PR also breaks out some of the
functions from `salt/utils/__init__.py` into new/existing modules under
`salt/utils/`. The long term goal will be that the modules within this
directory do not depend on importing `salt.utils`.
A summary of the changes in this PR is as follows:
* Moves the following functions from `salt.utils` to new locations
(including a deprecation warning if invoked from `salt.utils`):
`to_bytes`, `to_str`, `to_unicode`, `str_to_num`, `is_quoted`,
`dequote`, `is_hex`, `is_bin_str`, `rand_string`,
`contains_whitespace`, `clean_kwargs`, `invalid_kwargs`, `which`,
`which_bin`, `path_join`, `shlex_split`, `rand_str`, `is_windows`,
`is_proxy`, `is_linux`, `is_darwin`, `is_sunos`, `is_smartos`,
`is_smartos_globalzone`, `is_smartos_zone`, `is_freebsd`, `is_netbsd`,
`is_openbsd`, `is_aix`
* Moves the functions already deprecated by @rallytime to the bottom of
`salt/utils/__init__.py` for better organization, so we can keep the
deprecated ones separate from the ones yet to be deprecated as we
continue to break up `salt.utils`
* Updates `salt/*.py` and all files under `salt/client/` to use explicit
unicode string literals.
* Gets rid of implicit imports of `salt.utils` (e.g. `from salt.utils
import foo` becomes `import salt.utils.foo as foo`).
* Renames the `test.rand_str` function to `test.random_hash` to more
accurately reflect what it does
* Modifies `salt.utils.stringutils.random()` (née `salt.utils.rand_string()`)
such that it returns a string matching the passed size. Previously
this function would get `size` bytes from `os.urandom()`,
base64-encode it, and return the result, which would in most cases not
be equal to the passed size.
There is a '-c' option that says: pass in an alt. conf. dir.
But this option isn't used in the minionswarm. I found it very useful to
use it to specify a path to the base salt configuration that would be
updated with the minionswarm specific needs (different ports, paths
etc.) keeping other parameters like alive intervals, timeouts, mine
options and so on.
This skips the single keygen that zeromq transport uses because
1. Key gen is not exposed to salt-key yet for raet
2. raet keys are super fast, so I don't think this will be an issue,
but testing on a grander scale will tell us for sure
I realize that this is just cosmetic change. And possibly that there is
a compatibility issue, if minionswarm is to be used on platforms that
don't have pkill.
The `pki` and all minion's configuration directories are now all created under the same temporary directory.
The minion's ID's are now something more meaningful and less random to ease the interpretation of what's going on while running.
Minor pep-8 corrections.
* Allow the `minionswarm` to run under user space
* Provide some additional configuration to the minions to use the temporary directories created for the swarm.
* Try to properly shutdown the running minions.
* As a last resort, `kill -KILL` all minions still running.