There was a problem wherein two sockets would race to see which was connected first,
causing unit.utils.event_test.TestSaltEvent.test_event_multiple_clients to fail from
time to time. This gives a little breathing room to the second socket.
This also only does the pub connect if necessary on SaltEvent instantation.
Add new option for top_file_merging_strategy to config
Add master config file option
Adding additional tests
Lexicographical test works
Make default strategy
Simplify to just an option about whether or not to merge
Changes
Implement ordered top files
Implement merge strategies and default top files
Lint
Doc rewrite and start on ordering
Remove debugging
Moving to env_order
Adding env_order
Still writing tests
More tests and docs
Add new option for top_file_merging_strategy to config
Add master config file option
Adding additional tests
Lexicographical test works
Make default strategy
Simplify to just an option about whether or not to merge
Changes
Implement ordered top files
Implement merge strategies and default top files
Lint
Doc rewrite and start on ordering
Remove debugging
Moving to env_order
Adding env_order
Still writing tests
More tests and docs
Require all multitasking contexts to subscribe to their events so one call to get_event for one tag does not discard events that should be saved for a subsequent call to get_event with another tag.
Use blocking get_event in batching with very small timeout.
Fixes#25998
Once subscribed to publisher SUB socket gets collecting all incoming
messages that is unwanted behavior for fire-only events.
Fixed by using listen=<True|False> constructor argument.
While thinking through issues that might cause #25718 I ran into this case-- where you can create 2 sync wrappers with the same parent IOLoop and run into problems because you can't start/stop the loop multiple times like that and have the call tree work correctly. To solve this (since it *should* be the exceptional case) I'm making SyncWrapper keep track of which loops are in use-- then if someone attempts this situation it will simply make another one.
Once subscribed to publisher SUB socket gets collecting all incoming
messages that is unwanted behavior for fire-only events.
Fixed by using listen=<True|False> constructor argument.