mirror of
https://github.com/valitydev/osquery-1.git
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146 lines
3.7 KiB
C++
146 lines
3.7 KiB
C++
/*
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* Copyright (c) 2014, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#include <boost/date_time/posix_time/posix_time.hpp>
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#include <osquery/dispatcher.h>
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#include <osquery/flags.h>
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#include <osquery/logger.h>
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#include "osquery/core/conversions.h"
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using namespace apache::thrift::concurrency;
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namespace osquery {
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/// The worker_threads define the default thread pool size.
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FLAG(int32, worker_threads, 4, "Number of work dispatch threads");
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void interruptableSleep(size_t milli) {
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boost::this_thread::sleep(boost::posix_time::milliseconds(milli));
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}
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Dispatcher& Dispatcher::getInstance() {
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static Dispatcher d;
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return d;
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}
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Dispatcher::Dispatcher() {
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#ifdef FBOSQUERY
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thread_manager_ = ThreadManager::newSimpleThreadManager(
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(size_t)FLAGS_worker_threads, 0);
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auto threadFactory =
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std::shared_ptr<PosixThreadFactory>(new PosixThreadFactory());
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#else
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thread_manager_ =
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boost_to_std_shared_ptr(InternalThreadManager::newSimpleThreadManager(
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(size_t)FLAGS_worker_threads, 0));
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auto threadFactory =
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boost::shared_ptr<PosixThreadFactory>(new PosixThreadFactory());
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#endif
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thread_manager_->threadFactory(threadFactory);
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thread_manager_->start();
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}
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Status Dispatcher::add(std::shared_ptr<InternalRunnable> task) {
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try {
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#ifdef FBOSQUERY
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thread_manager_->add(task, 0, 0);
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#else
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thread_manager_->add(std_to_boost_shared_ptr(task), 0, 0);
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#endif
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} catch (std::exception& e) {
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return Status(1, e.what());
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}
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return Status(0, "OK");
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}
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Status Dispatcher::addService(std::shared_ptr<InternalRunnable> service) {
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if (service->hasRun()) {
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return Status(1, "Cannot schedule a service twice");
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}
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auto thread = std::make_shared<boost::thread>(
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boost::bind(&InternalRunnable::run, &*service));
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service_threads_.push_back(thread);
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services_.push_back(std::move(service));
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return Status(0, "OK");
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}
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InternalThreadManagerRef Dispatcher::getThreadManager() {
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return thread_manager_;
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}
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void Dispatcher::join() { thread_manager_->join(); }
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void Dispatcher::joinServices() {
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for (auto& thread : getInstance().service_threads_) {
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thread->join();
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}
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}
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void Dispatcher::removeServices() {
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for (const auto& service : services_) {
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while (true) {
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// Wait for each thread's entry point (enter) meaning the thread context
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// was allocated and (run) was called by boost::thread started.
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if (service->hasRun()) {
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break;
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}
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// We only need to check if std::terminate is call very quickly after
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// the boost::thread is created.
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::usleep(200);
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}
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}
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for (auto& thread : service_threads_) {
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thread->interrupt();
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}
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// Deallocate services.
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service_threads_.clear();
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services_.clear();
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}
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InternalThreadManager::STATE Dispatcher::state() const {
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return thread_manager_->state();
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}
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void Dispatcher::addWorker(size_t value) { thread_manager_->addWorker(value); }
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void Dispatcher::removeWorker(size_t value) {
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thread_manager_->removeWorker(value);
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}
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size_t Dispatcher::idleWorkerCount() const {
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return thread_manager_->idleWorkerCount();
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}
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size_t Dispatcher::workerCount() const {
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return thread_manager_->workerCount();
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}
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size_t Dispatcher::pendingTaskCount() const {
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return thread_manager_->pendingTaskCount();
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}
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size_t Dispatcher::totalTaskCount() const {
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return thread_manager_->totalTaskCount();
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}
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size_t Dispatcher::pendingTaskCountMax() const {
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return thread_manager_->pendingTaskCountMax();
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}
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size_t Dispatcher::expiredTaskCount() const {
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return thread_manager_->expiredTaskCount();
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}
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}
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