mirror of
https://github.com/valitydev/osquery-1.git
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214 lines
6.8 KiB
C++
214 lines
6.8 KiB
C++
/*
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* Copyright (c) 2014, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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*/
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#pragma once
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#include <map>
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#include <mutex>
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#include <unordered_set>
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#include <sqlite3.h>
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#include <boost/thread/mutex.hpp>
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#include <boost/noncopyable.hpp>
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#include <osquery/sql.h>
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#define SQLITE_SOFT_HEAP_LIMIT (5 * 1024 * 1024)
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namespace osquery {
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/**
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* @brief An RAII wrapper around an `sqlite3` object.
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*
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* The SQLiteDBInstance is also "smart" in that it may unlock access to a
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* managed `sqlite3` resource. If there's no contention then only a single
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* database is needed during the life of an osquery tool.
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*
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* If there is resource contention (multiple threads want access to the SQLite
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* abstraction layer), then the SQLiteDBManager will provide a transient
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* SQLiteDBInstance.
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*/
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class SQLiteDBInstance {
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public:
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SQLiteDBInstance();
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explicit SQLiteDBInstance(sqlite3*& db);
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~SQLiteDBInstance();
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/// Check if the instance is the osquery primary.
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bool isPrimary() { return primary_; }
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/**
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* @brief Accessor to the internal `sqlite3` object, do not store references
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* to the object within osquery code.
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*/
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sqlite3* db() { return db_; }
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private:
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bool primary_;
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sqlite3* db_;
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};
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/**
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* @brief osquery internal SQLite DB abstraction resource management.
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*
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* The SQLiteDBManager should be the ONLY method for accessing SQLite resources.
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* The manager provides an abstraction to manage internal SQLite memory and
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* resources as well as provide optimization around resource access.
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*/
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class SQLiteDBManager : private boost::noncopyable {
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public:
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static SQLiteDBManager& instance() {
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static SQLiteDBManager instance;
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return instance;
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}
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/**
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* @brief Return a fully configured `sqlite3` database object wrapper.
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*
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* An osquery database is basically just a SQLite3 database with several
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* virtual tables attached. This method is the main abstraction for accessing
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* SQLite3 databases within osquery.
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*
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* A RAII wrapper around the `sqlite3` database will manage attaching tables
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* and freeing resources when the instance (connection per-say) goes out of
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* scope. Using the SQLiteDBManager will also try to optimize the number of
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* `sqlite3` databases in use by managing a single global instance and
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* returning resource-safe transient databases if there's access contention.
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*
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* Note: osquery::initOsquery must be called before calling `get` in order
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* for virtual tables to be registered.
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*
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* @return a SQLiteDBInstance with all virtual tables attached.
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*/
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static SQLiteDBInstance get();
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/// See `get` but always return a transient DB connection (for testing).
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static SQLiteDBInstance getUnique();
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/**
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* @brief Check if `table_name` is disabled.
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*
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* Check if `table_name` is in the list of tables passed in to the
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* `--disable_tables` flag.
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*
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* @param The name of the Table to check.
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* @return If `table_name` is disabled.
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*/
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static bool isDisabled(const std::string& table_name);
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/// When the primary SQLiteDBInstance is destructed it will unlock.
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static void unlock();
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protected:
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SQLiteDBManager() : db_(nullptr), lock_(mutex_, boost::defer_lock) {
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sqlite3_soft_heap_limit64(SQLITE_SOFT_HEAP_LIMIT);
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disabled_tables_ = parseDisableTablesFlag(Flag::getValue("disable_tables"));
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}
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SQLiteDBManager(SQLiteDBManager const&);
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SQLiteDBManager& operator=(SQLiteDBManager const&);
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virtual ~SQLiteDBManager();
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private:
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/// Primary (managed) sqlite3 database.
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sqlite3* db_;
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/// Mutex and lock around sqlite3 access.
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boost::mutex mutex_;
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/// Mutex and lock around sqlite3 access.
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boost::unique_lock<boost::mutex> lock_;
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/// Member variable to hold set of disabled tables.
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std::unordered_set<std::string> disabled_tables_;
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/// Parse a comma-delimited set of tables names, passed in as a flag.
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std::unordered_set<std::string> parseDisableTablesFlag(const std::string& s);
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};
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/**
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* @brief SQLite Internal: Execute a query on a specific database
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*
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* If you need to use a different database, other than the osquery default,
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* use this method and pass along a pointer to a SQLite3 database. This is
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* useful for testing.
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*
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* @param q the query to execute
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* @param results The QueryData struct to emit row on query success.
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* @param db the SQLite3 database to execute query q against
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*
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* @return A status indicating SQL query results.
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*/
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Status queryInternal(const std::string& q, QueryData& results, sqlite3* db);
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/**
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* @brief SQLite Intern: Analyze a query, providing information about the
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* result columns
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*
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* This function asks SQLite to determine what the names and types are of the
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* result columns of the provided query. Only table columns (not expressions or
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* subqueries) can have their types determined. Types that are not determined
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* are indicated with the string "UNKNOWN".
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*
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* @param q the query to analyze
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* @param columns the vector to fill with column information
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* @param db the SQLite3 database to perform the analysis on
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*
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* @return status indicating success or failure of the operation
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*/
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Status getQueryColumnsInternal(const std::string& q,
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TableColumns& columns,
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sqlite3* db);
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/// The SQLiteSQLPlugin implements the "sql" registry for internal/core.
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class SQLiteSQLPlugin : SQLPlugin {
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public:
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Status query(const std::string& q, QueryData& results) const {
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auto dbc = SQLiteDBManager::get();
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return queryInternal(q, results, dbc.db());
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}
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Status getQueryColumns(const std::string& q, TableColumns& columns) const {
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auto dbc = SQLiteDBManager::get();
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return getQueryColumnsInternal(q, columns, dbc.db());
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}
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/// Create a SQLite module and attach (CREATE).
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Status attach(const std::string& name);
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/// Detach a virtual table (DROP).
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void detach(const std::string& name);
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};
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/**
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* @brief SQLInternal: SQL, but backed by internal calls.
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*/
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class SQLInternal : public SQL {
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public:
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/**
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* @brief Instantiate an instance of the class with an internal query
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*
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* @param q An osquery SQL query
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*/
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explicit SQLInternal(const std::string& q) {
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auto dbc = SQLiteDBManager::get();
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status_ = queryInternal(q, results_, dbc.db());
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}
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};
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/**
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* @brief Get a string representation of a SQLite return code
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*/
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std::string getStringForSQLiteReturnCode(int code);
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/**
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* @brief Accumulate rows from an SQLite exec into a QueryData struct.
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*
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* The callback for populating a std::vector<Row> set of results. "argument"
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* should be a non-const reference to a std::vector<Row>.
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*/
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int queryDataCallback(void* argument, int argc, char* argv[], char* column[]);
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}
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