/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #pragma once #include #include #include #include #include #include #include namespace osquery { /** * @brief An RAII wrapper around an `sqlite3` object. * * The SQLiteDBInstance is also "smart" in that it may unlock access to a * managed `sqlite3` resource. If there's no contention then only a single * database is needed during the life of an osquery tool. * * If there is resource contention (multiple threads want access to the SQLite * abstraction layer), then the SQLiteDBManager will provide a transient * SQLiteDBInstance. */ class SQLiteDBInstance { public: SQLiteDBInstance(); explicit SQLiteDBInstance(sqlite3*& db); ~SQLiteDBInstance(); /// Check if the instance is the osquery primary. bool isPrimary() { return primary_; } /** * @brief Accessor to the internal `sqlite3` object, do not store references * to the object within osquery code. */ sqlite3* db() { return db_; } private: bool primary_; sqlite3* db_; }; /** * @brief osquery internal SQLite DB abstraction resource management. * * The SQLiteDBManager should be the ONLY method for accessing SQLite resources. * The manager provides an abstraction to manage internal SQLite memory and * resources as well as provide optimization around resource access. */ class SQLiteDBManager : private boost::noncopyable { public: static SQLiteDBManager& instance() { static SQLiteDBManager instance; return instance; } /** * @brief Return a fully configured `sqlite3` database object wrapper. * * An osquery database is basically just a SQLite3 database with several * virtual tables attached. This method is the main abstraction for accessing * SQLite3 databases within osquery. * * A RAII wrapper around the `sqlite3` database will manage attaching tables * and freeing resources when the instance (connection per-say) goes out of * scope. Using the SQLiteDBManager will also try to optimize the number of * `sqlite3` databases in use by managing a single global instance and * returning resource-safe transient databases if there's access contention. * * Note: osquery::initOsquery must be called before calling `get` in order * for virtual tables to be registered. * * @return a SQLiteDBInstance with all virtual tables attached. */ static SQLiteDBInstance get(); /// See `get` but always return a transient DB connection (for testing). static SQLiteDBInstance getUnique(); /** * @brief Check if `table_name` is disabled. * * Check if `table_name` is in the list of tables passed in to the * `--disable_tables` flag. * * @param The name of the Table to check. * @return If `table_name` is disabled. */ static bool isDisabled(const std::string& table_name); /// When the primary SQLiteDBInstance is destructed it will unlock. static void unlock(); protected: SQLiteDBManager() : db_(nullptr), lock_(mutex_, boost::defer_lock) { disabled_tables_ = parseDisableTablesFlag(Flag::getValue("disable_tables")); } SQLiteDBManager(SQLiteDBManager const&); SQLiteDBManager& operator=(SQLiteDBManager const&); virtual ~SQLiteDBManager(); private: /// Primary (managed) sqlite3 database. sqlite3* db_; /// Mutex and lock around sqlite3 access. boost::mutex mutex_; /// Mutex and lock around sqlite3 access. boost::unique_lock lock_; /// Member variable to hold set of disabled tables. std::unordered_set disabled_tables_; /// Parse a comma-delimited set of tables names, passed in as a flag. std::unordered_set parseDisableTablesFlag(const std::string& s); }; /** * @brief SQLite Internal: Execute a query on a specific database * * If you need to use a different database, other than the osquery default, * use this method and pass along a pointer to a SQLite3 database. This is * useful for testing. * * @param q the query to execute * @param results The QueryData struct to emit row on query success. * @param db the SQLite3 database to execute query q against * * @return A status indicating SQL query results. */ Status queryInternal(const std::string& q, QueryData& results, sqlite3* db); /** * @brief SQLite Intern: Analyze a query, providing information about the * result columns * * This function asks SQLite to determine what the names and types are of the * result columns of the provided query. Only table columns (not expressions or * subqueries) can have their types determined. Types that are not determined * are indicated with the string "UNKNOWN". * * @param q the query to analyze * @param columns the vector to fill with column information * @param db the SQLite3 database to perform the analysis on * * @return status indicating success or failure of the operation */ Status getQueryColumnsInternal(const std::string& q, tables::TableColumns& columns, sqlite3* db); /// The SQLiteSQLPlugin implements the "sql" registry for internal/core. class SQLiteSQLPlugin : SQLPlugin { public: Status query(const std::string& q, QueryData& results) const { auto dbc = SQLiteDBManager::get(); return queryInternal(q, results, dbc.db()); } Status getQueryColumns(const std::string& q, tables::TableColumns& columns) const { auto dbc = SQLiteDBManager::get(); return getQueryColumnsInternal(q, columns, dbc.db()); } /// Create a SQLite module and attach (CREATE). Status attach(const std::string& name); /// Detach a virtual table (DROP). void detach(const std::string& name); }; /** * @brief Get a string representation of a SQLite return code */ std::string getStringForSQLiteReturnCode(int code); // the callback for populating a std::vector set of results. "argument" // should be a non-const reference to a std::vector int queryDataCallback(void* argument, int argc, char* argv[], char* column[]); }