/* * Copyright (c) 2014, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #include #include #include #include "osquery/core/conversions.h" #include "osquery/dispatcher/dispatcher.h" using namespace apache::thrift::concurrency; namespace osquery { /// The worker_threads define the default thread pool size. FLAG(int32, worker_threads, 4, "Number of work dispatch threads"); void interruptableSleep(size_t milli) { boost::this_thread::sleep(boost::posix_time::milliseconds(milli)); } Dispatcher& Dispatcher::getInstance() { static Dispatcher d; return d; } Dispatcher::Dispatcher() { thread_manager_ = InternalThreadManager::newSimpleThreadManager( (size_t)FLAGS_worker_threads, 0); auto threadFactory = ThriftThreadFactory(new PosixThreadFactory()); thread_manager_->threadFactory(threadFactory); thread_manager_->start(); } Status Dispatcher::add(ThriftInternalRunnableRef task) { try { thread_manager_->add(task, 0, 0); } catch (std::exception& e) { return Status(1, e.what()); } return Status(0, "OK"); } Status Dispatcher::addService(InternalRunnableRef service) { if (service->hasRun()) { return Status(1, "Cannot schedule a service twice"); } auto thread = std::make_shared( boost::bind(&InternalRunnable::run, &*service)); service_threads_.push_back(thread); services_.push_back(std::move(service)); return Status(0, "OK"); } InternalThreadManagerRef Dispatcher::getThreadManager() { return thread_manager_; } void Dispatcher::join() { thread_manager_->join(); } void Dispatcher::joinServices() { for (auto& thread : getInstance().service_threads_) { thread->join(); } } void Dispatcher::removeServices() { for (const auto& service : services_) { while (true) { // Wait for each thread's entry point (enter) meaning the thread context // was allocated and (run) was called by boost::thread started. if (service->hasRun()) { break; } // We only need to check if std::terminate is call very quickly after // the boost::thread is created. ::usleep(200); } } for (auto& thread : service_threads_) { thread->interrupt(); } // Deallocate services. service_threads_.clear(); services_.clear(); } InternalThreadManager::STATE Dispatcher::state() const { return thread_manager_->state(); } void Dispatcher::addWorker(size_t value) { thread_manager_->addWorker(value); } void Dispatcher::removeWorker(size_t value) { thread_manager_->removeWorker(value); } size_t Dispatcher::idleWorkerCount() const { return thread_manager_->idleWorkerCount(); } size_t Dispatcher::workerCount() const { return thread_manager_->workerCount(); } size_t Dispatcher::pendingTaskCount() const { return thread_manager_->pendingTaskCount(); } size_t Dispatcher::totalTaskCount() const { return thread_manager_->totalTaskCount(); } size_t Dispatcher::pendingTaskCountMax() const { return thread_manager_->pendingTaskCountMax(); } size_t Dispatcher::expiredTaskCount() const { return thread_manager_->expiredTaskCount(); } }