* dispatcher race conditions
dispatcher had 2 race condition.
In joinServices it was accessing service_threads_ with different lock(join_lock). However, if by that time new service was added baad things would happen :) .
Also dispatcher was accessing services_.size() without the lock. ( If by that time service was removed or joined bad things would happen)
* InterruptableRunnable RunnerInterruptPoint redesign
There were several inefficiencies in the old version of RunnerInterruptPoint and InterruptableRunnable.
1) RunnerInterruptPoint was throwing the exception when interrupted, however, the exception was always ignored.
2) InterruptableRunnable used the read-write lock, however only write lock was used.
3) InterruptableRunnable InterruptableRunnable, stored almost similar variable stop_, interrupted_.
4) std::atomic<bool> interrupted_ was used with locks, even though it was accessed by default safest access mode memory_order_seq_cst. So no additional cache invalidation was needed.
5) InterruptableRunnable contained code(in method interrupted() and variables bypass_check_, checked) just for testing. Which was slowing down method interrupted().
6) Some more confusing things. notify_all was not needed, as only one thread could be waiting for the conditional variable. RunnerInterruptPoint:: pause(void) looks ambiguous and that's why was not used anywhere.
I resolved all these problems by merging InterruptableRunnable and RunnerInterruptPoint into the InterruptableRunnable.
1) No use of the exception.
2) 4) Simple mutex, which is only used for pauseMilli. InterruptableRunnable::interrupted and InterruptableRunnable::interrupt function lock-free.
3) Single variable interrupted_.
5) Made InterruptableRunnable::interrupt virtual. Tests override interrupt to make things testable.
6) change to notify_one and removed pause without the specific time.
This improves dispatcher tests by allowing units to act like component
tests and use embedded std::thread-based osquery APIs. A unit may force
a 'service' to run by joining the Dispatcher before deconstructing.
With a removeService method, combined with the abstracted thread start in
the Dispatcher API, services auto-remove when finished.
This will un-break the kernel communication tests. These tests only stop
when all their producer threads/services have ended.
This also promotes the OS X kernel build to 10.11.
Integrated process abstraction code into more locations
Defined new macros for abstracting across various platforms
Added GLOG_NO_ABBREVIATED_SEVERITIES for glog to support Windows
Fixed some minor CMake issues involving thrift
Updated gflags package; reflecting change in provision script
Preparing CMake config files for WIN32 support
These APIs using std::chrono::duration allow us to take advantage of
automatic time conversion and type safety among different units of time.
No changes were made to existing call sites.