Summary:
Pull Request resolved: https://github.com/facebook/osquery/pull/5487
I got tired of Lint telling me to update the calls to the Status class, so I wrote some codemods to update the vast majority of them:
$ cd ~/fbsource
$ codemod -d xplat/osquery/oss/osquery --extensions cpp,h "return Status\(0\, \".*\"\);" "return Status::success();"
**Blindly accepted all changes**.
FWIW, I tried to do something similar with the failure return values, but the unit tests were failing afterward.
Reviewed By: guliashvili
Differential Revision: D14278739
fbshipit-source-id: b023f6e969be697eeb67d66ea3ad10d16c69ff0c
Summary:
Pull Request resolved: https://github.com/facebook/osquery/pull/5452
As suggested in another diff, this diff updates the language we use to describe the osquery licensing terms. We are changing all instances of
//This source code is licensed as defined on the LICENSE file found in the root directory of this source tree.//
to
//This source code is licensed in accordance with the terms specified in the LICENSE file found in the root directory of this source tree.//
We accomplish this with a codemod:
$ codemod -md xplat/osquery/oss --extensions cpp,h,in,py,sh,mm,ps1 "(.\s+)This source code is licensed as defined on the LICENSE file found in the(.*)root directory of this source tree\." "\1This source code is licensed in accordance with the terms specified in\2the LICENSE file found in the root directory of this source tree."
Reviewed By: fmanco
Differential Revision: D14131290
fbshipit-source-id: 52c90da342263e2a80f5a678ecd760c19cf7513e
Summary:
Pull Request resolved: https://github.com/facebook/osquery/pull/5375
LICENSE is now defined in a single file on the root of the project, update the
header to contain that information.
**Project LICENSE did not change.**
Reviewed By: akindyakov
Differential Revision: D13750575
fbshipit-source-id: 1e608a81b260b8395f9d008fc67f463160c1fc2b
* dispatcher race conditions
dispatcher had 2 race condition.
In joinServices it was accessing service_threads_ with different lock(join_lock). However, if by that time new service was added baad things would happen :) .
Also dispatcher was accessing services_.size() without the lock. ( If by that time service was removed or joined bad things would happen)
* InterruptableRunnable RunnerInterruptPoint redesign
There were several inefficiencies in the old version of RunnerInterruptPoint and InterruptableRunnable.
1) RunnerInterruptPoint was throwing the exception when interrupted, however, the exception was always ignored.
2) InterruptableRunnable used the read-write lock, however only write lock was used.
3) InterruptableRunnable InterruptableRunnable, stored almost similar variable stop_, interrupted_.
4) std::atomic<bool> interrupted_ was used with locks, even though it was accessed by default safest access mode memory_order_seq_cst. So no additional cache invalidation was needed.
5) InterruptableRunnable contained code(in method interrupted() and variables bypass_check_, checked) just for testing. Which was slowing down method interrupted().
6) Some more confusing things. notify_all was not needed, as only one thread could be waiting for the conditional variable. RunnerInterruptPoint:: pause(void) looks ambiguous and that's why was not used anywhere.
I resolved all these problems by merging InterruptableRunnable and RunnerInterruptPoint into the InterruptableRunnable.
1) No use of the exception.
2) 4) Simple mutex, which is only used for pauseMilli. InterruptableRunnable::interrupted and InterruptableRunnable::interrupt function lock-free.
3) Single variable interrupted_.
5) Made InterruptableRunnable::interrupt virtual. Tests override interrupt to make things testable.
6) change to notify_one and removed pause without the specific time.
This improves dispatcher tests by allowing units to act like component
tests and use embedded std::thread-based osquery APIs. A unit may force
a 'service' to run by joining the Dispatcher before deconstructing.
With a removeService method, combined with the abstracted thread start in
the Dispatcher API, services auto-remove when finished.
This will un-break the kernel communication tests. These tests only stop
when all their producer threads/services have ended.
This also promotes the OS X kernel build to 10.11.
Integrated process abstraction code into more locations
Defined new macros for abstracting across various platforms
Added GLOG_NO_ABBREVIATED_SEVERITIES for glog to support Windows
Fixed some minor CMake issues involving thrift
Updated gflags package; reflecting change in provision script
Preparing CMake config files for WIN32 support
These APIs using std::chrono::duration allow us to take advantage of
automatic time conversion and type safety among different units of time.
No changes were made to existing call sites.