osquery-1/osquery/sql/virtual_table.h

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/*
* Copyright (c) 2014-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
*/
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#pragma once
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#include <osquery/tables.h>
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#include "osquery/core/conversions.h"
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#include "osquery/sql/sqlite_util.h"
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namespace osquery {
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/**
* @brief osquery cursor object.
*
* Only used in the SQLite virtual table module methods.
*/
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struct BaseCursor {
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/// SQLite virtual table cursor.
sqlite3_vtab_cursor base;
/// Track cursors for optional planner output.
size_t id{0};
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/// Table data generated from last access.
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QueryData data;
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/// Current cursor position.
size_t row{0};
/// Total number of rows.
size_t n{0};
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};
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/**
* @brief osquery virtual table object
*
* Only used in the SQLite virtual table module methods.
* This adds each table plugin class to the state tracking in SQLite.
*/
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struct VirtualTable {
/// The SQLite-provided virtual table structure.
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sqlite3_vtab base;
/// Added structure: A content structure with metadata about the table.
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VirtualTableContent *content{nullptr};
/// Added structure: The thread-local DB instance associated with the query.
SQLiteDBInstance *instance{nullptr};
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};
/// Attach a table plugin name to an in-memory SQLite database.
Status attachTableInternal(const std::string &name,
const std::string &statement,
const SQLiteDBInstanceRef &instance);
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/// Detach (drop) a table.
Status detachTableInternal(const std::string &name, sqlite3 *db);
/// Attach all table plugins to an in-memory SQLite database.
void attachVirtualTables(const SQLiteDBInstanceRef &instance);
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}