fleet/frontend/kolide
RachelElysia 2036b4ded6
Host details page: Refetch button (frontend) (#765)
Feature: Refetch button on the host details page
* Button refetches data for an online host
* Button disabled with UI tooltip for an offline host
2021-05-17 19:10:59 -04:00
..
entities Host details page: Refetch button (frontend) (#765) 2021-05-17 19:10:59 -04:00
base.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
endpoints.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
helpers.tests.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
helpers.ts Host Details Page: Convert seconds to larger units, clean repetitive edge case code (#750) 2021-05-12 11:49:57 -04:00
index.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
index.tests.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
README.md Add Front-end Documentation (#1373) 2017-03-10 17:13:29 -05:00
request.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
status.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00
websockets.js add prettier and have it format all fleet application code (#625) 2021-04-12 14:32:25 +01:00

Kolide API Client

The Kolide API Client is used for communicating with the Kolide API. Kolide has a number of entities (hosts, labels, packs, queries, users, etc), all of which have CRUD methods to perform on a specific entity or collection of entities.

Entities are assigned to the API Client in the constructor function. Each entity's methods can be found in the /frontend/kolide/entities directory.

The CRUD methods that are typically implemented in the API client are as follows:

create

  • The create method is used for creating a new entity. The input parameter is typically an object containing the attributes for the new entity.

destroy

  • The destroy method is used for deleting an entity. Then input parameter is typically the entity to be deleted.

load

  • The load method is used for loading a single entity. The input parameter is typically the id of the entity to load.

loadAll

  • The loadAll method is used for loading all of the entities.

update

  • The update method is used to update an entity. The input parameters are typically the entity being updated and an object with the updated attributes.