fleet/server/service/client_setup.go
Zachary Wasserman 8febf3ed96
Fixes + proposed changes to client error handling (#1759)
- Fix places where we accidentally return nil when we should return an error.
- Simplify interfaces/implementation of specialized errors
- Use more specific error messages
- Consistent JSON decoding
2018-05-04 14:55:57 -07:00

56 lines
1.3 KiB
Go

package service
import (
"encoding/json"
"net/http"
"github.com/kolide/fleet/server/kolide"
"github.com/pkg/errors"
)
// Setup attempts to setup the current Fleet instance. If setup is successful,
// an auth token is returned.
func (c *Client) Setup(email, password, org string) (string, error) {
t := true
params := setupRequest{
Admin: &kolide.UserPayload{
Admin: &t,
Username: &email,
Email: &email,
Password: &password,
},
OrgInfo: &kolide.OrgInfo{
OrgName: &org,
},
KolideServerURL: &c.addr,
}
response, err := c.Do("POST", "/api/v1/setup", params)
if err != nil {
return "", errors.Wrap(err, "POST /api/v1/setup")
}
defer response.Body.Close()
// If setup has already been completed, Kolide Fleet will not serve the
// setup route, which will cause the request to 404
if response.StatusCode == http.StatusNotFound {
return "", setupAlreadyErr{}
}
if response.StatusCode != http.StatusOK {
return "", errors.Errorf("setup got HTTP %d, expected 200", response.StatusCode)
}
var responseBody setupResponse
err = json.NewDecoder(response.Body).Decode(&responseBody)
if err != nil {
return "", errors.Wrap(err, "decode setup response")
}
if responseBody.Err != nil {
return "", errors.Errorf("setup: %s", responseBody.Err)
}
return *responseBody.Token, nil
}