# Kolide [![CircleCI](https://circleci.com/gh/kolide/kolide-ose.svg?style=svg&circle-token=2573c239b7f18967040d2dec95ca5f71cfc90693)](https://circleci.com/gh/kolide/kolide-ose) ### Contents - [Development Environment](#development-environment) - [Installing build dependencies](#installing-build-dependencies) - [Building](#building) - [Generating the packaged JavaScript](#generating-the-packaged-javascript) - [Automatic rebuilding of the JavaScript bundle](#automatic-rebuilding-of-the-javascript-bundle) - [Compiling the Kolide binary](#compiling-the-kolide-binary) - [Managing Go dependencies with glide](#managing-go-dependencies-with-glide) - [Database Modifications](#database-modifications) - [Testing](#testing) - [Full test suite](#full-test-suite) - [Go unit tests](#go-unit-tests) - [JavaScript unit tests](#javascript-unit-tests) - [Go linters](#go-linters) - [JavaScript linters](#javascript-linters) - [Viewing test coverage](#viewing-test-coverage) - [Email](#email) - [Testing email using MailHog](#testing-email-using-mailhog) - [Viewing email content in the terminal](#viewing-email-content-in-the-terminal) - [Development Infrastructure](#development-infrastructure) - [Starting the local development environment](#starting-the-local-development-environment) - [Stopping the local development environment](#stopping-the-local-development-environment) - [Setting up the database tables](#setting-up-the-database-tables) - [Running Kolide](#running-kolide) - [Using Docker development infrastructure](#using-docker-development-infrastructure) - [Using no external dependencies](#using-no-external-dependencies) ## Development Environment ### Installing build dependencies To setup a working local development environment, you must install the following minimum toolset: * [Go](https://golang.org/dl/) (1.7 or greater) * [Node.js](https://nodejs.org/en/download/current/) (and npm) * [GNU Make](https://www.gnu.org/software/make/) * [Docker](https://www.docker.com/products/overview#/install_the_platform) If you're using MacOS or Linux, Make should be installed by default. If you are using Windows, you will need to install it separately. Additionally, if you would only like to run an in-memory instance of Kolide (for demonstrations, testing, etc.), then you do not need to install Docker. Once you have those minimum requirements, you will need to install Kolide's dependent libraries. To do this, run the following: ``` make deps ``` When pulling in new revisions to your working source tree, it may be necessary to re-run `make deps` if a new Go or JavaScript dependency was added. ``` make generate ``` #### Generating the packaged JavaScript To generate all necessary code (bundling JavaScript into Go, etc), run the following: ``` make generate ``` #### Automatic rebuilding of the JavaScript bundle Normally, `make generate` takes the JavaScript code, bundles it into a single bundle via Webpack, and inlines that bundle into a generated Go source file so that all of the frontend code can be statically compiled into the binary. When you build the code after running `make generate`, all of that JavaScript is included in the binary. This makes deploying Kolide a dream, since you only have to worry about a single static binary. If you are working on frontend code, it is likely that you don't want to have to manually re-run `make generate` and `make build` every time you edit JavaScript and CSS in order to see your changes in the browser. To solve this problem, before you build the Kolide binary, run the following command instead of `make generate`: ``` make generate-dev ``` Instead of reading the JavaScript from a inlined static bundle compiled within the binary, `make generate-dev` will generate a Go source file which reads the frontend code from disk and run Webpack in "watch mode". Note that when you run `make generate-dev`, Webpack will be watching the JavaScript files that were used to generate the bundle, so the process will be long lived. Depending on your personal workflow, you might want to run this in a background terminal window. After you run `make generate-dev`, run `make build` to build the binary, launch the binary and you'll be able to refresh the browser whenever you edit and save frontend code. #### Compiling the Kolide binary Use `go build` to build the application code. For your convenience, a make command is included which builds the code: ``` make build ``` It's not necessary to use Make to build the code, but using Make allows us to account for cross-platform differences more effectively than the `go build` tool when writing automated tooling. Use whichever you prefer. #### Managing Go Dependencies with Glide [Glide](https://github.com/Masterminds/glide#glide-vendor-package-management-for-golang) is a package manager for third party Go libraries. See the ["How It Works"](https://github.com/Masterminds/glide#how-it-works) section in the Glide README for full details. ##### Installing the correct versions of dependencies To install the correct versions of third package libraries, use `glide install`. `glide install` will use the `glide.lock` file to pull vendored packages from remote vcs. `make deps` takes care of this step, as well as downloading the latest version of glide for you. ##### Adding new dependencies To add a new dependency, use [`glide get [package name]`](https://github.com/Masterminds/glide#glide-get-package-name) ##### Updating dependencies To update, use [`glide up`](https://github.com/Masterminds/glide#glide-update-aliased-to-up) which will use VCS and `glide.yaml` to figure out the correct updates. ##### Testing application code with glide #### Database Modifications * From the project root run the following commands: ``` bash > go get github.com/pressly/goose > cd server/datastore/mysql/migrations > goose create AddColumnFooToUsers ``` * Find the file you created in the migrations directory and edit it ``` go package migration import ( "database/sql" "github.com/pressly/goose" ) func init() { goose.AddMigration(Up_20161118212656, Down_20161118212656) } func Up_20161118212656(tx *sql.Tx) error { _, err := tx.Exec("ALTER TABLE `users` ADD COLUMN `foo` varchar(10) NOT NULL;") return err } func Down_20161118212656(tx *sql.Tx) error { _, err := tx.Exec("ALTER TABLE `users` DROP COLUMN `foo`;") return err } ``` * Update the database by running the following command ``` bash > make build > build/kolide prepare db ``` ### Testing #### Full test suite To execute all of the tests that CI will execute, run the following from the root of the repository: ``` make test ``` It is a good idea to run `make test` before submitting a Pull Request. #### Go unit tests To run all Go unit tests, run the following: ``` make test-go ``` ### Database Tests To run database tests set environment variables as follows. ``` export MYSQL_PORT_3306_TCP_ADDR=192.168.99.100 export MYSQL_TEST=1 ``` #### JavaScript unit tests To run all JavaScript unit tests, run the following: ``` make test-js ``` #### Go linters To run all Go linters and static analyzers, run the following: ``` make lint-go ``` #### JavaScript linters To run all JavaScript linters and static analyzers, run the following: ``` make lint-js ``` #### Viewing test coverage When you run `make test` or `make test-go` from the root of the repository, test coverage reports are generated in every subpackage. For example, the `server` subpackage will have a coverage report generated in `./server/server.cover` To explore a test coverage report on a line-by-line basis in the browser, run the following: ```bash # substitute ./datastore/datastore.cover, etc go tool cover -html=./server/server.cover ``` To view test a test coverage report in a terminal, run the following: ```bash # substitute ./datastore/datastore.cover, etc go tool cover -func=./server/server.cover ``` ### Email #### Testing email using MailHog To intercept sent emails while running a Kolide development environment, make sure that you've set the SMTP address to `:1025` and leave the username and password blank. Then, visit `:8025` in a web browser to view the [MailHog](https://github.com/mailhog/MailHog) UI. For example, if docker is running natively on your `localhost`, then your mail settings should look something like: ```yaml mail: address: localhost:1025 ``` `localhost:1025` is the default configuration. You can use `kolide config_dump` to see the values which Kolide is using given your configuration. #### Viewing email content in the terminal If you're [running Kolide in dev mode](#using-no-external-dependencies), emails will be printed to the terminal instead of being sent via an SMTP server. This may be useful if you want to view the content of all emails that Kolide sends. ### Development infrastructure #### Starting the local development environment To set up a canonical development environment via docker, run the following from the root of the repository: ``` docker-compose up ``` This requires that you have docker installed. At this point in time, automatic configuration tools are not included with this project. #### Stopping the local development environment If you'd like to shut down the virtual infrastructure created by docker, run the following from the root of the repository: ``` docker-compose down ``` #### Setting up the database tables Once you `docker-compose up` and are running the databases, you can build the code and run the following command to create the database tables: ``` kolide prepare db ``` ### Running Kolide #### Using Docker development infrastructure To start the Kolide server backed by the Docker development infrasturcture, run the Kolide binary as follows: ``` kolide serve ``` By default, Kolide will try to connect to servers running on default ports on localhost. If you're using Docker via [Docker Toolbox](https://www.docker.com/products/docker-toolbox). you may have to modify the default values use the output of `docker-machine ip` instead of `localhost`.There is an example configuration file included in this repository to make this process easier for you. Use the `--config` flag of the Kolide binary to specify the path to your config. See `kolide --help` for more options. #### Using no external dependencies If you'd like to launch the Kolide server with no external dependencies, run the following: ``` kolide serve --dev ``` This will use in-memory mocks for the database, print emails to the console, etc. If you're demo-ing Kolide or testing a quick feature, dev mode is ideal. Keep in mind that, since everything is in-memory, when you kill the process, everything you did in dev mode will be lost. This is nice for development but not so nice for production environments. If you've used `make build` to build the Kolide binary, you can also run the following to launch an in-memory instance of the server: ``` make run ```