- No longer detecting for OS make commands
- Using the same internal commands for every OS
- go.sum auto-updated during build
- Document build process on Windows
- In tests and documentation, replace `@fleetdm.com` with `@example.com`
- In documentation, replace `hello@fleetdm.com` with `fleetdm.com/contact`
- In documentation, replace `security@fleetdm.com` with `fleetdm.com/contact`
- In Dockerfiles, replace `engineering@fleetdm.com` with `hello@fleetdm.com`. These two files are the only remaining files with a `@fleetdm.com` email.
- Use NODE_ENV=development for Webpack in CI.
- Add caching for Webpack modules in development.
- Remove time of day from dates in version string (helps with build caching).
- Use Go cache in CI.
This makes about a 20% savings on the total time for the CI run.
Improves MySQL test time (on my 2020 MBP) to ~18s from ~125s.
- Use separate databases for each test to allow parallelization.
- Run migrations only once at beginning of tests and then reload
generated schema.
- Add `--innodb-file-per-table=OFF` for ~20% additional speedup.
- This seems to be the maintained, trusted (by Homebrew, etc.) version
of go-bindata.
- Add tools.go file to pin version with go modules.
- Use go run to run the binary, making easier configuration for new developers.
- Move from Mocha to Jest for JS testing (Jest seems to have better support for
'watching' tests and a more active community these days).
- Codemod existing tests to Jest syntax (using https://github.com/skovhus/jest-codemods)
- Fix some errors in tests that were previously hidden.
- Update Babel.
- Output easy to parse stack traces during run of tests
- Fix some spurious warnings and errors in tests
- Add --exit flag to Mocha invocation to fix hang due to timers in ACE editor
Fleet does not use CGO. In some build situations, not explicitly
disabling CGO results in binaries that have linking errors when running
on an Alpine Docker container. This change should fix the build for
those containers.
Previously a Go package attempting to import Fleet packages would run
into an error like "server/kolide/emails.go:93:23: undefined: Asset".
This commit refactors bindata asset handling to allow importing Fleet as
a library without changing the typical developer experience.
This PR implements a program called `fleetctl` which scaffolds a high level CLI interface which can be used to manage a Fleet server. Configuration is articulated using an intent-based API that resembles the API that is used to configure Kubernetes clusters. The idea here is to use the Kubernetes file format as a pattern to reduce the need for operators to become too intimately familiar with dramatically different file formats. (#1578)