fleet/website/config/sockets.js

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Move fleetdm.com into main Fleet repo (#83) * rename dir * no need to install website or docs from npm At some point, would also be nice to be able to exclude assets/ as well, and to only install a pre-built version of Fleet's frontend code * Bring in fleetdm.com website From https://github.com/fleetdm/fleetdm.com as of https://github.com/fleetdm/fleetdm.com/releases/tag/v0.0.21 * add procfile for heroku Using https://github.com/timanovsky/subdir-heroku-buildpack * avoid getting anybody's hopes up * Create deploy-fleet-website.yml (#82) * Create deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * update pjs with SPDX-like license expressions. also fix repo URL and remove package lock * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * remove dummy uri * Dissect deploy script * Update deploy-fleet-website.yml * workaround for eslintrc nesting issue * lint fixes * forgot the .js * add per-commit git config * Update deploy-fleet-website.yml * might as well remove that * cleanup * connect w/ heroku app and have it actually push * fix bug I introduced in 578a1a01ffb8404aae869e05005e30a6ba2b2a95 * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * the beauty, the glory, of javascript * GH actions don't like "\n" * Update deploy-fleet-website.yml * restore \n chars from 0d45e568f693efba7d7072085bc98d72a482d9ae hoping I was wrong in 0d45e568f693efba7d7072085bc98d72a482d9ae but see also https://github.community/t/what-is-the-correct-character-escaping-for-workflow-command-values-e-g-echo-xxxx/118465/5 * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * Update deploy-fleet-website.yml * rename script to prevent duplicate building * Configure the real website * clean up * a test of the deploy workflow * add handbook to npmignore * I guess you could call this fixing a typo * point workflow at master branch * now clearly bogus: this completely unused version string
2020-12-02 20:48:03 +00:00
/**
* WebSocket Server Settings
* (sails.config.sockets)
*
* Use the settings below to configure realtime functionality in your app.
* (for additional recommended settings, see `config/env/production.js`)
*
* For all available options, see:
* https://sailsjs.com/config/sockets
*/
module.exports.sockets = {
/***************************************************************************
* *
* `transports` *
* *
* The protocols or "transports" that socket clients are permitted to *
* use when connecting and communicating with this Sails application. *
* *
* > Never change this here without also configuring `io.sails.transports` *
* > in your client-side code. If the client and the server are not using *
* > the same array of transports, sockets will not work properly. *
* > *
* > For more info, see: *
* > https://sailsjs.com/docs/reference/web-sockets/socket-client *
* *
***************************************************************************/
// transports: [ 'websocket' ],
/***************************************************************************
* *
* `beforeConnect` *
* *
* This custom beforeConnect function will be run each time BEFORE a new *
* socket is allowed to connect, when the initial socket.io handshake is *
* performed with the server. *
* *
* https://sailsjs.com/config/sockets#?beforeconnect *
* *
***************************************************************************/
// beforeConnect: function(handshake, proceed) {
//
// // `true` allows the socket to connect.
// // (`false` would reject the connection)
// return proceed(undefined, true);
//
// },
/***************************************************************************
* *
* `afterDisconnect` *
* *
* This custom afterDisconnect function will be run each time a socket *
* disconnects *
* *
***************************************************************************/
// afterDisconnect: function(session, socket, done) {
//
// // By default: do nothing.
// // (but always trigger the callback)
// return done();
//
// },
/***************************************************************************
* *
* Whether to expose a 'GET /__getcookie' route that sets an HTTP-only *
* session cookie. *
* *
***************************************************************************/
// grant3rdPartyCookie: true,
};