fleet/server/utils.go

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package server
import (
"crypto/rand"
"encoding/base64"
)
// GenerateRandomText return a string generated by filling in keySize bytes with
// random data and then base64 encoding those bytes
func GenerateRandomText(keySize int) (string, error) {
key := make([]byte, keySize)
_, err := rand.Read(key)
if err != nil {
return "", err
}
return base64.StdEncoding.EncodeToString(key), nil
}